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Side by Side Diff: src/gpu/GrOvalRenderer.cpp

Issue 2249973003: Add alternative ambient shadow method to Android shadow sample (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix some overlong lines Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrOvalRenderer.h" 8 #include "GrOvalRenderer.h"
9 9
10 #include "GrBatchFlushState.h" 10 #include "GrBatchFlushState.h"
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 61
62 /** 62 /**
63 * The output of this effect is a modulation of the input color and coverage for a circle. It 63 * The output of this effect is a modulation of the input color and coverage for a circle. It
64 * operates in a space normalized by the circle radius (outer radius in the case of a stroke) 64 * operates in a space normalized by the circle radius (outer radius in the case of a stroke)
65 * with origin at the circle center. Three vertex attributes are used: 65 * with origin at the circle center. Three vertex attributes are used:
66 * vec2f : position in device space of the bounding geometry vertices 66 * vec2f : position in device space of the bounding geometry vertices
67 * vec4ub: color 67 * vec4ub: color
68 * vec4f : (p.xy, outerRad, innerRad) 68 * vec4f : (p.xy, outerRad, innerRad)
69 * p is the position in the normalized space. 69 * p is the position in the normalized space.
70 * outerRad is the outerRadius in device space. 70 * outerRad is the outerRadius in device space.
71 * innerRad is the innerRadius in normalized space (ignored if not s troking). 71 * innerRad is the innerRadius in normalized space (ignored if not s troking).
robertphillips 2016/08/16 17:56:07 Should we be documenting the distance vector outpu
jvanverth1 2016/08/16 19:24:54 Done.
72 */ 72 */
73 73
74 class CircleGeometryProcessor : public GrGeometryProcessor { 74 class CircleGeometryProcessor : public GrGeometryProcessor {
75 public: 75 public:
76 CircleGeometryProcessor(bool stroke, const SkMatrix& localMatrix) : fLocalMa trix(localMatrix){ 76 CircleGeometryProcessor(bool stroke, const SkMatrix& localMatrix) : fLocalMa trix(localMatrix){
77 this->initClassID<CircleGeometryProcessor>(); 77 this->initClassID<CircleGeometryProcessor>();
78 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVe rtexAttribType, 78 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVe rtexAttribType,
79 kHigh_GrSLPrecision)); 79 kHigh_GrSLPrecision));
80 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA ttribType)); 80 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA ttribType));
81 fInCircleEdge = &this->addVertexAttrib(Attribute("inCircleEdge", 81 fInCircleEdge = &this->addVertexAttrib(Attribute("inCircleEdge",
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 this->emitTransforms(vertBuilder, 122 this->emitTransforms(vertBuilder,
123 varyingHandler, 123 varyingHandler,
124 uniformHandler, 124 uniformHandler,
125 gpArgs->fPositionVar, 125 gpArgs->fPositionVar,
126 cgp.inPosition()->fName, 126 cgp.inPosition()->fName,
127 cgp.localMatrix(), 127 cgp.localMatrix(),
128 args.fTransformsIn, 128 args.fTransformsIn,
129 args.fTransformsOut); 129 args.fTransformsOut);
130 130
131 fragBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); 131 fragBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
132 fragBuilder->codeAppendf("float distanceToEdge = %s.z * (1.0 - d);", v.fsIn()); 132 fragBuilder->codeAppendf("float distanceToOuterEdge = %s.z * (1.0 - d);", v.fsIn());
133 fragBuilder->codeAppendf("float edgeAlpha = clamp(distanceToEdge, 0. 0, 1.0);"); 133 fragBuilder->codeAppendf("float edgeAlpha = clamp(distanceToOuterEdg e, 0.0, 1.0);");
134 if (cgp.fStroke) { 134 if (cgp.fStroke) {
135 fragBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - % s.w), 0.0, 1.0);", 135 fragBuilder->codeAppendf("float distanceToInnerEdge = %s.z * (d - %s.w);",
136 v.fsIn(), v.fsIn()); 136 v.fsIn(), v.fsIn());
137 fragBuilder->codeAppend("float innerAlpha = clamp(distanceToInne rEdge, 0.0, 1.0);");
137 fragBuilder->codeAppend("edgeAlpha *= innerAlpha;"); 138 fragBuilder->codeAppend("edgeAlpha *= innerAlpha;");
138 } 139 }
139 140
140 if (args.fDistanceVectorName) { 141 if (args.fDistanceVectorName) {
141 fragBuilder->codeAppend ("if (d == 0.0) {"); // if on the center of the circle 142 fragBuilder->codeAppend ("if (d == 0.0) {"); // if on the center of the circle
142 fragBuilder->codeAppendf(" %s = vec3(1.0, 0.0, distanceToEdge );", // no normalize 143 fragBuilder->codeAppendf(" %s = vec4(1.0, 0.0, distanceToOute rEdge, "
144 "distanceToInnerEdge);", // no normaliz e
143 args.fDistanceVectorName); 145 args.fDistanceVectorName);
144 fragBuilder->codeAppend ("} else {"); 146 fragBuilder->codeAppend ("} else {");
145 fragBuilder->codeAppendf(" %s = vec3(normalize(%s.xy), distan ceToEdge);", 147 fragBuilder->codeAppendf(" %s = vec4(normalize(%s.xy), distan ceToOuterEdge, "
148 "distanceToInnerEdge);",
146 args.fDistanceVectorName, v.fsIn()); 149 args.fDistanceVectorName, v.fsIn());
147 fragBuilder->codeAppend ("}"); 150 fragBuilder->codeAppend ("}");
148 } 151 }
149 152
150 fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCovera ge); 153 fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCovera ge);
151 } 154 }
152 155
153 static void GenKey(const GrGeometryProcessor& gp, 156 static void GenKey(const GrGeometryProcessor& gp,
154 const GrGLSLCaps&, 157 const GrGLSLCaps&,
155 GrProcessorKeyBuilder* b) { 158 GrProcessorKeyBuilder* b) {
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1706 } 1709 }
1707 1710
1708 DRAW_BATCH_TEST_DEFINE(RRectBatch) { 1711 DRAW_BATCH_TEST_DEFINE(RRectBatch) {
1709 SkMatrix viewMatrix = GrTest::TestMatrixRectStaysRect(random); 1712 SkMatrix viewMatrix = GrTest::TestMatrixRectStaysRect(random);
1710 GrColor color = GrRandomColor(random); 1713 GrColor color = GrRandomColor(random);
1711 const SkRRect& rrect = GrTest::TestRRectSimple(random); 1714 const SkRRect& rrect = GrTest::TestRRectSimple(random);
1712 return create_rrect_batch(color, viewMatrix, rrect, GrTest::TestStrokeRec(ra ndom)); 1715 return create_rrect_batch(color, viewMatrix, rrect, GrTest::TestStrokeRec(ra ndom));
1713 } 1716 }
1714 1717
1715 #endif 1718 #endif
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