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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 // Panning model | 29 // Panning model |
30 const unsigned short EQUALPOWER = 0; | 30 const unsigned short EQUALPOWER = 0; |
31 const unsigned short HRTF = 1; | 31 const unsigned short HRTF = 1; |
32 const unsigned short SOUNDFIELD = 2; | 32 const unsigned short SOUNDFIELD = 2; |
33 | 33 |
34 // Distance model | 34 // Distance model |
35 const unsigned short LINEAR_DISTANCE = 0; | 35 const unsigned short LINEAR_DISTANCE = 0; |
36 const unsigned short INVERSE_DISTANCE = 1; | 36 const unsigned short INVERSE_DISTANCE = 1; |
37 const unsigned short EXPONENTIAL_DISTANCE = 2; | 37 const unsigned short EXPONENTIAL_DISTANCE = 2; |
38 | 38 |
39 // Default model for stereo is HRTF | 39 // Default model for stereo is HRTF |
40 [CustomSetter] attribute DOMString panningModel; | 40 [CustomSetter] attribute DOMString panningModel; |
41 | 41 |
42 // Uses a 3D cartesian coordinate system | 42 // Uses a 3D cartesian coordinate system |
43 void setPosition(float x, float y, float z); | 43 void setPosition(float x, float y, float z); |
44 void setOrientation(float x, float y, float z); | 44 void setOrientation(float x, float y, float z); |
45 void setVelocity(float x, float y, float z); | 45 void setVelocity(float x, float y, float z); |
46 | 46 |
47 // Distance model | 47 // Distance model |
48 [CustomSetter] attribute DOMString distanceModel; | 48 [CustomSetter] attribute DOMString distanceModel; |
49 | 49 |
50 attribute double refDistance; | 50 attribute double refDistance; |
51 attribute double maxDistance; | 51 attribute double maxDistance; |
52 attribute double rolloffFactor; | 52 attribute double rolloffFactor; |
53 | 53 |
54 // Directional sound cone | 54 // Directional sound cone |
55 attribute double coneInnerAngle; | 55 attribute double coneInnerAngle; |
56 attribute double coneOuterAngle; | 56 attribute double coneOuterAngle; |
57 attribute double coneOuterGain; | 57 attribute double coneOuterGain; |
58 }; | 58 }; |
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