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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2249783003: WebGL: Add AMD R7 WebGL 2 Windows expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed _ to / Created 4 years, 4 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index fee9ecb12cc514c9c3add44477c974cfbbcdf9fc..2494c8bb8dbe0e211cbdf414fefb5723867c2584 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -89,6 +89,40 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/fbomultisample.8_samples.html',
['win', ('amd', 0x6779)], bug=483282)
+ # Keep a separate set of failures for the R7 240, since it can use a new
+ # and updated driver. The older drivers won't ever get fixes from AMD.
+ self.Fail('deqp/functional/gles3/framebufferblit/depth_stencil.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturefiltering/2d_array*',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturefiltering/cube*',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturefiltering/'
+ 'textureshadow_2d_array_nearest_mipmap_nearest_*',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturefiltering/'
+ 'textureshadow_2d_linear_mipmap*',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturefiltering/'
+ 'textureshadow_2d_nearest_mipmap_nearest*',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturespecification/'
+ 'teximage2d_depth.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturespecification/'
+ 'texstorage2d_format_depth_stencil.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturespecification/'
+ 'texstorage3d_format_depth_stencil.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+ self.Fail('deqp/functional/gles3/texturespecification/'
+ 'texsubimage2d_depth.html',
+ ['win', ('amd', 0x6613)], bug=638323)
+
# It's unfortunate that these suppressions need to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
# it's infeasible to suppress individual failures one by one.
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