Chromium Code Reviews| Index: src/gpu/SkGpuDevice.cpp |
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
| index dd68a407c9404208640e519d7120d85a785cc6a3..28d2490a61f1667983c0f23a31401a60f26dfed0 100644 |
| --- a/src/gpu/SkGpuDevice.cpp |
| +++ b/src/gpu/SkGpuDevice.cpp |
| @@ -673,12 +673,13 @@ static int determine_tile_size(const SkIRect& src, int maxTileSize) { |
| static void determine_clipped_src_rect(int width, int height, |
| const GrClip& clip, |
| const SkMatrix& viewMatrix, |
|
robertphillips
2016/08/17 13:55:08
the -Matrix suffix is a bit overkill here
bsalomon
2016/08/17 14:06:45
Done.
|
| + const SkMatrix& srcToDstRectMatrix, |
| const SkISize& imageSize, |
| const SkRect* srcRectPtr, |
| SkIRect* clippedSrcIRect) { |
| clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr); |
| - SkMatrix inv; |
| - if (!viewMatrix.invert(&inv)) { |
| + SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRectMatrix); |
| + if (!inv.invert(&inv)) { |
| clippedSrcIRect->setEmpty(); |
| return; |
| } |
| @@ -701,6 +702,7 @@ static void determine_clipped_src_rect(int width, int height, |
| bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
| const SkMatrix& viewMatrix, |
| + const SkMatrix& srcToDstRect, |
| const GrTextureParams& params, |
| const SkRect* srcRectPtr, |
| int maxTileSize, |
| @@ -709,9 +711,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
| ASSERT_SINGLE_OWNER |
| // if it's larger than the max tile size, then we have no choice but tiling. |
| if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) { |
| - determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), |
| - fClip, viewMatrix, imageRect.size(), |
| - srcRectPtr, clippedSubset); |
| + determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix, |
| + srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset); |
| *tileSize = determine_tile_size(*clippedSubset, maxTileSize); |
| return true; |
| } |
| @@ -738,9 +739,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
| // Figure out how much of the src we will need based on the src rect and clipping. Reject if |
| // tiling memory savings would be < 50%. |
| - determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), |
| - fClip, viewMatrix, imageRect.size(), srcRectPtr, |
| - clippedSubset); |
| + determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix, |
| + srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset); |
| *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. |
| size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) * |
| kBmpSmallTileSize * kBmpSmallTileSize; |
| @@ -748,21 +748,10 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect, |
| return usedTileBytes < 2 * bmpSize; |
| } |
| -bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, |
| - const SkMatrix& viewMatrix, |
| - const GrTextureParams& params, |
| - const SkRect* srcRectPtr, |
| - int maxTileSize, |
| - int* tileSize, |
| - SkIRect* clippedSrcRect) const { |
| - ASSERT_SINGLE_OWNER |
| - return this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, params, |
| - srcRectPtr, maxTileSize, tileSize, clippedSrcRect); |
| -} |
| - |
| bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality, |
| - const SkMatrix& viewMatrix) const { |
| + const SkMatrix& viewMatrix, |
| + const SkMatrix& srcToDstRect) const { |
| ASSERT_SINGLE_OWNER |
| // if image is explictly texture backed then just use the texture |
| if (as_IB(image)->peekTexture()) { |
| @@ -772,7 +761,7 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr |
| GrTextureParams params; |
| bool doBicubic; |
| GrTextureParams::FilterMode textureFilterMode = |
| - GrSkFilterQualityToGrFilterMode(quality, viewMatrix, SkMatrix::I(), &doBicubic); |
| + GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic); |
| int tileFilterPad; |
| if (doBicubic) { |
| @@ -790,8 +779,9 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr |
| int outTileSize; |
| SkIRect outClippedSrcRect; |
| - return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, params, srcRectPtr, |
| - maxTileSize, &outTileSize, &outClippedSrcRect); |
| + return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect, |
| + params, srcRectPtr, maxTileSize, &outTileSize, |
| + &outClippedSrcRect); |
| } |
| void SkGpuDevice::drawBitmap(const SkDraw& origDraw, |
| @@ -837,10 +827,12 @@ void SkGpuDevice::drawBitmap(const SkDraw& origDraw, |
| params.setFilterMode(textureFilterMode); |
| int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad; |
| - if (this->shouldTileBitmap(bitmap, viewMatrix, params, &srcRect, |
| - maxTileSizeForFilter, &tileSize, &clippedSrcRect)) { |
| - this->drawTiledBitmap(bitmap, viewMatrix, srcRect, clippedSrcRect, params, paint, |
| - SkCanvas::kStrict_SrcRectConstraint, tileSize, doBicubic); |
| + if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, |
| + SkMatrix::I(), params, &srcRect, maxTileSizeForFilter, |
| + &tileSize, &clippedSrcRect)) { |
| + this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect, |
| + params, paint, SkCanvas::kStrict_SrcRectConstraint, tileSize, |
| + doBicubic); |
| return; |
| } |
| } |
| @@ -886,6 +878,7 @@ static inline void clamped_outset_with_offset(SkIRect* iRect, |
| // been determined to be too large to fit in VRAM |
| void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| const SkMatrix& viewMatrix, |
| + const SkMatrix& dstMatrix, |
| const SkRect& srcRect, |
| const SkIRect& clippedSrcIRect, |
| const GrTextureParams& params, |
| @@ -933,18 +926,13 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| continue; |
| } |
| - SkBitmap tmpB; |
| SkIRect iTileR; |
| tileR.roundOut(&iTileR); |
| - SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
| - SkIntToScalar(iTileR.fTop)); |
| - |
| - // Adjust the context matrix to draw at the right x,y in device space |
| - SkMatrix viewM = viewMatrix; |
|
bsalomon
2016/08/17 03:11:57
See note below. This modification of the view matr
|
| - SkMatrix tmpM; |
| - tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop); |
| - viewM.preConcat(tmpM); |
| - |
| + SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
| + SkIntToScalar(iTileR.fTop)); |
| + SkRect rectToDraw = SkRect::MakeXYWH(offset.fX, offset.fY, |
| + tileR.width(), tileR.height()); |
| + dstMatrix.mapRect(&rectToDraw); |
| if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) { |
| SkIRect iClampRect; |
| @@ -962,40 +950,36 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect); |
| } |
| + SkBitmap tmpB; |
| if (bitmap.extractSubset(&tmpB, iTileR)) { |
| // now offset it to make it "local" to our tmp bitmap |
| tileR.offset(-offset.fX, -offset.fY); |
| GrTextureParams paramsTemp = params; |
| // de-optimized this determination |
| bool needsTextureDomain = true; |
| - this->internalDrawBitmap(tmpB, |
| - viewM, |
| - tileR, |
| - paramsTemp, |
| - *paint, |
| - constraint, |
| - bicubic, |
| - needsTextureDomain); |
| + this->drawBitmapTile(tmpB, |
| + viewMatrix, |
| + rectToDraw, |
| + tileR, |
| + paramsTemp, |
| + *paint, |
| + constraint, |
| + bicubic, |
| + needsTextureDomain); |
| } |
| } |
| } |
| } |
| -/* |
| - * This is called by drawBitmap(), which has to handle images that may be too |
| - * large to be represented by a single texture. |
| - * |
| - * internalDrawBitmap assumes that the specified bitmap will fit in a texture |
| - * and that non-texture portion of the GrPaint has already been setup. |
| - */ |
| -void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| - const SkMatrix& viewMatrix, |
| - const SkRect& srcRect, |
| - const GrTextureParams& params, |
| - const SkPaint& paint, |
| - SkCanvas::SrcRectConstraint constraint, |
| - bool bicubic, |
| - bool needsTextureDomain) { |
| +void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap, |
| + const SkMatrix& viewMatrix, |
| + const SkRect& dstRect, |
| + const SkRect& srcRect, |
| + const GrTextureParams& params, |
| + const SkPaint& paint, |
| + SkCanvas::SrcRectConstraint constraint, |
| + bool bicubic, |
| + bool needsTextureDomain) { |
| // We should have already handled bitmaps larger than the max texture size. |
| SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() && |
| bitmap.height() <= fContext->caps()->maxTextureSize()); |
| @@ -1011,26 +995,14 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| sk_sp<GrColorSpaceXform> colorSpaceXform = |
| GrColorSpaceXform::Make(bitmap.colorSpace(), fDrawContext->getColorSpace()); |
| - SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() }; |
| - SkRect paintRect; |
| - SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); |
| - SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height())); |
| - paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv), |
| - SkScalarMul(srcRect.fTop, hInv), |
| - SkScalarMul(srcRect.fRight, wInv), |
| - SkScalarMul(srcRect.fBottom, hInv)); |
| - SkMatrix texMatrix; |
| - texMatrix.reset(); |
| - if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { |
| - // In cases where we are doing an A8 bitmap draw with a shader installed, we cannot use |
| - // local coords with the bitmap draw since it may mess up texture look ups for the shader. |
| - // Thus we need to pass in the transform matrix directly to the texture processor used for |
| - // the bitmap draw. |
| - texMatrix.setScale(wInv, hInv); |
|
bsalomon
2016/08/17 03:11:57
see comment at bottom of the function about why th
|
| - } |
| + SkScalar iw = 1.f / texture->width(); |
| + SkScalar ih = 1.f / texture->height(); |
| - SkRect textureDomain = SkRect::MakeEmpty(); |
| + SkMatrix texMatrix; |
| + // Compute a matrix that maps the rect we will draw to the src rect. |
| + texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kStart_ScaleToFit); |
| + texMatrix.postScale(iw, ih); |
| // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring |
| // the rest from the SkPaint. |
| @@ -1038,28 +1010,25 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) { |
| // Use a constrained texture domain to avoid color bleeding |
| - SkScalar left, top, right, bottom; |
| + SkRect domain; |
| if (srcRect.width() > SK_Scalar1) { |
| - SkScalar border = SK_ScalarHalf / texture->width(); |
| - left = paintRect.left() + border; |
| - right = paintRect.right() - border; |
| + domain.fLeft = (srcRect.fLeft + 0.5f) * iw; |
| + domain.fRight = (srcRect.fRight - 0.5f) * iw; |
| } else { |
| - left = right = SkScalarHalf(paintRect.left() + paintRect.right()); |
| + domain.fLeft = domain.fRight = srcRect.centerX() * iw; |
| } |
| if (srcRect.height() > SK_Scalar1) { |
| - SkScalar border = SK_ScalarHalf / texture->height(); |
| - top = paintRect.top() + border; |
| - bottom = paintRect.bottom() - border; |
| + domain.fTop = (srcRect.fTop + 0.5f) * ih; |
| + domain.fBottom = (srcRect.fBottom - 0.5f) * ih; |
| } else { |
| - top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom()); |
| + domain.fTop = domain.fBottom = srcRect.centerY() * ih; |
| } |
| - textureDomain.setLTRB(left, top, right, bottom); |
| if (bicubic) { |
| fp = GrBicubicEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix, |
| - textureDomain); |
| + domain); |
| } else { |
| fp = GrTextureDomainEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix, |
| - textureDomain, GrTextureDomain::kClamp_Mode, |
| + domain, GrTextureDomain::kClamp_Mode, |
| params.filterMode()); |
| } |
| } else if (bicubic) { |
| @@ -1077,13 +1046,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| return; |
| } |
| - if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { |
|
bsalomon
2016/08/17 03:11:57
This trickery here is to try to avoid using a coor
|
| - // We don't have local coords in this case and have previously set the transform |
| - // matrices directly on the texture processor. |
| - fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); |
| - } else { |
| - fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintRect); |
| - } |
| + fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); |
| } |
| void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
| @@ -1248,15 +1211,11 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, |
| params.setFilterMode(textureFilterMode); |
| int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad; |
| - // Fold the dst rect into the view matrix. This is only OK because we don't get here if |
| - // we have a mask filter. |
| - SkMatrix viewMatrix = *draw.fMatrix; |
| - viewMatrix.preTranslate(dst->fLeft, dst->fTop); |
|
bsalomon
2016/08/17 03:11:57
Here (along with the matrix mod noted above) is th
|
| - viewMatrix.preScale(dst->width()/src->width(), dst->height()/src->height()); |
| - if (this->shouldTileBitmap(bitmap, viewMatrix, params, src, |
| - maxTileSizeForFilter, &tileSize, &clippedSrcRect)) { |
| - this->drawTiledBitmap(bitmap, viewMatrix, *src, clippedSrcRect, params, paint, |
| - constraint, tileSize, doBicubic); |
| + if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), *draw.fMatrix, |
| + srcToDstMatrix, params, src, maxTileSizeForFilter, &tileSize, |
| + &clippedSrcRect)) { |
| + this->drawTiledBitmap(bitmap, *draw.fMatrix, srcToDstMatrix, *src, clippedSrcRect, |
| + params, paint, constraint, tileSize, doBicubic); |
| return; |
| } |
| } |
| @@ -1365,7 +1324,7 @@ void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x |
| } else { |
| SkBitmap bm; |
| if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint, |
| - paint.getFilterQuality(), *draw.fMatrix)) { |
| + paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I())) { |
| // only support tiling as bitmap at the moment, so force raster-version |
| if (!as_IB(image)->getROPixels(&bm)) { |
| return; |
| @@ -1393,10 +1352,11 @@ void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const |
| return; |
| } |
| SkBitmap bm; |
| - SkMatrix totalMatrix = *draw.fMatrix; |
|
bsalomon
2016/08/17 03:11:57
Again, this isn't really the right matrix.
|
| - totalMatrix.preScale(dst.width() / (src ? src->width() : image->width()), |
| - dst.height() / (src ? src->height() : image->height())); |
| - if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), totalMatrix)) { |
| + SkMatrix srcToDstRect; |
| + srcToDstRect.setRectToRect((src ? *src : SkRect::MakeWH(image->width(), image->height())), |
| + dst, SkMatrix::kFill_ScaleToFit); |
| + if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), *draw.fMatrix, |
| + srcToDstRect)) { |
| // only support tiling as bitmap at the moment, so force raster-version |
| if (!as_IB(image)->getROPixels(&bm)) { |
| return; |