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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLShaderStringBuilder.h" | 8 #include "GrGLShaderStringBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
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66 if (!compiled) { | 66 if (!compiled) { |
67 GrGLint infoLen = GR_GL_INIT_ZERO; | 67 GrGLint infoLen = GR_GL_INIT_ZERO; |
68 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe
n)); | 68 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe
n)); |
69 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugg
er | 69 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugg
er |
70 if (infoLen > 0) { | 70 if (infoLen > 0) { |
71 // retrieve length even though we don't need it to workaround bu
g in Chromium cmd | 71 // retrieve length even though we don't need it to workaround bu
g in Chromium cmd |
72 // buffer param validation. | 72 // buffer param validation. |
73 GrGLsizei length = GR_GL_INIT_ZERO; | 73 GrGLsizei length = GR_GL_INIT_ZERO; |
74 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (
char*)log.get())); | 74 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (
char*)log.get())); |
75 print_shader_source(strings, lengths, count); | 75 print_shader_source(strings, lengths, count); |
| 76 SkDebugf("\n%s", (const char*)log.get()); |
76 } | 77 } |
77 SkDEBUGFAIL("Shader compilation failed!"); | 78 SkDEBUGFAIL("Shader compilation failed!"); |
78 GR_GL_CALL(gli, DeleteShader(shaderId)); | 79 GR_GL_CALL(gli, DeleteShader(shaderId)); |
79 return 0; | 80 return 0; |
80 } | 81 } |
81 } | 82 } |
82 | 83 |
83 if (c_PrintShaders) { | 84 if (c_PrintShaders) { |
84 print_shader_source(strings, lengths, count); | 85 print_shader_source(strings, lengths, count); |
85 } | 86 } |
86 | 87 |
87 // Attach the shader, but defer deletion until after we have linked the prog
ram. | 88 // Attach the shader, but defer deletion until after we have linked the prog
ram. |
88 // This works around a bug in the Android emulator's GLES2 wrapper which | 89 // This works around a bug in the Android emulator's GLES2 wrapper which |
89 // will immediately delete the shader object and free its memory even though
it's | 90 // will immediately delete the shader object and free its memory even though
it's |
90 // attached to a program, which then causes glLinkProgram to fail. | 91 // attached to a program, which then causes glLinkProgram to fail. |
91 GR_GL_CALL(gli, AttachShader(programId, shaderId)); | 92 GR_GL_CALL(gli, AttachShader(programId, shaderId)); |
92 | 93 |
93 return shaderId; | 94 return shaderId; |
94 } | 95 } |
95 | 96 |
96 static void print_shader_source(const char** strings, int* lengths, int count) { | 97 static void print_shader_source(const char** strings, int* lengths, int count) { |
97 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths
, count, true); | 98 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths
, count, true); |
98 SkTArray<SkString> lines; | 99 SkTArray<SkString> lines; |
99 SkStrSplit(pretty.c_str(), "\n", &lines); | 100 SkStrSplit(pretty.c_str(), "\n", &lines); |
100 for (const SkString& line : lines) { | 101 for (const SkString& line : lines) { |
101 // Print the shader one line at the time so it doesn't get truncated by
the adb log. | 102 // Print the shader one line at the time so it doesn't get truncated by
the adb log. |
102 SkDebugf("%s\n", line.c_str()); | 103 SkDebugf("%s\n", line.c_str()); |
103 } | 104 } |
104 } | 105 } |
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