| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "glsl/GrGLSLXferProcessor.h" | 8 #include "glsl/GrGLSLXferProcessor.h" |
| 9 | 9 |
| 10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
| 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 12 #include "glsl/GrGLSLProgramDataManager.h" | 12 #include "glsl/GrGLSLProgramDataManager.h" |
| 13 #include "glsl/GrGLSLUniformHandler.h" | 13 #include "glsl/GrGLSLUniformHandler.h" |
| 14 | 14 |
| 15 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { | 15 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { |
| 16 if (!args.fXP.willReadDstColor()) { | 16 if (!args.fXP.willReadDstColor()) { |
| 17 this->emitOutputsForBlendState(args); | 17 this->emitOutputsForBlendState(args); |
| 18 return; | 18 return; |
| 19 } | 19 } |
| 20 | 20 |
| 21 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; | 21 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; |
| 22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 23 const char* dstColor = fragBuilder->dstColor(); | 23 const char* dstColor = fragBuilder->dstColor(); |
| 24 | 24 |
| 25 bool needsLocalOutColor = false; |
| 26 |
| 25 if (args.fXP.getDstTexture()) { | 27 if (args.fXP.getDstTexture()) { |
| 26 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori
gin(); | 28 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori
gin(); |
| 27 | 29 |
| 28 if (args.fInputCoverage) { | 30 if (args.fInputCoverage) { |
| 29 // We don't think any shaders actually output negative coverage, but
just as a safety | 31 // We don't think any shaders actually output negative coverage, but
just as a safety |
| 30 // check for floating point precision errors we compare with <= here | 32 // check for floating point precision errors we compare with <= here |
| 31 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" | 33 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
| 32 " discard;" | 34 " discard;" |
| 33 "}", args.fInputCoverage); | 35 "}", args.fInputCoverage); |
| 34 } | 36 } |
| (...skipping 17 matching lines...) Expand all Loading... |
| 52 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", | 54 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| 53 fragPos, dstTopLeftName, dstCoordScaleName); | 55 fragPos, dstTopLeftName, dstCoordScaleName); |
| 54 | 56 |
| 55 if (!topDown) { | 57 if (!topDown) { |
| 56 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); | 58 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| 57 } | 59 } |
| 58 | 60 |
| 59 fragBuilder->codeAppendf("vec4 %s = ", dstColor); | 61 fragBuilder->codeAppendf("vec4 %s = ", dstColor); |
| 60 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "_dstTexCoord", k
Vec2f_GrSLType); | 62 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "_dstTexCoord", k
Vec2f_GrSLType); |
| 61 fragBuilder->codeAppend(";"); | 63 fragBuilder->codeAppend(";"); |
| 64 } else { |
| 65 needsLocalOutColor = args.fGLSLCaps->requiresLocalOutputColorForFBFetch(
); |
| 66 } |
| 67 |
| 68 const char* outColor = "_localColorOut"; |
| 69 if (!needsLocalOutColor) { |
| 70 outColor = args.fOutputPrimary; |
| 71 } else { |
| 72 fragBuilder->codeAppendf("vec4 %s;", outColor); |
| 62 } | 73 } |
| 63 | 74 |
| 64 this->emitBlendCodeForDstRead(fragBuilder, | 75 this->emitBlendCodeForDstRead(fragBuilder, |
| 65 uniformHandler, | 76 uniformHandler, |
| 66 args.fInputColor, | 77 args.fInputColor, |
| 67 args.fInputCoverage, | 78 args.fInputCoverage, |
| 68 dstColor, | 79 dstColor, |
| 69 args.fOutputPrimary, | 80 outColor, |
| 70 args.fOutputSecondary, | 81 args.fOutputSecondary, |
| 71 args.fXP); | 82 args.fXP); |
| 83 if (needsLocalOutColor) { |
| 84 fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); |
| 85 } |
| 72 } | 86 } |
| 73 | 87 |
| 74 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrX
ferProcessor& xp) { | 88 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrX
ferProcessor& xp) { |
| 75 if (xp.getDstTexture()) { | 89 if (xp.getDstTexture()) { |
| 76 if (fDstTopLeftUni.isValid()) { | 90 if (fDstTopLeftUni.isValid()) { |
| 77 pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().f
X), | 91 pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().f
X), |
| 78 static_cast<float>(xp.dstTextureOffset().fY)); | 92 static_cast<float>(xp.dstTextureOffset().fY)); |
| 79 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), | 93 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), |
| 80 1.f / xp.getDstTexture()->height()); | 94 1.f / xp.getDstTexture()->height()); |
| 81 } else { | 95 } else { |
| (...skipping 17 matching lines...) Expand all Loading... |
| 99 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); | 113 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); |
| 100 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage)
; | 114 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage)
; |
| 101 } else { | 115 } else { |
| 102 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); | 116 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); |
| 103 } | 117 } |
| 104 } else if (srcCoverage) { | 118 } else if (srcCoverage) { |
| 105 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", | 119 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
| 106 outColor, srcCoverage, outColor, srcCoverage, d
stColor); | 120 outColor, srcCoverage, outColor, srcCoverage, d
stColor); |
| 107 } | 121 } |
| 108 } | 122 } |
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