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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 typedef unsigned long GLenum; | 26 typedef unsigned long GLenum; |
27 typedef boolean GLboolean; | 27 typedef boolean GLboolean; |
28 typedef unsigned long GLbitfield; | 28 typedef unsigned long GLbitfield; |
29 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type.
*/ | 29 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type.
*/ |
30 typedef short GLshort; | 30 typedef short GLshort; |
31 typedef long GLint; | 31 typedef long GLint; |
32 typedef long GLsizei; | 32 typedef long GLsizei; |
33 typedef long long GLintptr; | 33 typedef long long GLintptr; |
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483 [StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, G
Lclampf blue, GLclampf alpha); | 483 [StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, G
Lclampf blue, GLclampf alpha); |
484 [StrictTypeChecking] void clearDepth(GLclampf depth); | 484 [StrictTypeChecking] void clearDepth(GLclampf depth); |
485 [StrictTypeChecking] void clearStencil(GLint s); | 485 [StrictTypeChecking] void clearStencil(GLint s); |
486 [StrictTypeChecking] void colorMask(GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 486 [StrictTypeChecking] void colorMask(GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
487 [StrictTypeChecking, RaisesException] void compileShader(WebGLShader
shader); | 487 [StrictTypeChecking, RaisesException] void compileShader(WebGLShader
shader); |
488 | 488 |
489 [StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint
level, GLenum internalformat, | 489 [StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint
level, GLenum internalformat, |
490 GLsizei width, GLsize
i height, GLint border, ArrayBufferView data); | 490 GLsizei width, GLsize
i height, GLint border, ArrayBufferView data); |
491 [StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLi
nt level, GLint xoffset, GLint yoffset, | 491 [StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLi
nt level, GLint xoffset, GLint yoffset, |
492 GLsizei width, GLs
izei height, GLenum format, ArrayBufferView data); | 492 GLsizei width, GLs
izei height, GLenum format, ArrayBufferView data); |
493 | 493 |
494 [StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint b
order); | 494 [StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint b
order); |
495 [StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint lev
el, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heigh
t); | 495 [StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint lev
el, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heigh
t); |
496 | 496 |
497 [StrictTypeChecking] WebGLBuffer createBuffer(); | 497 [StrictTypeChecking] WebGLBuffer createBuffer(); |
498 [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); | 498 [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); |
499 [StrictTypeChecking] WebGLProgram createProgram(); | 499 [StrictTypeChecking] WebGLProgram createProgram(); |
500 [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); | 500 [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); |
501 [StrictTypeChecking, RaisesException] WebGLShader createShader(GLenum type); | 501 [StrictTypeChecking, RaisesException] WebGLShader createShader(GLenum type); |
502 [StrictTypeChecking] WebGLTexture createTexture(); | 502 [StrictTypeChecking] WebGLTexture createTexture(); |
503 | 503 |
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520 [StrictTypeChecking, RaisesException] void drawElements(GLenum mode,
GLsizei count, GLenum type, GLintptr offset); | 520 [StrictTypeChecking, RaisesException] void drawElements(GLenum mode,
GLsizei count, GLenum type, GLintptr offset); |
521 | 521 |
522 [StrictTypeChecking] void enable(GLenum cap); | 522 [StrictTypeChecking] void enable(GLenum cap); |
523 [StrictTypeChecking, RaisesException] void enableVertexAttribArray(G
Luint index); | 523 [StrictTypeChecking, RaisesException] void enableVertexAttribArray(G
Luint index); |
524 [StrictTypeChecking] void finish(); | 524 [StrictTypeChecking] void finish(); |
525 [StrictTypeChecking] void flush(); | 525 [StrictTypeChecking] void flush(); |
526 [StrictTypeChecking, RaisesException] void framebufferRenderbuffer(G
Lenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer re
nderbuffer); | 526 [StrictTypeChecking, RaisesException] void framebufferRenderbuffer(G
Lenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer re
nderbuffer); |
527 [StrictTypeChecking, RaisesException] void framebufferTexture2D(GLen
um target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint leve
l); | 527 [StrictTypeChecking, RaisesException] void framebufferTexture2D(GLen
um target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint leve
l); |
528 [StrictTypeChecking] void frontFace(GLenum mode); | 528 [StrictTypeChecking] void frontFace(GLenum mode); |
529 [StrictTypeChecking] void generateMipmap(GLenum target); | 529 [StrictTypeChecking] void generateMipmap(GLenum target); |
530 | 530 |
531 [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveAttrib(WebGLP
rogram program, GLuint index); | 531 [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveAttrib(WebGLP
rogram program, GLuint index); |
532 [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveUniform(WebGL
Program program, GLuint index); | 532 [StrictTypeChecking, RaisesException] WebGLActiveInfo getActiveUniform(WebGL
Program program, GLuint index); |
533 | 533 |
534 [StrictTypeChecking, Custom, RaisesException] void getAttachedShaders(WebGLP
rogram program); | 534 [StrictTypeChecking, Custom, RaisesException] void getAttachedShaders(WebGLP
rogram program); |
535 | 535 |
536 [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DO
MString name); | 536 [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DO
MString name); |
537 | 537 |
538 [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pn
ame); | 538 [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pn
ame); |
539 | 539 |
540 [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); | 540 [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); |
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577 [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); | 577 [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); |
578 [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuf
fer); | 578 [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuf
fer); |
579 [StrictTypeChecking] GLboolean isShader(WebGLShader shader); | 579 [StrictTypeChecking] GLboolean isShader(WebGLShader shader); |
580 [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); | 580 [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); |
581 [StrictTypeChecking] void lineWidth(GLfloat width); | 581 [StrictTypeChecking] void lineWidth(GLfloat width); |
582 [StrictTypeChecking, RaisesException] void linkProgram(WebGLProgram
program); | 582 [StrictTypeChecking, RaisesException] void linkProgram(WebGLProgram
program); |
583 [StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); | 583 [StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); |
584 [StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat unit
s); | 584 [StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat unit
s); |
585 | 585 |
586 [StrictTypeChecking, RaisesException] void readPixels(GLint x, GLint
y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView p
ixels); | 586 [StrictTypeChecking, RaisesException] void readPixels(GLint x, GLint
y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView p
ixels); |
587 | 587 |
588 [StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); | 588 [StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); |
589 [StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean i
nvert); | 589 [StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean i
nvert); |
590 [StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, G
Lsizei height); | 590 [StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, G
Lsizei height); |
591 [StrictTypeChecking, RaisesException] void shaderSource(WebGLShader
shader, DOMString string); | 591 [StrictTypeChecking, RaisesException] void shaderSource(WebGLShader
shader, DOMString string); |
592 [StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint
mask); | 592 [StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint
mask); |
593 [StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum fu
nc, GLint ref, GLuint mask); | 593 [StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum fu
nc, GLint ref, GLuint mask); |
594 [StrictTypeChecking] void stencilMask(GLuint mask); | 594 [StrictTypeChecking] void stencilMask(GLuint mask); |
595 [StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint ma
sk); | 595 [StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint ma
sk); |
596 [StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenu
m zpass); | 596 [StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenu
m zpass); |
597 [StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail
, GLenum zfail, GLenum zpass); | 597 [StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail
, GLenum zfail, GLenum zpass); |
598 | 598 |
599 [StrictTypeChecking] void texParameterf(GLenum target, GLenum pname,
GLfloat param); | 599 [StrictTypeChecking] void texParameterf(GLenum target, GLenum pname,
GLfloat param); |
600 [StrictTypeChecking] void texParameteri(GLenum target, GLenum pname,
GLint param); | 600 [StrictTypeChecking] void texParameteri(GLenum target, GLenum pname,
GLint param); |
601 | 601 |
602 // Supported forms: | 602 // Supported forms: |
603 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, | 603 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
604 GLint border, GLenum format, GL
enum type, ArrayBufferView? pixels); | 604 GLint border, GLenum format, GL
enum type, ArrayBufferView? pixels); |
605 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | 605 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, |
606 GLenum format, GLenum type, Ima
geData? pixels); | 606 GLenum format, GLenum type, Ima
geData? pixels); |
607 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | 607 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, |
608 GLenum format, GLenum type, HTM
LImageElement? image); | 608 GLenum format, GLenum type, HTM
LImageElement? image); |
609 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | 609 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, |
610 GLenum format, GLenum type, HTM
LCanvasElement? canvas); | 610 GLenum format, GLenum type, HTM
LCanvasElement? canvas); |
611 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | 611 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, |
612 GLenum format, GLenum type, HTM
LVideoElement? video); | 612 GLenum format, GLenum type, HTM
LVideoElement? video); |
613 | 613 |
614 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | 614 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, |
615 GLsizei width, GLsizei heigh
t, | 615 GLsizei width, GLsizei heigh
t, |
616 GLenum format, GLenum type,
ArrayBufferView? pixels); | 616 GLenum format, GLenum type,
ArrayBufferView? pixels); |
617 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | 617 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, |
618 GLenum format, GLenum type,
ImageData? pixels); | 618 GLenum format, GLenum type,
ImageData? pixels); |
619 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | 619 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, |
620 GLenum format, GLenum type,
HTMLImageElement? image); | 620 GLenum format, GLenum type,
HTMLImageElement? image); |
621 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | 621 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, |
622 GLenum format, GLenum type,
HTMLCanvasElement? canvas); | 622 GLenum format, GLenum type,
HTMLCanvasElement? canvas); |
623 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | 623 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, |
624 GLenum format, GLenum type,
HTMLVideoElement? video); | 624 GLenum format, GLenum type,
HTMLVideoElement? video); |
625 | 625 |
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648 [StrictTypeChecking, RaisesException] void validateProgram(WebGLProg
ram program); | 648 [StrictTypeChecking, RaisesException] void validateProgram(WebGLProg
ram program); |
649 | 649 |
650 [StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); | 650 [StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); |
651 [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array
values); | 651 [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array
values); |
652 [StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLf
loat y); | 652 [StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLf
loat y); |
653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array
values); | 653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array
values); |
654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z); | 654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z); |
655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array
values); | 655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array
values); |
656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z, GLfloat w); | 656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z, GLfloat w); |
657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array
values); | 657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array
values); |
658 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin
t indx, GLint size, GLenum type, GLboolean normalized, | 658 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin
t indx, GLint size, GLenum type, GLboolean normalized, |
659 GLsizei stride, GLintp
tr offset); | 659 GLsizei stride, GLintp
tr offset); |
660 | 660 |
661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width,
GLsizei height); | 661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width,
GLsizei height); |
662 }; | 662 }; |
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