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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2016 Google Inc. | 3 * Copyright 2016 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
10 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "SkGaussianEdgeShader.h" | |
12 #include "SkPath.h" | 13 #include "SkPath.h" |
13 #include "SkPoint3.h" | 14 #include "SkPoint3.h" |
14 #include "SkUtils.h" | 15 #include "SkUtils.h" |
15 #include "SkView.h" | 16 #include "SkView.h" |
16 #include "sk_tool_utils.h" | 17 #include "sk_tool_utils.h" |
17 | 18 |
19 //////////////////////////////////////////////////////////////////////////// | |
20 | |
18 class ShadowsView : public SampleView { | 21 class ShadowsView : public SampleView { |
19 SkPath fRectPath; | 22 SkPath fRectPath; |
20 SkPath fRRPath; | 23 SkPath fRRPath; |
21 SkPath fCirclePath; | 24 SkPath fCirclePath; |
22 SkPoint3 fLightPos; | 25 SkPoint3 fLightPos; |
23 | 26 |
24 bool fShowAmbient; | 27 bool fShowAmbient; |
25 bool fShowSpot; | 28 bool fShowSpot; |
26 bool fShowObject; | 29 bool fShowObject; |
27 | 30 |
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113 occlRect, | 116 occlRect, |
114 SkBlurMaskFilter::kNone_ BlurFlag); | 117 SkBlurMaskFilter::kNone_ BlurFlag); |
115 | 118 |
116 SkPaint paint; | 119 SkPaint paint; |
117 paint.setAntiAlias(true); | 120 paint.setAntiAlias(true); |
118 paint.setMaskFilter(std::move(mf)); | 121 paint.setMaskFilter(std::move(mf)); |
119 paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlpha*25 5.999f), 0, 0, 0)); | 122 paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlpha*25 5.999f), 0, 0, 0)); |
120 canvas->drawPath(path, paint); | 123 canvas->drawPath(path, paint); |
121 | 124 |
122 // draw occlusion rect | 125 // draw occlusion rect |
126 #if DRAW_OCCL_RECT | |
123 SkPaint stroke; | 127 SkPaint stroke; |
124 stroke.setStyle(SkPaint::kStroke_Style); | 128 stroke.setStyle(SkPaint::kStroke_Style); |
125 stroke.setColor(SK_ColorBLUE); | 129 stroke.setColor(SK_ColorBLUE); |
126 canvas->drawRect(occlRect, stroke); | 130 canvas->drawRect(occlRect, stroke); |
131 #endif | |
132 } | |
133 | |
134 void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zVa lue, | |
135 SkScalar ambientAlpha) { | |
136 | |
137 if (ambientAlpha <= 0) { | |
138 return; | |
139 } | |
140 | |
141 const SkScalar kHeightFactor = 1.f / 128.f; | |
142 const SkScalar kGeomFactor = 64; | |
143 | |
144 SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); | |
145 SkScalar radius = zValue*kHeightFactor*kGeomFactor; | |
146 | |
147 // fast path | |
148 SkRect pathRect; | |
149 SkRRect pathRRect; | |
150 if ((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) || | |
151 (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) || | |
152 path.isRect(&pathRect)) { | |
153 | |
154 // For all of these, we outset the rect by half the radius to get ou r stroke shape. | |
155 if (path.isOval(nullptr)) { | |
156 pathRect.outset(0.5f*radius, 0.5f*radius); | |
157 pathRRect = SkRRect::MakeOval(pathRect); | |
158 } else if (path.isRect(nullptr)) { | |
159 pathRect.outset(0.5f*radius, 0.5f*radius); | |
160 pathRRect = SkRRect::MakeRectXY(pathRect, 0.5f*radius, 0.5f*radi us); | |
161 } else { | |
162 pathRRect.outset(0.5f*radius, 0.5f*radius); | |
163 } | |
164 | |
165 SkPaint paint; | |
166 paint.setAntiAlias(true); | |
167 paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlph a*255.999f), | |
168 0, 0, 0)); | |
169 paint.setStrokeWidth(radius); | |
170 paint.setStyle(SkPaint::kStroke_Style); | |
171 | |
172 sk_sp<SkShader> gaussShader = SkGaussianEdgeShader::Make(); | |
robertphillips
2016/08/16 17:56:07
std::move ?
jvanverth1
2016/08/16 19:14:11
Done.
| |
173 paint.setShader(gaussShader); | |
174 canvas->drawRRect(pathRRect, paint); | |
175 } else { | |
176 // occlude blur | |
177 SkRect occlRect; | |
178 GetOcclRect(path, &occlRect); | |
179 sk_sp<SkMaskFilter> f = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, | |
180 SkBlurMask::ConvertRa diusToSigma(radius), | |
181 occlRect, | |
182 SkBlurMaskFilter::kNo ne_BlurFlag); | |
183 | |
184 SkPaint paint; | |
185 paint.setAntiAlias(true); | |
186 paint.setMaskFilter(std::move(f)); | |
187 paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlph a*255.999f), | |
188 0, 0, 0)); | |
189 canvas->drawPath(path, paint); | |
190 | |
191 // draw occlusion rect | |
192 #if DRAW_OCCL_RECT | |
193 SkPaint stroke; | |
194 stroke.setStyle(SkPaint::kStroke_Style); | |
195 stroke.setColor(SK_ColorBLUE); | |
196 canvas->drawRect(occlRect, stroke); | |
197 #endif | |
198 } | |
199 | |
127 } | 200 } |
128 | 201 |
129 void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, | 202 void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
130 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { | 203 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { |
131 if (spotAlpha <= 0) { | 204 if (spotAlpha <= 0) { |
132 return; | 205 return; |
133 } | 206 } |
134 | 207 |
135 SkScalar zRatio = zValue / (lightPos.fZ - zValue); | 208 SkScalar zRatio = zValue / (lightPos.fZ - zValue); |
136 if (zRatio < 0.0f) { | 209 if (zRatio < 0.0f) { |
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171 paint.setAntiAlias(true); | 244 paint.setAntiAlias(true); |
172 paint.setMaskFilter(std::move(mf)); | 245 paint.setMaskFilter(std::move(mf)); |
173 paint.setColor(SkColorSetARGB((unsigned char)(spotAlpha*255.999f), 0, 0, 0)); | 246 paint.setColor(SkColorSetARGB((unsigned char)(spotAlpha*255.999f), 0, 0, 0)); |
174 | 247 |
175 // apply transformation to shadow | 248 // apply transformation to shadow |
176 canvas->translate(offset.fX, offset.fY); | 249 canvas->translate(offset.fX, offset.fY); |
177 canvas->scale(scale, scale); | 250 canvas->scale(scale, scale); |
178 canvas->drawPath(path, paint); | 251 canvas->drawPath(path, paint); |
179 | 252 |
180 // draw occlusion rect | 253 // draw occlusion rect |
254 #if DRAW_OCCL_RECT | |
181 SkPaint stroke; | 255 SkPaint stroke; |
182 stroke.setStyle(SkPaint::kStroke_Style); | 256 stroke.setStyle(SkPaint::kStroke_Style); |
183 stroke.setColor(SK_ColorRED); | 257 stroke.setColor(SK_ColorRED); |
184 canvas->drawRect(occlRect, stroke); | 258 canvas->drawRect(occlRect, stroke) |
259 #endif | |
185 } | 260 } |
186 | 261 |
187 void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue, | 262 void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
188 const SkPaint& paint) { | 263 const SkPaint& paint) { |
189 const SkScalar kLightWidth = 3; | 264 const SkScalar kLightWidth = 3; |
190 const SkScalar kAmbientAlpha = 0.25f; | 265 const SkScalar kAmbientAlpha = 0.25f; |
191 const SkScalar kSpotAlpha = 0.25f; | 266 const SkScalar kSpotAlpha = 0.25f; |
192 | 267 |
193 if (fShowAmbient) { | 268 if (fShowAmbient) { |
robertphillips
2016/08/16 17:56:07
Do we want to toggle between the two options ?
jvanverth1
2016/08/16 19:14:11
Done.
| |
194 this->drawAmbientShadow(canvas, path, zValue, kAmbientAlpha); | 269 this->drawAmbientShadowAlt(canvas, path, zValue, kAmbientAlpha); |
195 } | 270 } |
196 if (fShowSpot) { | 271 if (fShowSpot) { |
197 this->drawSpotShadow(canvas, path, zValue, fLightPos, kLightWidth, k SpotAlpha); | 272 this->drawSpotShadow(canvas, path, zValue, fLightPos, kLightWidth, k SpotAlpha); |
198 } | 273 } |
199 if (fShowObject) { | 274 if (fShowObject) { |
200 canvas->drawPath(path, paint); | 275 canvas->drawPath(path, paint); |
201 } | 276 } |
202 } | 277 } |
203 | 278 |
204 void onDrawContent(SkCanvas* canvas) override { | 279 void onDrawContent(SkCanvas* canvas) override { |
205 this->drawBG(canvas); | 280 this->drawBG(canvas); |
206 | 281 |
207 SkPaint paint; | 282 SkPaint paint; |
208 paint.setAntiAlias(true); | 283 paint.setAntiAlias(true); |
209 | 284 |
210 paint.setColor(SK_ColorWHITE); | 285 paint.setColor(SK_ColorWHITE); |
211 canvas->translate(200, 90); | 286 canvas->translate(200, 90); |
212 this->drawShadowedPath(canvas, fRectPath, 5, paint); | 287 this->drawShadowedPath(canvas, fRectPath, 5, paint); |
213 | 288 |
214 paint.setColor(SK_ColorRED); | 289 paint.setColor(SK_ColorRED); |
215 canvas->translate(250, 0); | 290 canvas->translate(250, 0); |
216 this->drawShadowedPath(canvas, fRRPath, 5, paint); | 291 this->drawShadowedPath(canvas, fRRPath, 5, paint); |
217 | 292 |
218 paint.setColor(SK_ColorBLUE); | 293 paint.setColor(SK_ColorBLUE); |
219 canvas->translate(-250, 110); | 294 canvas->translate(-250, 110); |
220 this->drawShadowedPath(canvas, fCirclePath, 5, paint); | 295 this->drawShadowedPath(canvas, fCirclePath, 5, paint); |
296 | |
297 paint.setColor(SK_ColorGREEN); | |
298 canvas->translate(250, 0); | |
299 this->drawShadowedPath(canvas, fRRPath, 5, paint); | |
221 } | 300 } |
222 | 301 |
223 protected: | 302 protected: |
224 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | 303 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { |
225 return new SkView::Click(this); | 304 return new SkView::Click(this); |
226 } | 305 } |
227 | 306 |
228 bool onClick(Click *click) override { | 307 bool onClick(Click *click) override { |
229 SkScalar x = click->fCurr.fX; | 308 SkScalar x = click->fCurr.fX; |
230 SkScalar y = click->fCurr.fY; | 309 SkScalar y = click->fCurr.fY; |
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242 } | 321 } |
243 | 322 |
244 private: | 323 private: |
245 typedef SkView INHERITED; | 324 typedef SkView INHERITED; |
246 }; | 325 }; |
247 | 326 |
248 ////////////////////////////////////////////////////////////////////////////// | 327 ////////////////////////////////////////////////////////////////////////////// |
249 | 328 |
250 static SkView* MyFactory() { return new ShadowsView; } | 329 static SkView* MyFactory() { return new ShadowsView; } |
251 static SkViewRegister reg(MyFactory); | 330 static SkViewRegister reg(MyFactory); |
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