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Side by Side Diff: src/gpu/glsl/GrGLSLGeometryProcessor.h

Issue 2250563004: Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper() (Closed) Base URL: https://chromium.googlesource.com/skia.git@clean
Patch Set: simplify Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLGeometryProcessor_DEFINED 8 #ifndef GrGLSLGeometryProcessor_DEFINED
9 #define GrGLSLGeometryProcessor_DEFINED 9 #define GrGLSLGeometryProcessor_DEFINED
10 10
11 #include "GrGLSLPrimitiveProcessor.h" 11 #include "GrGLSLPrimitiveProcessor.h"
12 12
13 class GrGLSLGPBuilder; 13 class GrGLSLGPBuilder;
14 14
15 /** 15 /**
16 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit 16 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit
17 * from this class. Since paths don't have vertices, this class is only meant to be used internally 17 * from this class. Since paths don't have vertices, this class is only meant to be used internally
18 * by skia, for special cases. 18 * by skia, for special cases.
19 */ 19 */
20 class GrGLSLGeometryProcessor : public GrGLSLPrimitiveProcessor { 20 class GrGLSLGeometryProcessor : public GrGLSLPrimitiveProcessor {
21 public: 21 public:
22 /* Any general emit code goes in the base class emitCode. Subclasses overri de onEmitCode */ 22 /* Any general emit code goes in the base class emitCode. Subclasses overri de onEmitCode */
23 void emitCode(EmitArgs&) override; 23 void emitCode(EmitArgs&) override;
24 24
25 // By default we use the identity matrix 25 // By default we use the identity matrix
26 void setTransformData(const GrPrimitiveProcessor&, 26 void setTransformData(const GrPrimitiveProcessor&,
27 const GrGLSLProgramDataManager& pdman, 27 const GrGLSLProgramDataManager& pdman,
28 int index, 28 int index,
29 const SkTArray<const GrCoordTransform*, true>& transfo rms) override { 29 const SkTArray<const GrCoordTransform*, true>& transfo rms) override {
30 this->setTransformDataMatrix(SkMatrix::I(), pdman, index, transforms); 30 this->setTransformDataHelper(SkMatrix::I(), pdman, index, transforms);
31 } 31 }
32 32
33 protected: 33 protected:
34 // A helper which subclasses can use if needed 34 // A helper which subclasses can use if needed and used above in the default setTransformData().
35 template <class GeometryProcessor> 35 void setTransformDataHelper(const SkMatrix& localMatrix,
36 void setTransformDataHelper(const GrPrimitiveProcessor& primProc,
37 const GrGLSLProgramDataManager& pdman, 36 const GrGLSLProgramDataManager& pdman,
38 int index, 37 int index,
39 const SkTArray<const GrCoordTransform*, true>& t ransforms) { 38 const SkTArray<const GrCoordTransform*, true>& t ransforms) {
40 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); 39 SkSTArray<2, UniformTransform, true>& procTransforms = fInstalledTransfo rms[index];
41 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms) ; 40 int numTransforms = transforms.count();
41 for (int t = 0; t < numTransforms; ++t) {
42 SkASSERT(procTransforms[t].fHandle.isValid());
43 const SkMatrix& transform = GetTransformMatrix(localMatrix, *transfo rms[t]);
44 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) {
45 pdman.setSkMatrix(procTransforms[t].fHandle.toIndex(), transform );
46 procTransforms[t].fCurrentValue = transform;
47 }
48 }
42 } 49 }
43 50
44 // Emit a uniform matrix for each coord transform. 51 // Emit a uniform matrix for each coord transform.
45 void emitTransforms(GrGLSLVertexBuilder* vb, 52 void emitTransforms(GrGLSLVertexBuilder* vb,
46 GrGLSLVaryingHandler* varyingHandler, 53 GrGLSLVaryingHandler* varyingHandler,
47 GrGLSLUniformHandler* uniformHandler, 54 GrGLSLUniformHandler* uniformHandler,
48 const GrShaderVar& posVar, 55 const GrShaderVar& posVar,
49 const char* localCoords, 56 const char* localCoords,
50 const TransformsIn& tin, 57 const TransformsIn& tin,
51 TransformsOut* tout) { 58 TransformsOut* tout) {
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 if (mat.isIdentity()) { 96 if (mat.isIdentity()) {
90 return 0x0; 97 return 0x0;
91 } else if (!mat.hasPerspective()) { 98 } else if (!mat.hasPerspective()) {
92 return 0x01; 99 return 0x01;
93 } else { 100 } else {
94 return 0x02; 101 return 0x02;
95 } 102 }
96 } 103 }
97 104
98 private: 105 private:
99 void setTransformDataMatrix(const SkMatrix& localMatrix,
100 const GrGLSLProgramDataManager& pdman,
101 int index,
102 const SkTArray<const GrCoordTransform*, true>& t ransforms) {
103 SkSTArray<2, UniformTransform, true>& procTransforms = fInstalledTransfo rms[index];
104 int numTransforms = transforms.count();
105 for (int t = 0; t < numTransforms; ++t) {
106 SkASSERT(procTransforms[t].fHandle.isValid());
107 const SkMatrix& transform = GetTransformMatrix(localMatrix, *transfo rms[t]);
108 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) {
109 pdman.setSkMatrix(procTransforms[t].fHandle.toIndex(), transform );
110 procTransforms[t].fCurrentValue = transform;
111 }
112 }
113 }
114
115 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; 106 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0;
116 107
117 struct UniformTransform : public Transform { 108 struct UniformTransform : public Transform {
118 UniformTransform() : Transform() {} 109 UniformTransform() : Transform() {}
119 UniformHandle fHandle; 110 UniformHandle fHandle;
120 }; 111 };
121 112
122 SkSTArray<8, SkSTArray<2, UniformTransform, true> > fInstalledTransforms; 113 SkSTArray<8, SkSTArray<2, UniformTransform, true> > fInstalledTransforms;
123 114
124 typedef GrGLSLPrimitiveProcessor INHERITED; 115 typedef GrGLSLPrimitiveProcessor INHERITED;
125 }; 116 };
126 117
127 #endif 118 #endif
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