| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index dd68a407c9404208640e519d7120d85a785cc6a3..e9ab62db696201b09f778dfc4ab825f0440290f3 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -673,12 +673,13 @@ static int determine_tile_size(const SkIRect& src, int maxTileSize) {
|
| static void determine_clipped_src_rect(int width, int height,
|
| const GrClip& clip,
|
| const SkMatrix& viewMatrix,
|
| + const SkMatrix& srcToDstRect,
|
| const SkISize& imageSize,
|
| const SkRect* srcRectPtr,
|
| SkIRect* clippedSrcIRect) {
|
| clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
|
| - SkMatrix inv;
|
| - if (!viewMatrix.invert(&inv)) {
|
| + SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
|
| + if (!inv.invert(&inv)) {
|
| clippedSrcIRect->setEmpty();
|
| return;
|
| }
|
| @@ -701,6 +702,7 @@ static void determine_clipped_src_rect(int width, int height,
|
|
|
| bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
|
| const SkMatrix& viewMatrix,
|
| + const SkMatrix& srcToDstRect,
|
| const GrTextureParams& params,
|
| const SkRect* srcRectPtr,
|
| int maxTileSize,
|
| @@ -709,9 +711,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
|
| ASSERT_SINGLE_OWNER
|
| // if it's larger than the max tile size, then we have no choice but tiling.
|
| if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
|
| - determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(),
|
| - fClip, viewMatrix, imageRect.size(),
|
| - srcRectPtr, clippedSubset);
|
| + determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix,
|
| + srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset);
|
| *tileSize = determine_tile_size(*clippedSubset, maxTileSize);
|
| return true;
|
| }
|
| @@ -738,9 +739,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
|
|
|
| // Figure out how much of the src we will need based on the src rect and clipping. Reject if
|
| // tiling memory savings would be < 50%.
|
| - determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(),
|
| - fClip, viewMatrix, imageRect.size(), srcRectPtr,
|
| - clippedSubset);
|
| + determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix,
|
| + srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset);
|
| *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
|
| size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
|
| kBmpSmallTileSize * kBmpSmallTileSize;
|
| @@ -748,21 +748,10 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
|
| return usedTileBytes < 2 * bmpSize;
|
| }
|
|
|
| -bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
|
| - const SkMatrix& viewMatrix,
|
| - const GrTextureParams& params,
|
| - const SkRect* srcRectPtr,
|
| - int maxTileSize,
|
| - int* tileSize,
|
| - SkIRect* clippedSrcRect) const {
|
| - ASSERT_SINGLE_OWNER
|
| - return this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, params,
|
| - srcRectPtr, maxTileSize, tileSize, clippedSrcRect);
|
| -}
|
| -
|
| bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
|
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
|
| - const SkMatrix& viewMatrix) const {
|
| + const SkMatrix& viewMatrix,
|
| + const SkMatrix& srcToDstRect) const {
|
| ASSERT_SINGLE_OWNER
|
| // if image is explictly texture backed then just use the texture
|
| if (as_IB(image)->peekTexture()) {
|
| @@ -772,7 +761,7 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr
|
| GrTextureParams params;
|
| bool doBicubic;
|
| GrTextureParams::FilterMode textureFilterMode =
|
| - GrSkFilterQualityToGrFilterMode(quality, viewMatrix, SkMatrix::I(), &doBicubic);
|
| + GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic);
|
|
|
| int tileFilterPad;
|
| if (doBicubic) {
|
| @@ -790,8 +779,9 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr
|
| int outTileSize;
|
| SkIRect outClippedSrcRect;
|
|
|
| - return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, params, srcRectPtr,
|
| - maxTileSize, &outTileSize, &outClippedSrcRect);
|
| + return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
|
| + params, srcRectPtr, maxTileSize, &outTileSize,
|
| + &outClippedSrcRect);
|
| }
|
|
|
| void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
|
| @@ -837,10 +827,12 @@ void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
|
| params.setFilterMode(textureFilterMode);
|
|
|
| int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
|
| - if (this->shouldTileBitmap(bitmap, viewMatrix, params, &srcRect,
|
| - maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
|
| - this->drawTiledBitmap(bitmap, viewMatrix, srcRect, clippedSrcRect, params, paint,
|
| - SkCanvas::kStrict_SrcRectConstraint, tileSize, doBicubic);
|
| + if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix,
|
| + SkMatrix::I(), params, &srcRect, maxTileSizeForFilter,
|
| + &tileSize, &clippedSrcRect)) {
|
| + this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect,
|
| + params, paint, SkCanvas::kStrict_SrcRectConstraint, tileSize,
|
| + doBicubic);
|
| return;
|
| }
|
| }
|
| @@ -886,6 +878,7 @@ static inline void clamped_outset_with_offset(SkIRect* iRect,
|
| // been determined to be too large to fit in VRAM
|
| void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
|
| const SkMatrix& viewMatrix,
|
| + const SkMatrix& dstMatrix,
|
| const SkRect& srcRect,
|
| const SkIRect& clippedSrcIRect,
|
| const GrTextureParams& params,
|
| @@ -933,18 +926,13 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
|
| continue;
|
| }
|
|
|
| - SkBitmap tmpB;
|
| SkIRect iTileR;
|
| tileR.roundOut(&iTileR);
|
| - SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
|
| - SkIntToScalar(iTileR.fTop));
|
| -
|
| - // Adjust the context matrix to draw at the right x,y in device space
|
| - SkMatrix viewM = viewMatrix;
|
| - SkMatrix tmpM;
|
| - tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
|
| - viewM.preConcat(tmpM);
|
| -
|
| + SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
|
| + SkIntToScalar(iTileR.fTop));
|
| + SkRect rectToDraw = SkRect::MakeXYWH(offset.fX, offset.fY,
|
| + tileR.width(), tileR.height());
|
| + dstMatrix.mapRect(&rectToDraw);
|
| if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) {
|
| SkIRect iClampRect;
|
|
|
| @@ -962,40 +950,36 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
|
| clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
|
| }
|
|
|
| + SkBitmap tmpB;
|
| if (bitmap.extractSubset(&tmpB, iTileR)) {
|
| // now offset it to make it "local" to our tmp bitmap
|
| tileR.offset(-offset.fX, -offset.fY);
|
| GrTextureParams paramsTemp = params;
|
| // de-optimized this determination
|
| bool needsTextureDomain = true;
|
| - this->internalDrawBitmap(tmpB,
|
| - viewM,
|
| - tileR,
|
| - paramsTemp,
|
| - *paint,
|
| - constraint,
|
| - bicubic,
|
| - needsTextureDomain);
|
| + this->drawBitmapTile(tmpB,
|
| + viewMatrix,
|
| + rectToDraw,
|
| + tileR,
|
| + paramsTemp,
|
| + *paint,
|
| + constraint,
|
| + bicubic,
|
| + needsTextureDomain);
|
| }
|
| }
|
| }
|
| }
|
|
|
| -/*
|
| - * This is called by drawBitmap(), which has to handle images that may be too
|
| - * large to be represented by a single texture.
|
| - *
|
| - * internalDrawBitmap assumes that the specified bitmap will fit in a texture
|
| - * and that non-texture portion of the GrPaint has already been setup.
|
| - */
|
| -void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
| - const SkMatrix& viewMatrix,
|
| - const SkRect& srcRect,
|
| - const GrTextureParams& params,
|
| - const SkPaint& paint,
|
| - SkCanvas::SrcRectConstraint constraint,
|
| - bool bicubic,
|
| - bool needsTextureDomain) {
|
| +void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
|
| + const SkMatrix& viewMatrix,
|
| + const SkRect& dstRect,
|
| + const SkRect& srcRect,
|
| + const GrTextureParams& params,
|
| + const SkPaint& paint,
|
| + SkCanvas::SrcRectConstraint constraint,
|
| + bool bicubic,
|
| + bool needsTextureDomain) {
|
| // We should have already handled bitmaps larger than the max texture size.
|
| SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
|
| bitmap.height() <= fContext->caps()->maxTextureSize());
|
| @@ -1011,26 +995,14 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
|
|
| sk_sp<GrColorSpaceXform> colorSpaceXform =
|
| GrColorSpaceXform::Make(bitmap.colorSpace(), fDrawContext->getColorSpace());
|
| - SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
|
| - SkRect paintRect;
|
| - SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
|
| - SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
|
| - paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv),
|
| - SkScalarMul(srcRect.fTop, hInv),
|
| - SkScalarMul(srcRect.fRight, wInv),
|
| - SkScalarMul(srcRect.fBottom, hInv));
|
|
|
| - SkMatrix texMatrix;
|
| - texMatrix.reset();
|
| - if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
|
| - // In cases where we are doing an A8 bitmap draw with a shader installed, we cannot use
|
| - // local coords with the bitmap draw since it may mess up texture look ups for the shader.
|
| - // Thus we need to pass in the transform matrix directly to the texture processor used for
|
| - // the bitmap draw.
|
| - texMatrix.setScale(wInv, hInv);
|
| - }
|
| + SkScalar iw = 1.f / texture->width();
|
| + SkScalar ih = 1.f / texture->height();
|
|
|
| - SkRect textureDomain = SkRect::MakeEmpty();
|
| + SkMatrix texMatrix;
|
| + // Compute a matrix that maps the rect we will draw to the src rect.
|
| + texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kStart_ScaleToFit);
|
| + texMatrix.postScale(iw, ih);
|
|
|
| // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
|
| // the rest from the SkPaint.
|
| @@ -1038,28 +1010,25 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
|
|
| if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
|
| // Use a constrained texture domain to avoid color bleeding
|
| - SkScalar left, top, right, bottom;
|
| + SkRect domain;
|
| if (srcRect.width() > SK_Scalar1) {
|
| - SkScalar border = SK_ScalarHalf / texture->width();
|
| - left = paintRect.left() + border;
|
| - right = paintRect.right() - border;
|
| + domain.fLeft = (srcRect.fLeft + 0.5f) * iw;
|
| + domain.fRight = (srcRect.fRight - 0.5f) * iw;
|
| } else {
|
| - left = right = SkScalarHalf(paintRect.left() + paintRect.right());
|
| + domain.fLeft = domain.fRight = srcRect.centerX() * iw;
|
| }
|
| if (srcRect.height() > SK_Scalar1) {
|
| - SkScalar border = SK_ScalarHalf / texture->height();
|
| - top = paintRect.top() + border;
|
| - bottom = paintRect.bottom() - border;
|
| + domain.fTop = (srcRect.fTop + 0.5f) * ih;
|
| + domain.fBottom = (srcRect.fBottom - 0.5f) * ih;
|
| } else {
|
| - top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
|
| + domain.fTop = domain.fBottom = srcRect.centerY() * ih;
|
| }
|
| - textureDomain.setLTRB(left, top, right, bottom);
|
| if (bicubic) {
|
| fp = GrBicubicEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix,
|
| - textureDomain);
|
| + domain);
|
| } else {
|
| fp = GrTextureDomainEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix,
|
| - textureDomain, GrTextureDomain::kClamp_Mode,
|
| + domain, GrTextureDomain::kClamp_Mode,
|
| params.filterMode());
|
| }
|
| } else if (bicubic) {
|
| @@ -1077,13 +1046,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
| return;
|
| }
|
|
|
| - if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
|
| - // We don't have local coords in this case and have previously set the transform
|
| - // matrices directly on the texture processor.
|
| - fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
|
| - } else {
|
| - fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintRect);
|
| - }
|
| + fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
|
| }
|
|
|
| void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| @@ -1248,15 +1211,11 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
|
| params.setFilterMode(textureFilterMode);
|
|
|
| int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
|
| - // Fold the dst rect into the view matrix. This is only OK because we don't get here if
|
| - // we have a mask filter.
|
| - SkMatrix viewMatrix = *draw.fMatrix;
|
| - viewMatrix.preTranslate(dst->fLeft, dst->fTop);
|
| - viewMatrix.preScale(dst->width()/src->width(), dst->height()/src->height());
|
| - if (this->shouldTileBitmap(bitmap, viewMatrix, params, src,
|
| - maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
|
| - this->drawTiledBitmap(bitmap, viewMatrix, *src, clippedSrcRect, params, paint,
|
| - constraint, tileSize, doBicubic);
|
| + if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), *draw.fMatrix,
|
| + srcToDstMatrix, params, src, maxTileSizeForFilter, &tileSize,
|
| + &clippedSrcRect)) {
|
| + this->drawTiledBitmap(bitmap, *draw.fMatrix, srcToDstMatrix, *src, clippedSrcRect,
|
| + params, paint, constraint, tileSize, doBicubic);
|
| return;
|
| }
|
| }
|
| @@ -1365,7 +1324,7 @@ void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x
|
| } else {
|
| SkBitmap bm;
|
| if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint,
|
| - paint.getFilterQuality(), *draw.fMatrix)) {
|
| + paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I())) {
|
| // only support tiling as bitmap at the moment, so force raster-version
|
| if (!as_IB(image)->getROPixels(&bm)) {
|
| return;
|
| @@ -1393,10 +1352,11 @@ void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const
|
| return;
|
| }
|
| SkBitmap bm;
|
| - SkMatrix totalMatrix = *draw.fMatrix;
|
| - totalMatrix.preScale(dst.width() / (src ? src->width() : image->width()),
|
| - dst.height() / (src ? src->height() : image->height()));
|
| - if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), totalMatrix)) {
|
| + SkMatrix srcToDstRect;
|
| + srcToDstRect.setRectToRect((src ? *src : SkRect::MakeIWH(image->width(), image->height())),
|
| + dst, SkMatrix::kFill_ScaleToFit);
|
| + if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), *draw.fMatrix,
|
| + srcToDstRect)) {
|
| // only support tiling as bitmap at the moment, so force raster-version
|
| if (!as_IB(image)->getROPixels(&bm)) {
|
| return;
|
|
|