Chromium Code Reviews| Index: pkg/barback/lib/src/transform_node.dart |
| diff --git a/pkg/barback/lib/src/transform_node.dart b/pkg/barback/lib/src/transform_node.dart |
| index e31d5e8f350d5ec04f298fd33d9d5658ce8cf8e5..60029a2d955c632b2861f831b479a70df77bdd42 100644 |
| --- a/pkg/barback/lib/src/transform_node.dart |
| +++ b/pkg/barback/lib/src/transform_node.dart |
| @@ -44,7 +44,7 @@ class TransformNode { |
| StreamSubscription<AssetNode> _phaseSubscription; |
| /// Whether [this] is dirty and still has more processing to do. |
| - bool get isDirty => !_state.isDone; |
| + bool get isDirty => _state != _State.NOT_PRIMARY && _state != _State.APPLIED; |
| /// Whether [transformer] is lazy and this transform has yet to be forced. |
| bool _isLazy; |
| @@ -90,7 +90,7 @@ class TransformNode { |
| final _onLogPool = new StreamPool<LogEntry>.broadcast(); |
| /// The current state of [this]. |
| - var _state = _TransformNodeState.PROCESSING; |
| + var _state = _State.COMPUTING_IS_PRIMARY; |
| /// Whether [this] has been marked as removed. |
| bool get _isRemoved => _onAssetController.isClosed; |
| @@ -99,7 +99,7 @@ class TransformNode { |
| /// consumes the primary input. |
| /// |
| /// Defaults to `false`. This is not meaningful unless [_state] is |
| - /// [_TransformNodeState.APPLIED]. |
| + /// [_State.APPLIED]. |
| bool _consumePrimary = false; |
| TransformNode(this.phase, Transformer transformer, this.primary, |
| @@ -110,15 +110,34 @@ class TransformNode { |
| if (state.isRemoved) { |
| remove(); |
| } else { |
| - _dirty(primaryChanged: true); |
| + _dirty(); |
| } |
| }); |
| _phaseSubscription = phase.previous.onAsset.listen((node) { |
| - if (_missingInputs.contains(node.id)) _dirty(primaryChanged: false); |
| + if (_missingInputs.contains(node.id)) _dirty(); |
| }); |
| - _process(); |
| + syncFuture(() => transformer.isPrimary(primary.id)) |
| + .catchError((error, stackTrace) { |
| + if (_isRemoved) return false; |
| + |
| + // Catch all transformer errors and pipe them to the results stream. This |
| + // is so a broken transformer doesn't take down the whole graph. |
| + phase.cascade.reportError(_wrapException(error, stackTrace)); |
| + |
| + return false; |
| + }).then((isPrimary) { |
| + if (_isRemoved) return; |
| + if (isPrimary) { |
| + _apply(); |
| + return; |
| + } |
| + |
| + _emitPassThrough(); |
| + _state = _State.NOT_PRIMARY; |
| + _onDoneController.add(null); |
| + }); |
| } |
| /// The [TransformInfo] describing this node. |
| @@ -153,81 +172,42 @@ class TransformNode { |
| // transform's outputs have gone unused, we switch it back to lazy mode. |
| if (!_isLazy) return; |
| _isLazy = false; |
| - _dirty(primaryChanged: false); |
| + _dirty(); |
| } |
| /// Marks this transform as dirty. |
| /// |
| /// This causes all of the transform's outputs to be marked as dirty as well. |
| - /// [primaryChanged] should be true if and only if [this] was set dirty |
| - /// because [primary] changed. |
| - void _dirty({bool primaryChanged: false}) { |
| - if (!primaryChanged && _state.isNotPrimary) return; |
| + void _dirty() { |
| + if (_state == _State.COMPUTING_IS_PRIMARY) return; |
| + if (_state == _State.NOT_PRIMARY) { |
| + _emitPassThrough(); |
| + return; |
| + } |
| if (_passThroughController != null) _passThroughController.setDirty(); |
| for (var controller in _outputControllers.values) { |
| controller.setDirty(); |
| } |
| - if (_state.isDone) { |
| - if (primaryChanged) { |
| - _process(); |
| - } else { |
| - _apply(); |
| - } |
| - } else if (primaryChanged) { |
| - _state = _TransformNodeState.NEEDS_IS_PRIMARY; |
| - } else if (!_state.needsIsPrimary) { |
| - _state = _TransformNodeState.NEEDS_APPLY; |
| + if (_state == _State.APPLIED) { |
| + _apply(); |
| + } else { |
| + _state = _State.NEEDS_APPLY; |
| } |
| } |
| - /// Determines whether [primary] is primary for [transformer], and if so runs |
| - /// [transformer.apply]. |
| - void _process() { |
| - // Clear all the old input subscriptions. If an input is re-used, we'll |
| - // re-subscribe. |
| - _clearInputSubscriptions(); |
| - _state = _TransformNodeState.PROCESSING; |
| - primary.whenAvailable((_) { |
| - _state = _TransformNodeState.PROCESSING; |
| - return transformer.isPrimary(primary.asset); |
| - }).catchError((error, stackTrace) { |
| - // If the transform became dirty while processing, ignore any errors from |
| - // it. |
| - if (_state.needsIsPrimary || _isRemoved) return false; |
| - |
| - // Catch all transformer errors and pipe them to the results stream. This |
| - // is so a broken transformer doesn't take down the whole graph. |
| - phase.cascade.reportError(_wrapException(error, stackTrace)); |
| - |
| - return false; |
| - }).then((isPrimary) { |
| - if (_isRemoved) return; |
| - if (_state.needsIsPrimary) { |
| - _process(); |
| - } else if (isPrimary) { |
| - _apply(); |
| - } else { |
| - _clearOutputs(); |
| - _emitPassThrough(); |
| - _state = _TransformNodeState.NOT_PRIMARY; |
| - _onDoneController.add(null); |
| - } |
| - }); |
| - } |
| - |
| /// Applies this transform. |
| void _apply() { |
| - assert(!_onAssetController.isClosed); |
| + assert(!_isRemoved); |
| // Clear input subscriptions here as well as in [_process] because [_apply] |
| // may be restarted independently if only a secondary input changes. |
| _clearInputSubscriptions(); |
| - _state = _TransformNodeState.PROCESSING; |
| + _state = _State.APPLYING; |
| primary.whenAvailable((_) { |
| - if (_state.needsIsPrimary) return null; |
| - _state = _TransformNodeState.PROCESSING; |
| + if (_isRemoved) return null; |
| + _state = _State.APPLYING; |
| // TODO(nweiz): If [transformer] is a [DeclaringTransformer] but not a |
| // [LazyTransformer], we can get some mileage out of doing a declarative |
|
Bob Nystrom
2014/04/04 18:21:45
declarative -> declaration
nweiz
2014/04/07 19:43:03
Done.
|
| // first so we know how to hook up the assets. |
| @@ -236,7 +216,7 @@ class TransformNode { |
| }).catchError((error, stackTrace) { |
| // If the transform became dirty while processing, ignore any errors from |
| // it. |
| - if (!_state.isProcessing || _isRemoved) return false; |
| + if (_state == _State.NEEDS_APPLY || _isRemoved) return false; |
| // Catch all transformer errors and pipe them to the results stream. This |
| // is so a broken transformer doesn't take down the whole graph. |
| @@ -245,20 +225,19 @@ class TransformNode { |
| }).then((hadError) { |
| if (_isRemoved) return; |
| - if (_state.needsIsPrimary) { |
| - _process(); |
| - } else if (_state.needsApply) { |
| + if (_state == _State.NEEDS_APPLY) { |
| _apply(); |
| - } else { |
| - assert(_state.isProcessing); |
| - if (hadError) { |
| - _clearOutputs(); |
| - _dontEmitPassThrough(); |
| - } |
| + return; |
| + } |
| - _state = _TransformNodeState.APPLIED; |
| - _onDoneController.add(null); |
| + assert(_state == _State.APPLYING); |
| + if (hadError) { |
| + _clearOutputs(); |
| + _dontEmitPassThrough(); |
| } |
| + |
| + _state = _State.APPLIED; |
| + _onDoneController.add(null); |
| }); |
| } |
| @@ -276,7 +255,7 @@ class TransformNode { |
| } |
| _inputSubscriptions.putIfAbsent(node.id, () { |
| - return node.onStateChange.listen((_) => _dirty(primaryChanged: false)); |
| + return node.onStateChange.listen((_) => _dirty()); |
| }); |
| return node.asset; |
| @@ -294,7 +273,7 @@ class TransformNode { |
| return syncFuture(() { |
| return transformer.apply(transformController.transform); |
| }).then((_) { |
| - if (!_state.isProcessing || _onAssetController.isClosed) return false; |
| + if (_state == _State.NEEDS_APPLY || _isRemoved) return false; |
| if (transformController.loggedError) return true; |
| _consumePrimary = transformController.consumePrimary; |
| @@ -352,7 +331,7 @@ class TransformNode { |
| return (transformer as LazyTransformer) |
| .declareOutputs(transformController.transform); |
| }).then((_) { |
| - if (!_state.isProcessing || _onAssetController.isClosed) return false; |
| + if (_state == _State.NEEDS_APPLY || _isRemoved) return false; |
| if (transformController.loggedError) return true; |
| _consumePrimary = transformController.consumePrimary; |
| @@ -421,7 +400,9 @@ class TransformNode { |
| if (_passThroughController == null) { |
| _passThroughController = new AssetNodeController.from(primary); |
| _onAssetController.add(_passThroughController.node); |
| - } else { |
| + } else if (primary.state.isDirty) { |
| + _passThroughController.setDirty(); |
| + } else if (!_passThroughController.node.state.isAvailable) { |
| _passThroughController.setAvailable(primary.asset); |
| } |
| } |
| @@ -446,70 +427,43 @@ class TransformNode { |
| } |
| /// The enum of states that [TransformNode] can be in. |
| -class _TransformNodeState { |
| - /// The transform node is running [Transformer.isPrimary] or |
| - /// [Transformer.apply] and doesn't need to re-run them. |
| +class _State { |
| + /// The transform is running [Transformer.isPrimary]. |
| /// |
| - /// If there are no external changes by the time the processing finishes, this |
| - /// will transition to [APPLIED] or [NOT_PRIMARY] depending on the result of |
| - /// [Transformer.isPrimary]. If the primary input changes, this will |
| - /// transition to [NEEDS_IS_PRIMARY]. If a secondary input changes, this will |
| - /// transition to [NEEDS_APPLY]. |
| - static final PROCESSING = const _TransformNodeState._("processing"); |
| - |
| - /// The transform is running [Transformer.isPrimary] or [Transformer.apply], |
| - /// but since it started the primary input changed, so it will need to re-run |
| - /// [Transformer.isPrimary]. |
| + /// This is the initial state of the transformer. Once [Transformer.isPrimary] |
| + /// finishes running, this will transition to [APPLYING] if the input is |
| + /// primary, or [NOT_PRIMARY] if it's not. |
| + static final COMPUTING_IS_PRIMARY = const _State._("computing isPrimary"); |
| + |
| + /// The transform is running [Transformer.apply]. |
| /// |
| - /// This will always transition to [Transformer.PROCESSING]. |
| - static final NEEDS_IS_PRIMARY = |
| - const _TransformNodeState._("needs isPrimary"); |
| + /// If an input changes while in this state, it will transition to |
| + /// [NEEDS_APPLY]. If the [TransformNode] is still in this state when |
| + /// [Transformer.apply] finishes running, it will transition to [APPLIED]. |
| + static final APPLYING = const _State._("applying"); |
| - /// The transform is running [Transformer.apply], but since it started a |
| - /// secondary input changed, so it will need to re-run [Transformer.apply]. |
| + /// The transform is running [Transformer.apply], but since it started an |
|
Bob Nystrom
2014/04/04 18:21:45
This is a bit of a garden path sentence. Maybe: "b
nweiz
2014/04/07 19:43:03
Done.
|
| + /// input changed, so it will need to re-run [Transformer.apply]. |
| /// |
| - /// If there are no external changes by the time [Transformer.apply] finishes, |
| - /// this will transition to [PROCESSING]. If the primary input changes, this |
| - /// will transition to [NEEDS_IS_PRIMARY]. |
| - static final NEEDS_APPLY = const _TransformNodeState._("needs apply"); |
| + /// This will transition to [APPLYING] once [Transformer.apply] finishes |
| + /// running. |
| + static final NEEDS_APPLY = const _State._("needs apply"); |
| /// The transform has finished running [Transformer.apply], whether or not it |
| /// emitted an error. |
| /// |
| - /// If the primary input or a secondary input changes, this will transition to |
| - /// [PROCESSING]. |
| - static final APPLIED = const _TransformNodeState._("applied"); |
| + /// If an input changes, this will transition to [APPLYING]. |
| + static final APPLIED = const _State._("applied"); |
| /// The transform has finished running [Transformer.isPrimary], which returned |
| /// `false`. |
| /// |
| - /// If the primary input changes, this will transition to [PROCESSING]. |
| - static final NOT_PRIMARY = const _TransformNodeState._("not primary"); |
| - |
| - /// Whether [this] is [PROCESSING]. |
| - bool get isProcessing => this == _TransformNodeState.PROCESSING; |
| - |
| - /// Whether [this] is [NEEDS_IS_PRIMARY]. |
| - bool get needsIsPrimary => this == _TransformNodeState.NEEDS_IS_PRIMARY; |
| - |
| - /// Whether [this] is [NEEDS_APPLY]. |
| - bool get needsApply => this == _TransformNodeState.NEEDS_APPLY; |
| - |
| - /// Whether [this] is [APPLIED]. |
| - bool get isApplied => this == _TransformNodeState.APPLIED; |
| - |
| - /// Whether [this] is [NOT_PRIMARY]. |
| - bool get isNotPrimary => this == _TransformNodeState.NOT_PRIMARY; |
| - |
| - /// Whether the transform has finished running [Transformer.isPrimary] and |
| - /// [Transformer.apply]. |
| - /// |
| - /// Specifically, whether [this] is [APPLIED] or [NOT_PRIMARY]. |
| - bool get isDone => isApplied || isNotPrimary; |
| + /// This will never transition to another state. |
|
Bob Nystrom
2014/04/04 18:21:45
Once it hits this state, it closes its output stre
nweiz
2014/04/07 19:43:03
No, it still needs to exist as long as the input d
|
| + static final NOT_PRIMARY = const _State._("not primary"); |
| final String name; |
| - const _TransformNodeState._(this.name); |
| + const _State._(this.name); |
| String toString() => name; |
| } |