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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" | 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
| 9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
| 10 #include "base/memory/singleton.h" | 10 #include "base/memory/singleton.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 case ui::ContextProviderFactory::ContextType:: | 32 case ui::ContextProviderFactory::ContextType:: |
| 33 BLIMP_RENDER_COMPOSITOR_CONTEXT: | 33 BLIMP_RENDER_COMPOSITOR_CONTEXT: |
| 34 return command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT; | 34 return command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT; |
| 35 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT: | 35 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT: |
| 36 return command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT; | 36 return command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT; |
| 37 } | 37 } |
| 38 NOTREACHED(); | 38 NOTREACHED(); |
| 39 return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN; | 39 return command_buffer_metrics::CONTEXT_TYPE_UNKNOWN; |
| 40 } | 40 } |
| 41 | 41 |
| 42 bool IsGpuChannelHostFactoryAvailable() { |
| 43 return BrowserGpuChannelHostFactory::instance() != nullptr; |
| 44 } |
| 45 |
| 46 gpu::GpuChannelHost* IsGpuChannelAvailable() { |
| 47 BrowserGpuChannelHostFactory* factory = |
| 48 BrowserGpuChannelHostFactory::instance(); |
| 49 DCHECK(factory); |
| 50 |
| 51 if (factory->GetGpuChannel()) |
| 52 return factory->GetGpuChannel(); |
| 53 else |
| 54 return nullptr; |
| 55 } |
| 56 |
| 42 } // namespace | 57 } // namespace |
| 43 | 58 |
| 44 // static | 59 // static |
| 45 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { | 60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { |
| 46 return base::Singleton<ContextProviderFactoryImpl>::get(); | 61 return base::Singleton<ContextProviderFactoryImpl>::get(); |
| 47 } | 62 } |
| 48 | 63 |
| 49 ContextProviderFactoryImpl::ContextProviderFactoryImpl() | 64 ContextProviderFactoryImpl::ContextProviderFactoryImpl() |
| 50 : in_handle_pending_requests_(false), | 65 : in_handle_pending_requests_(false), |
| 51 surface_client_id_(0), | 66 surface_client_id_(0), |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 138 context_request.context_type = context_type; | 153 context_request.context_type = context_type; |
| 139 context_request.surface_handle = surface_handle; | 154 context_request.surface_handle = surface_handle; |
| 140 context_request.shared_memory_limits = shared_memory_limits; | 155 context_request.shared_memory_limits = shared_memory_limits; |
| 141 context_request.attributes = attributes; | 156 context_request.attributes = attributes; |
| 142 context_request.support_locking = support_locking; | 157 context_request.support_locking = support_locking; |
| 143 context_request.automatic_flushes = automatic_flushes; | 158 context_request.automatic_flushes = automatic_flushes; |
| 144 context_request.shared_context_provider = shared_context_provider; | 159 context_request.shared_context_provider = shared_context_provider; |
| 145 context_request.result_callback = result_callback; | 160 context_request.result_callback = result_callback; |
| 146 | 161 |
| 147 context_provider_requests_.push_back(context_request); | 162 context_provider_requests_.push_back(context_request); |
| 148 HandlePendingRequests(); | 163 CheckCanHandlePendingRequests(); |
| 149 } | 164 } |
| 150 | 165 |
| 151 void ContextProviderFactoryImpl::HandlePendingRequests() { | 166 void ContextProviderFactoryImpl::CheckCanHandlePendingRequests() { |
| 167 DCHECK(!context_provider_requests_.empty()) |
| 168 << "We don't have any pending requests?"; |
| 169 if (!IsGpuChannelHostFactoryAvailable()) { |
| 170 HandlePendingRequests(nullptr, |
| 171 ContextCreationFailureReason::BROWSER_SHUTDOWN); |
| 172 return; |
| 173 } |
| 174 |
| 175 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(IsGpuChannelAvailable()); |
| 176 if (gpu_channel_host) { |
| 177 HandlePendingRequests(gpu_channel_host, |
| 178 ContextCreationFailureReason::FAILURE_NONE); |
| 179 } else { |
| 180 EstablishGpuChannel(); |
| 181 } |
| 182 } |
| 183 |
| 184 void ContextProviderFactoryImpl::HandlePendingRequests( |
| 185 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host, |
| 186 ContextCreationFailureReason reason) { |
| 152 DCHECK(!context_provider_requests_.empty()) | 187 DCHECK(!context_provider_requests_.empty()) |
| 153 << "We don't have any pending requests?"; | 188 << "We don't have any pending requests?"; |
| 154 | 189 |
| 155 // Failure to initialize the context could result in new requests. Handle | 190 // Failure to initialize the context could result in new requests. Handle |
| 156 // them after going through the current list. | 191 // them after going through the current list. |
| 157 if (in_handle_pending_requests_) | 192 if (in_handle_pending_requests_) |
| 158 return; | 193 return; |
| 159 | 194 |
| 160 { | 195 { |
| 161 base::AutoReset<bool> auto_reset_in_handle_requests( | 196 base::AutoReset<bool> auto_reset_in_handle_requests( |
| 162 &in_handle_pending_requests_, true); | 197 &in_handle_pending_requests_, true); |
| 163 | 198 |
| 164 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host( | |
| 165 EnsureGpuChannelEstablished()); | |
| 166 | |
| 167 // If we don't have a Gpu Channel Host, we will come back here when the Gpu | |
| 168 // channel is established, since OnGpuChannelEstablished triggers handling | |
| 169 // of the requests we couldn't process right now. | |
| 170 if (!gpu_channel_host) | |
| 171 return; | |
| 172 | |
| 173 std::list<ContextProvidersRequest> context_requests = | 199 std::list<ContextProvidersRequest> context_requests = |
| 174 context_provider_requests_; | 200 context_provider_requests_; |
| 175 context_provider_requests_.clear(); | 201 context_provider_requests_.clear(); |
| 176 | 202 |
| 177 for (ContextProvidersRequest& context_request : context_requests) { | 203 for (ContextProvidersRequest& context_request : context_requests) { |
| 178 scoped_refptr<cc::ContextProvider> context_provider; | 204 scoped_refptr<cc::ContextProvider> context_provider; |
| 179 | 205 |
| 180 const bool create_onscreen_context = | 206 const bool create_onscreen_context = |
| 181 context_request.surface_handle != gpu::kNullSurfaceHandle; | 207 context_request.surface_handle != gpu::kNullSurfaceHandle; |
| 182 | 208 |
| 183 // Is the request for an onscreen context? Make sure the surface is | 209 // Is the request for an onscreen context? Make sure the surface is |
| 184 // still valid in that case. DO NOT run the callback if we don't have a | 210 // still valid in that case. DO NOT run the callback if we don't have a |
| 185 // valid surface. | 211 // valid surface. |
| 186 if (create_onscreen_context && | 212 if (create_onscreen_context && |
| 187 !GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle( | 213 !GpuSurfaceTracker::GetInstance()->IsValidSurfaceHandle( |
| 188 context_request.surface_handle)) { | 214 context_request.surface_handle)) { |
| 189 continue; | 215 // GPU Surface handle loss trumps other context creation failure |
| 216 // reasons. |
| 217 context_request.result_callback.Run( |
| 218 nullptr, ContextCreationFailureReason::GPU_SURFACE_HANDLE_LOST); |
| 190 } | 219 } |
| 191 | 220 |
| 221 if (!gpu_channel_host) |
| 222 context_request.result_callback.Run(nullptr, reason); |
| 223 |
| 224 DCHECK_EQ(ContextCreationFailureReason::FAILURE_NONE, reason); |
| 225 |
| 192 context_provider = new ContextProviderCommandBuffer( | 226 context_provider = new ContextProviderCommandBuffer( |
| 193 gpu_channel_host, gpu::GPU_STREAM_DEFAULT, | 227 gpu_channel_host, gpu::GPU_STREAM_DEFAULT, |
| 194 gpu::GpuStreamPriority::NORMAL, context_request.surface_handle, | 228 gpu::GpuStreamPriority::NORMAL, context_request.surface_handle, |
| 195 GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") + | 229 GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") + |
| 196 std::string("CompositorContextProvider")), | 230 std::string("CompositorContextProvider")), |
| 197 context_request.automatic_flushes, context_request.support_locking, | 231 context_request.automatic_flushes, context_request.support_locking, |
| 198 context_request.shared_memory_limits, context_request.attributes, | 232 context_request.shared_memory_limits, context_request.attributes, |
| 199 static_cast<ContextProviderCommandBuffer*>( | 233 static_cast<ContextProviderCommandBuffer*>( |
| 200 context_request.shared_context_provider), | 234 context_request.shared_context_provider), |
| 201 context_request.context_type); | 235 context_request.context_type); |
| 202 context_request.result_callback.Run(context_provider); | 236 context_request.result_callback.Run(context_provider, reason); |
| 203 } | 237 } |
| 204 } | 238 } |
| 205 | 239 |
| 206 if (!context_provider_requests_.empty()) | 240 if (!context_provider_requests_.empty()) |
| 207 HandlePendingRequests(); | 241 CheckCanHandlePendingRequests(); |
| 208 } | 242 } |
| 209 | 243 |
| 210 gpu::GpuChannelHost* ContextProviderFactoryImpl::EnsureGpuChannelEstablished() { | 244 void ContextProviderFactoryImpl::EstablishGpuChannel() { |
| 211 #if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \ | 245 #if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \ |
| 212 defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION) | 246 defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION) |
| 213 const int64_t kGpuChannelTimeoutInSeconds = 40; | 247 const int64_t kGpuChannelTimeoutInSeconds = 40; |
| 214 #else | 248 #else |
| 215 const int64_t kGpuChannelTimeoutInSeconds = 10; | 249 const int64_t kGpuChannelTimeoutInSeconds = 10; |
| 216 #endif | 250 #endif |
| 217 | 251 |
| 218 BrowserGpuChannelHostFactory* factory = | 252 BrowserGpuChannelHostFactory* factory = |
| 219 BrowserGpuChannelHostFactory::instance(); | 253 BrowserGpuChannelHostFactory::instance(); |
| 220 | 254 DCHECK(factory); |
| 221 if (factory->GetGpuChannel()) | |
| 222 return factory->GetGpuChannel(); | |
| 223 | 255 |
| 224 factory->EstablishGpuChannel( | 256 factory->EstablishGpuChannel( |
| 225 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished, | 257 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished, |
| 226 weak_factory_.GetWeakPtr())); | 258 weak_factory_.GetWeakPtr())); |
| 227 establish_gpu_channel_timeout_.Start( | 259 establish_gpu_channel_timeout_.Start( |
| 228 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds), | 260 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds), |
| 229 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout); | 261 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout); |
| 230 | |
| 231 return nullptr; | |
| 232 } | 262 } |
| 233 | 263 |
| 234 void ContextProviderFactoryImpl::OnGpuChannelEstablished( | 264 void ContextProviderFactoryImpl::OnGpuChannelEstablished( |
| 235 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { | 265 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { |
| 236 establish_gpu_channel_timeout_.Stop(); | 266 establish_gpu_channel_timeout_.Stop(); |
| 237 | 267 |
| 238 // This should happen only during shutdown. So early out instead of queuing | |
| 239 // more requests with the factory. | |
| 240 if (!gpu_channel) | |
| 241 return; | |
| 242 | |
| 243 // We can queue the Gpu Channel initialization requests multiple times as | 268 // We can queue the Gpu Channel initialization requests multiple times as |
| 244 // we get context requests. So we might have already handled any pending | 269 // we get context requests. So we might have already handled any pending |
| 245 // requests when this callback runs. | 270 // requests when this callback runs. |
| 246 if (!context_provider_requests_.empty()) | 271 if (context_provider_requests_.empty()) |
| 247 HandlePendingRequests(); | 272 return; |
| 273 |
| 274 if (gpu_channel) { |
| 275 HandlePendingRequests(std::move(gpu_channel), |
| 276 ContextCreationFailureReason::FAILURE_NONE); |
| 277 } else if (IsGpuChannelHostFactoryAvailable()) { |
| 278 HandlePendingRequests( |
| 279 nullptr, |
| 280 ContextCreationFailureReason::GPU_PROCESS_INITIALIZATION_FAILURE); |
| 281 } else { |
| 282 HandlePendingRequests(nullptr, |
| 283 ContextCreationFailureReason::BROWSER_SHUTDOWN); |
| 284 } |
| 248 } | 285 } |
| 249 | 286 |
| 250 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { | 287 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { |
| 251 LOG(FATAL) << "Timed out waiting for GPU channel."; | 288 LOG(FATAL) << "Timed out waiting for GPU channel."; |
| 252 } | 289 } |
| 253 | 290 |
| 254 } // namespace content | 291 } // namespace content |
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