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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #include "src/interpreter/bytecode-array-builder.h" | 7 #include "src/interpreter/bytecode-array-builder.h" |
8 #include "src/interpreter/bytecode-array-iterator.h" | 8 #include "src/interpreter/bytecode-array-iterator.h" |
9 #include "src/interpreter/bytecode-label.h" | 9 #include "src/interpreter/bytecode-label.h" |
10 #include "src/interpreter/bytecode-register-allocator.h" | 10 #include "src/interpreter/bytecode-register-allocator.h" |
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95 | 95 |
96 // Emit load / store lookup slots. | 96 // Emit load / store lookup slots. |
97 builder.LoadLookupSlot(name, TypeofMode::NOT_INSIDE_TYPEOF) | 97 builder.LoadLookupSlot(name, TypeofMode::NOT_INSIDE_TYPEOF) |
98 .LoadLookupSlot(name, TypeofMode::INSIDE_TYPEOF) | 98 .LoadLookupSlot(name, TypeofMode::INSIDE_TYPEOF) |
99 .StoreLookupSlot(name, LanguageMode::SLOPPY) | 99 .StoreLookupSlot(name, LanguageMode::SLOPPY) |
100 .StoreLookupSlot(name, LanguageMode::STRICT); | 100 .StoreLookupSlot(name, LanguageMode::STRICT); |
101 | 101 |
102 // Emit closure operations. | 102 // Emit closure operations. |
103 builder.CreateClosure(0, NOT_TENURED); | 103 builder.CreateClosure(0, NOT_TENURED); |
104 | 104 |
| 105 builder.CreateBlockContext(factory->NewScopeInfo(1)); |
| 106 |
105 // Emit create context operation. | 107 // Emit create context operation. |
106 builder.CreateFunctionContext(1); | 108 builder.CreateFunctionContext(1); |
107 | 109 |
108 // Emit literal creation operations. | 110 // Emit literal creation operations. |
109 builder.CreateRegExpLiteral(factory->NewStringFromStaticChars("a"), 0, 0) | 111 builder.CreateRegExpLiteral(factory->NewStringFromStaticChars("a"), 0, 0) |
110 .CreateArrayLiteral(factory->NewFixedArray(1), 0, 0) | 112 .CreateArrayLiteral(factory->NewFixedArray(1), 0, 0) |
111 .CreateObjectLiteral(factory->NewFixedArray(1), 0, 0, reg); | 113 .CreateObjectLiteral(factory->NewFixedArray(1), 0, 0, reg); |
112 | 114 |
113 // Call operations. | 115 // Call operations. |
114 builder.Call(reg, other, 0, 1) | 116 builder.Call(reg, other, 0, 1) |
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851 iterator.Advance(); | 853 iterator.Advance(); |
852 } | 854 } |
853 CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn); | 855 CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn); |
854 iterator.Advance(); | 856 iterator.Advance(); |
855 CHECK(iterator.done()); | 857 CHECK(iterator.done()); |
856 } | 858 } |
857 | 859 |
858 } // namespace interpreter | 860 } // namespace interpreter |
859 } // namespace internal | 861 } // namespace internal |
860 } // namespace v8 | 862 } // namespace v8 |
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