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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp

Issue 2248403003: Fix various issues with framebuffer fetch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLFragmentShaderBuilder.h" 8 #include "GrGLSLFragmentShaderBuilder.h"
9 #include "GrRenderTarget.h" 9 #include "GrRenderTarget.h"
10 #include "GrRenderTargetPriv.h" 10 #include "GrRenderTargetPriv.h"
11 #include "gl/GrGLGpu.h" 11 #include "gl/GrGLGpu.h"
12 #include "glsl/GrGLSL.h" 12 #include "glsl/GrGLSL.h"
13 #include "glsl/GrGLSLCaps.h" 13 #include "glsl/GrGLSLCaps.h"
14 #include "glsl/GrGLSLProgramBuilder.h" 14 #include "glsl/GrGLSLProgramBuilder.h"
15 #include "glsl/GrGLSLUniformHandler.h" 15 #include "glsl/GrGLSLUniformHandler.h"
16 #include "glsl/GrGLSLVarying.h" 16 #include "glsl/GrGLSLVarying.h"
17 17
18 const char* GrGLSLFragmentShaderBuilder::kDstTextureColorName = "_dstColor"; 18 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
19 19
20 static const char* sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords) { 20 static const char* sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords) {
21 static const char* kArrayNames[] = { 21 static const char* kArrayNames[] = {
22 "deviceSpaceSampleOffsets", 22 "deviceSpaceSampleOffsets",
23 "windowSpaceSampleOffsets" 23 "windowSpaceSampleOffsets"
24 }; 24 };
25 return kArrayNames[coords]; 25 return kArrayNames[coords];
26 26
27 GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); 27 GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates);
28 GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates); 28 GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates);
(...skipping 228 matching lines...) Expand 10 before | Expand all | Expand 10 after
257 if (glslCaps->fbFetchSupport()) { 257 if (glslCaps->fbFetchSupport()) {
258 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, 258 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
259 glslCaps->fbFetchExtensionString()); 259 glslCaps->fbFetchExtensionString());
260 260
261 // Some versions of this extension string require declaring custom color output on ES 3.0+ 261 // Some versions of this extension string require declaring custom color output on ES 3.0+
262 const char* fbFetchColorName = glslCaps->fbFetchColorName(); 262 const char* fbFetchColorName = glslCaps->fbFetchColorName();
263 if (glslCaps->fbFetchNeedsCustomOutput()) { 263 if (glslCaps->fbFetchNeedsCustomOutput()) {
264 this->enableCustomOutput(); 264 this->enableCustomOutput();
265 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier); 265 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu t_TypeModifier);
266 fbFetchColorName = DeclaredColorOutputName(); 266 fbFetchColorName = DeclaredColorOutputName();
267 // Set the dstColor to an intermediate variable so we don't override it with the output
268 this->codeAppendf("vec4 %s = %s;", kDstColorName, fbFetchColorName);
267 } 269 }
268 return fbFetchColorName;
269 } else {
270 return kDstTextureColorName;
271 } 270 }
271 return kDstColorName;
272 } 272 }
273 273
274 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEqu ation equation) { 274 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEqu ation equation) {
275 SkASSERT(GrBlendEquationIsAdvanced(equation)); 275 SkASSERT(GrBlendEquationIsAdvanced(equation));
276 276
277 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); 277 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
278 if (!caps.mustEnableAdvBlendEqs()) { 278 if (!caps.mustEnableAdvBlendEqs()) {
279 return; 279 return;
280 } 280 }
281 281
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
389 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] ); 389 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] );
390 } 390 }
391 391
392 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { 392 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
393 SkASSERT(fSubstageIndices.count() >= 2); 393 SkASSERT(fSubstageIndices.count() >= 2);
394 fSubstageIndices.pop_back(); 394 fSubstageIndices.pop_back();
395 fSubstageIndices.back()++; 395 fSubstageIndices.back()++;
396 int removeAt = fMangleString.findLastOf('_'); 396 int removeAt = fMangleString.findLastOf('_');
397 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 397 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
398 } 398 }
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