| Index: src/gpu/gl/GrGLCaps.cpp
|
| diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
|
| index 4d856ac9320d9b1b58e5a3e9f0d1d8b1eb4583d9..b93d50b4d98f9b877dca013e1229b2dc6cb450dc 100644
|
| --- a/src/gpu/gl/GrGLCaps.cpp
|
| +++ b/src/gpu/gl/GrGLCaps.cpp
|
| @@ -794,6 +794,13 @@ void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) {
|
| if (kIntel_GrGLVendor == ctxInfo.vendor()) {
|
| glslCaps->fMustForceNegatedAtanParamToFloat = true;
|
| }
|
| +
|
| + // On Adreno devices with framebuffer fetch support, there is a bug where they always return
|
| + // the original dst color when reading the outColor even after being written to. By using a
|
| + // local outColor we can work around this bug.
|
| + if (glslCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) {
|
| + glslCaps->fRequiresLocalOutputColorForFBFetch = true;
|
| + }
|
| }
|
|
|
| bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
|
|
|