| Index: pkg/barback/lib/src/transform_node.dart
|
| diff --git a/pkg/barback/lib/src/transform_node.dart b/pkg/barback/lib/src/transform_node.dart
|
| index e31d5e8f350d5ec04f298fd33d9d5658ce8cf8e5..5402849860009001a79ce558c4be036387baed44 100644
|
| --- a/pkg/barback/lib/src/transform_node.dart
|
| +++ b/pkg/barback/lib/src/transform_node.dart
|
| @@ -44,7 +44,7 @@ class TransformNode {
|
| StreamSubscription<AssetNode> _phaseSubscription;
|
|
|
| /// Whether [this] is dirty and still has more processing to do.
|
| - bool get isDirty => !_state.isDone;
|
| + bool get isDirty => _state != _State.NOT_PRIMARY && _state != _State.APPLIED;
|
|
|
| /// Whether [transformer] is lazy and this transform has yet to be forced.
|
| bool _isLazy;
|
| @@ -90,7 +90,7 @@ class TransformNode {
|
| final _onLogPool = new StreamPool<LogEntry>.broadcast();
|
|
|
| /// The current state of [this].
|
| - var _state = _TransformNodeState.PROCESSING;
|
| + var _state = _State.COMPUTING_IS_PRIMARY;
|
|
|
| /// Whether [this] has been marked as removed.
|
| bool get _isRemoved => _onAssetController.isClosed;
|
| @@ -99,7 +99,7 @@ class TransformNode {
|
| /// consumes the primary input.
|
| ///
|
| /// Defaults to `false`. This is not meaningful unless [_state] is
|
| - /// [_TransformNodeState.APPLIED].
|
| + /// [_State.APPLIED].
|
| bool _consumePrimary = false;
|
|
|
| TransformNode(this.phase, Transformer transformer, this.primary,
|
| @@ -110,15 +110,34 @@ class TransformNode {
|
| if (state.isRemoved) {
|
| remove();
|
| } else {
|
| - _dirty(primaryChanged: true);
|
| + _dirty();
|
| }
|
| });
|
|
|
| _phaseSubscription = phase.previous.onAsset.listen((node) {
|
| - if (_missingInputs.contains(node.id)) _dirty(primaryChanged: false);
|
| + if (_missingInputs.contains(node.id)) _dirty();
|
| });
|
|
|
| - _process();
|
| + syncFuture(() => transformer.isPrimary(primary.id))
|
| + .catchError((error, stackTrace) {
|
| + if (_isRemoved) return false;
|
| +
|
| + // Catch all transformer errors and pipe them to the results stream. This
|
| + // is so a broken transformer doesn't take down the whole graph.
|
| + phase.cascade.reportError(_wrapException(error, stackTrace));
|
| +
|
| + return false;
|
| + }).then((isPrimary) {
|
| + if (_isRemoved) return;
|
| + if (isPrimary) {
|
| + _apply();
|
| + return;
|
| + }
|
| +
|
| + _emitPassThrough();
|
| + _state = _State.NOT_PRIMARY;
|
| + _onDoneController.add(null);
|
| + });
|
| }
|
|
|
| /// The [TransformInfo] describing this node.
|
| @@ -153,90 +172,51 @@ class TransformNode {
|
| // transform's outputs have gone unused, we switch it back to lazy mode.
|
| if (!_isLazy) return;
|
| _isLazy = false;
|
| - _dirty(primaryChanged: false);
|
| + _dirty();
|
| }
|
|
|
| /// Marks this transform as dirty.
|
| ///
|
| /// This causes all of the transform's outputs to be marked as dirty as well.
|
| - /// [primaryChanged] should be true if and only if [this] was set dirty
|
| - /// because [primary] changed.
|
| - void _dirty({bool primaryChanged: false}) {
|
| - if (!primaryChanged && _state.isNotPrimary) return;
|
| + void _dirty() {
|
| + if (_state == _State.COMPUTING_IS_PRIMARY) return;
|
| + if (_state == _State.NOT_PRIMARY) {
|
| + _emitPassThrough();
|
| + return;
|
| + }
|
|
|
| if (_passThroughController != null) _passThroughController.setDirty();
|
| for (var controller in _outputControllers.values) {
|
| controller.setDirty();
|
| }
|
|
|
| - if (_state.isDone) {
|
| - if (primaryChanged) {
|
| - _process();
|
| - } else {
|
| - _apply();
|
| - }
|
| - } else if (primaryChanged) {
|
| - _state = _TransformNodeState.NEEDS_IS_PRIMARY;
|
| - } else if (!_state.needsIsPrimary) {
|
| - _state = _TransformNodeState.NEEDS_APPLY;
|
| + if (_state == _State.APPLIED) {
|
| + _apply();
|
| + } else {
|
| + _state = _State.NEEDS_APPLY;
|
| }
|
| }
|
|
|
| - /// Determines whether [primary] is primary for [transformer], and if so runs
|
| - /// [transformer.apply].
|
| - void _process() {
|
| - // Clear all the old input subscriptions. If an input is re-used, we'll
|
| - // re-subscribe.
|
| - _clearInputSubscriptions();
|
| - _state = _TransformNodeState.PROCESSING;
|
| - primary.whenAvailable((_) {
|
| - _state = _TransformNodeState.PROCESSING;
|
| - return transformer.isPrimary(primary.asset);
|
| - }).catchError((error, stackTrace) {
|
| - // If the transform became dirty while processing, ignore any errors from
|
| - // it.
|
| - if (_state.needsIsPrimary || _isRemoved) return false;
|
| -
|
| - // Catch all transformer errors and pipe them to the results stream. This
|
| - // is so a broken transformer doesn't take down the whole graph.
|
| - phase.cascade.reportError(_wrapException(error, stackTrace));
|
| -
|
| - return false;
|
| - }).then((isPrimary) {
|
| - if (_isRemoved) return;
|
| - if (_state.needsIsPrimary) {
|
| - _process();
|
| - } else if (isPrimary) {
|
| - _apply();
|
| - } else {
|
| - _clearOutputs();
|
| - _emitPassThrough();
|
| - _state = _TransformNodeState.NOT_PRIMARY;
|
| - _onDoneController.add(null);
|
| - }
|
| - });
|
| - }
|
| -
|
| /// Applies this transform.
|
| void _apply() {
|
| - assert(!_onAssetController.isClosed);
|
| + assert(!_isRemoved);
|
|
|
| // Clear input subscriptions here as well as in [_process] because [_apply]
|
| // may be restarted independently if only a secondary input changes.
|
| _clearInputSubscriptions();
|
| - _state = _TransformNodeState.PROCESSING;
|
| + _state = _State.APPLYING;
|
| primary.whenAvailable((_) {
|
| - if (_state.needsIsPrimary) return null;
|
| - _state = _TransformNodeState.PROCESSING;
|
| + if (_isRemoved) return null;
|
| + _state = _State.APPLYING;
|
| // TODO(nweiz): If [transformer] is a [DeclaringTransformer] but not a
|
| - // [LazyTransformer], we can get some mileage out of doing a declarative
|
| + // [LazyTransformer], we can get some mileage out of doing a declaration
|
| // first so we know how to hook up the assets.
|
| if (_isLazy) return _declareLazy();
|
| return _applyImmediate();
|
| }).catchError((error, stackTrace) {
|
| // If the transform became dirty while processing, ignore any errors from
|
| // it.
|
| - if (!_state.isProcessing || _isRemoved) return false;
|
| + if (_state == _State.NEEDS_APPLY || _isRemoved) return false;
|
|
|
| // Catch all transformer errors and pipe them to the results stream. This
|
| // is so a broken transformer doesn't take down the whole graph.
|
| @@ -245,20 +225,19 @@ class TransformNode {
|
| }).then((hadError) {
|
| if (_isRemoved) return;
|
|
|
| - if (_state.needsIsPrimary) {
|
| - _process();
|
| - } else if (_state.needsApply) {
|
| + if (_state == _State.NEEDS_APPLY) {
|
| _apply();
|
| - } else {
|
| - assert(_state.isProcessing);
|
| - if (hadError) {
|
| - _clearOutputs();
|
| - _dontEmitPassThrough();
|
| - }
|
| + return;
|
| + }
|
|
|
| - _state = _TransformNodeState.APPLIED;
|
| - _onDoneController.add(null);
|
| + assert(_state == _State.APPLYING);
|
| + if (hadError) {
|
| + _clearOutputs();
|
| + _dontEmitPassThrough();
|
| }
|
| +
|
| + _state = _State.APPLIED;
|
| + _onDoneController.add(null);
|
| });
|
| }
|
|
|
| @@ -276,7 +255,7 @@ class TransformNode {
|
| }
|
|
|
| _inputSubscriptions.putIfAbsent(node.id, () {
|
| - return node.onStateChange.listen((_) => _dirty(primaryChanged: false));
|
| + return node.onStateChange.listen((_) => _dirty());
|
| });
|
|
|
| return node.asset;
|
| @@ -294,7 +273,7 @@ class TransformNode {
|
| return syncFuture(() {
|
| return transformer.apply(transformController.transform);
|
| }).then((_) {
|
| - if (!_state.isProcessing || _onAssetController.isClosed) return false;
|
| + if (_state == _State.NEEDS_APPLY || _isRemoved) return false;
|
| if (transformController.loggedError) return true;
|
|
|
| _consumePrimary = transformController.consumePrimary;
|
| @@ -352,7 +331,7 @@ class TransformNode {
|
| return (transformer as LazyTransformer)
|
| .declareOutputs(transformController.transform);
|
| }).then((_) {
|
| - if (!_state.isProcessing || _onAssetController.isClosed) return false;
|
| + if (_state == _State.NEEDS_APPLY || _isRemoved) return false;
|
| if (transformController.loggedError) return true;
|
|
|
| _consumePrimary = transformController.consumePrimary;
|
| @@ -421,7 +400,9 @@ class TransformNode {
|
| if (_passThroughController == null) {
|
| _passThroughController = new AssetNodeController.from(primary);
|
| _onAssetController.add(_passThroughController.node);
|
| - } else {
|
| + } else if (primary.state.isDirty) {
|
| + _passThroughController.setDirty();
|
| + } else if (!_passThroughController.node.state.isAvailable) {
|
| _passThroughController.setAvailable(primary.asset);
|
| }
|
| }
|
| @@ -446,70 +427,43 @@ class TransformNode {
|
| }
|
|
|
| /// The enum of states that [TransformNode] can be in.
|
| -class _TransformNodeState {
|
| - /// The transform node is running [Transformer.isPrimary] or
|
| - /// [Transformer.apply] and doesn't need to re-run them.
|
| +class _State {
|
| + /// The transform is running [Transformer.isPrimary].
|
| ///
|
| - /// If there are no external changes by the time the processing finishes, this
|
| - /// will transition to [APPLIED] or [NOT_PRIMARY] depending on the result of
|
| - /// [Transformer.isPrimary]. If the primary input changes, this will
|
| - /// transition to [NEEDS_IS_PRIMARY]. If a secondary input changes, this will
|
| - /// transition to [NEEDS_APPLY].
|
| - static final PROCESSING = const _TransformNodeState._("processing");
|
| -
|
| - /// The transform is running [Transformer.isPrimary] or [Transformer.apply],
|
| - /// but since it started the primary input changed, so it will need to re-run
|
| - /// [Transformer.isPrimary].
|
| + /// This is the initial state of the transformer. Once [Transformer.isPrimary]
|
| + /// finishes running, this will transition to [APPLYING] if the input is
|
| + /// primary, or [NOT_PRIMARY] if it's not.
|
| + static final COMPUTING_IS_PRIMARY = const _State._("computing isPrimary");
|
| +
|
| + /// The transform is running [Transformer.apply].
|
| ///
|
| - /// This will always transition to [Transformer.PROCESSING].
|
| - static final NEEDS_IS_PRIMARY =
|
| - const _TransformNodeState._("needs isPrimary");
|
| + /// If an input changes while in this state, it will transition to
|
| + /// [NEEDS_APPLY]. If the [TransformNode] is still in this state when
|
| + /// [Transformer.apply] finishes running, it will transition to [APPLIED].
|
| + static final APPLYING = const _State._("applying");
|
|
|
| - /// The transform is running [Transformer.apply], but since it started a
|
| - /// secondary input changed, so it will need to re-run [Transformer.apply].
|
| + /// The transform is running [Transformer.apply], but an input changed after
|
| + /// it started, so it will need to re-run [Transformer.apply].
|
| ///
|
| - /// If there are no external changes by the time [Transformer.apply] finishes,
|
| - /// this will transition to [PROCESSING]. If the primary input changes, this
|
| - /// will transition to [NEEDS_IS_PRIMARY].
|
| - static final NEEDS_APPLY = const _TransformNodeState._("needs apply");
|
| + /// This will transition to [APPLYING] once [Transformer.apply] finishes
|
| + /// running.
|
| + static final NEEDS_APPLY = const _State._("needs apply");
|
|
|
| /// The transform has finished running [Transformer.apply], whether or not it
|
| /// emitted an error.
|
| ///
|
| - /// If the primary input or a secondary input changes, this will transition to
|
| - /// [PROCESSING].
|
| - static final APPLIED = const _TransformNodeState._("applied");
|
| + /// If an input changes, this will transition to [APPLYING].
|
| + static final APPLIED = const _State._("applied");
|
|
|
| /// The transform has finished running [Transformer.isPrimary], which returned
|
| /// `false`.
|
| ///
|
| - /// If the primary input changes, this will transition to [PROCESSING].
|
| - static final NOT_PRIMARY = const _TransformNodeState._("not primary");
|
| -
|
| - /// Whether [this] is [PROCESSING].
|
| - bool get isProcessing => this == _TransformNodeState.PROCESSING;
|
| -
|
| - /// Whether [this] is [NEEDS_IS_PRIMARY].
|
| - bool get needsIsPrimary => this == _TransformNodeState.NEEDS_IS_PRIMARY;
|
| -
|
| - /// Whether [this] is [NEEDS_APPLY].
|
| - bool get needsApply => this == _TransformNodeState.NEEDS_APPLY;
|
| -
|
| - /// Whether [this] is [APPLIED].
|
| - bool get isApplied => this == _TransformNodeState.APPLIED;
|
| -
|
| - /// Whether [this] is [NOT_PRIMARY].
|
| - bool get isNotPrimary => this == _TransformNodeState.NOT_PRIMARY;
|
| -
|
| - /// Whether the transform has finished running [Transformer.isPrimary] and
|
| - /// [Transformer.apply].
|
| - ///
|
| - /// Specifically, whether [this] is [APPLIED] or [NOT_PRIMARY].
|
| - bool get isDone => isApplied || isNotPrimary;
|
| + /// This will never transition to another state.
|
| + static final NOT_PRIMARY = const _State._("not primary");
|
|
|
| final String name;
|
|
|
| - const _TransformNodeState._(this.name);
|
| + const _State._(this.name);
|
|
|
| String toString() => name;
|
| }
|
|
|