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Side by Side Diff: Source/core/animation/TimedItem.h

Issue 225073004: Oilpan: Completely move core/animations/ to oilpan's heap (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef TimedItem_h 31 #ifndef TimedItem_h
32 #define TimedItem_h 32 #define TimedItem_h
33 33
34 #include "core/animation/Timing.h" 34 #include "core/animation/Timing.h"
35 #include "platform/heap/Handle.h"
35 #include "wtf/OwnPtr.h" 36 #include "wtf/OwnPtr.h"
36 #include "wtf/PassOwnPtr.h" 37 #include "wtf/PassOwnPtr.h"
37 #include "wtf/RefCounted.h" 38 #include "wtf/RefCounted.h"
38 39
39 namespace WebCore { 40 namespace WebCore {
40 41
41 class AnimationPlayer; 42 class AnimationPlayer;
42 class TimedItem; 43 class TimedItem;
43 class TimedItemTiming; 44 class TimedItemTiming;
44 45
45 static inline bool isNull(double value) 46 static inline bool isNull(double value)
46 { 47 {
47 return std::isnan(value); 48 return std::isnan(value);
48 } 49 }
49 50
50 static inline double nullValue() 51 static inline double nullValue()
51 { 52 {
52 return std::numeric_limits<double>::quiet_NaN(); 53 return std::numeric_limits<double>::quiet_NaN();
53 } 54 }
54 55
55 class TimedItem : public RefCounted<TimedItem> { 56 class TimedItem : public RefCountedWillBeGarbageCollectedFinalized<TimedItem> {
56 friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime. 57 friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime.
57 public: 58 public:
58 // Note that logic in CSSAnimations depends on the order of these values. 59 // Note that logic in CSSAnimations depends on the order of these values.
59 enum Phase { 60 enum Phase {
60 PhaseBefore, 61 PhaseBefore,
61 PhaseActive, 62 PhaseActive,
62 PhaseAfter, 63 PhaseAfter,
63 PhaseNone, 64 PhaseNone,
64 }; 65 };
65 66
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91 double timeFraction() const { return ensureCalculated().timeFraction; } 92 double timeFraction() const { return ensureCalculated().timeFraction; }
92 double startTime() const { return m_startTime * 1000; } 93 double startTime() const { return m_startTime * 1000; }
93 double startTimeInternal() const { return m_startTime; } 94 double startTimeInternal() const { return m_startTime; }
94 double endTime() const { return endTimeInternal() * 1000; } 95 double endTime() const { return endTimeInternal() * 1000; }
95 double endTimeInternal() const { return startTime() + specifiedTiming().star tDelay + activeDurationInternal() + specifiedTiming().endDelay; } 96 double endTimeInternal() const { return startTime() + specifiedTiming().star tDelay + activeDurationInternal() + specifiedTiming().endDelay; }
96 97
97 const AnimationPlayer* player() const { return m_player; } 98 const AnimationPlayer* player() const { return m_player; }
98 AnimationPlayer* player() { return m_player; } 99 AnimationPlayer* player() { return m_player; }
99 AnimationPlayer* player(bool& isNull) { isNull = !m_player; return m_player; } 100 AnimationPlayer* player(bool& isNull) { isNull = !m_player; return m_player; }
100 const Timing& specifiedTiming() const { return m_timing; } 101 const Timing& specifiedTiming() const { return m_timing; }
101 PassRefPtr<TimedItemTiming> timing(); 102 PassRefPtrWillBeRawPtr<TimedItemTiming> timing();
102 void updateSpecifiedTiming(const Timing&); 103 void updateSpecifiedTiming(const Timing&);
103 104
104 // This method returns time in ms as it is unused except via the API. 105 // This method returns time in ms as it is unused except via the API.
105 double localTime(bool& isNull) const { isNull = !m_player; return ensureCalc ulated().localTime * 1000; } 106 double localTime(bool& isNull) const { isNull = !m_player; return ensureCalc ulated().localTime * 1000; }
106 double currentIteration(bool& isNull) const { isNull = !ensureCalculated().i sInEffect; return ensureCalculated().currentIteration; } 107 double currentIteration(bool& isNull) const { isNull = !ensureCalculated().i sInEffect; return ensureCalculated().currentIteration; }
107 108
109 virtual void trace(Visitor*);
110 void processWeakMembers(Visitor*);
111
108 protected: 112 protected:
109 TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr); 113 explicit TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr);
110 114
111 // When TimedItem receives a new inherited time via updateInheritedTime 115 // When TimedItem receives a new inherited time via updateInheritedTime
112 // it will (if necessary) recalculate timings and (if necessary) call 116 // it will (if necessary) recalculate timings and (if necessary) call
113 // updateChildrenAndEffects. 117 // updateChildrenAndEffects.
114 void updateInheritedTime(double inheritedTime) const; 118 void updateInheritedTime(double inheritedTime) const;
115 void invalidate() const { m_needsUpdate = true; }; 119 void invalidate() const { m_needsUpdate = true; };
116 bool hasEvents() const { return m_eventDelegate; } 120 bool hasEvents() const { return m_eventDelegate; }
117 void clearEventDelegate() { m_eventDelegate = nullptr; } 121 void clearEventDelegate() { m_eventDelegate = nullptr; }
118 122
119 private: 123 virtual void attach(AnimationPlayer* player)
124 {
125 m_player = player;
126 }
127
128 virtual void detach()
129 {
130 ASSERT(m_player);
131 m_player = nullptr;
132 }
120 133
121 double repeatedDuration() const; 134 double repeatedDuration() const;
122 135
123 virtual void updateChildrenAndEffects() const = 0; 136 virtual void updateChildrenAndEffects() const = 0;
124 virtual double intrinsicIterationDuration() const { return 0; }; 137 virtual double intrinsicIterationDuration() const { return 0; };
125 virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0; 138 virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0;
126 virtual void didAttach() { }; 139 virtual void specifiedTimingChanged() { }
127 virtual void willDetach() { };
128 virtual void specifiedTimingChanged() { };
129
130 void attach(AnimationPlayer* player)
131 {
132 m_player = player;
133 didAttach();
134 };
135
136 void detach()
137 {
138 ASSERT(m_player);
139 willDetach();
140 m_player = 0;
141 };
142 140
143 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g roups. 141 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g roups.
144 TimedItem* const m_parent; 142 RawPtrWillBeMember<TimedItem> m_parent;
145 const double m_startTime; 143 const double m_startTime;
146 AnimationPlayer* m_player; 144 RawPtrWillBeWeakMember<AnimationPlayer> m_player;
haraken 2014/04/29 04:47:35 Actually I don't fully understand this pointer. -
Mads Ager (chromium) 2014/04/29 10:29:41 I don't understand the lifetime of these objects w
dstockwell 2014/05/01 14:06:54 This is correct. We accept wrong behavior currentl
147 Timing m_timing; 145 Timing m_timing;
148 OwnPtr<EventDelegate> m_eventDelegate; 146 OwnPtr<EventDelegate> m_eventDelegate;
149 147
150 mutable struct CalculatedTiming { 148 mutable struct CalculatedTiming {
151 Phase phase; 149 Phase phase;
152 double currentIteration; 150 double currentIteration;
153 double timeFraction; 151 double timeFraction;
154 bool isCurrent; 152 bool isCurrent;
155 bool isInEffect; 153 bool isInEffect;
156 bool isInPlay; 154 bool isInPlay;
157 double localTime; 155 double localTime;
158 double timeToForwardsEffectChange; 156 double timeToForwardsEffectChange;
159 double timeToReverseEffectChange; 157 double timeToReverseEffectChange;
160 } m_calculated; 158 } m_calculated;
161 mutable bool m_isFirstSample; 159 mutable bool m_isFirstSample;
162 mutable bool m_needsUpdate; 160 mutable bool m_needsUpdate;
163 mutable double m_lastUpdateTime; 161 mutable double m_lastUpdateTime;
164 162
165 const CalculatedTiming& ensureCalculated() const; 163 const CalculatedTiming& ensureCalculated() const;
166 }; 164 };
167 165
168 } // namespace WebCore 166 } // namespace WebCore
169 167
170 #endif 168 #endif
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