| Index: src/gpu/batches/GrMSAAPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrMSAAPathRenderer.cpp b/src/gpu/batches/GrMSAAPathRenderer.cpp
|
| index 324a97651354809eddd905ee9efe17bf38fedb98..05a23a1e0581db2a2fb6212bd6db65dccb1207b3 100644
|
| --- a/src/gpu/batches/GrMSAAPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrMSAAPathRenderer.cpp
|
| @@ -195,11 +195,10 @@ private:
|
| MSAAQuadProcessor(const SkMatrix& viewMatrix)
|
| : fViewMatrix(viewMatrix) {
|
| this->initClassID<MSAAQuadProcessor>();
|
| - fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
|
| - kHigh_GrSLPrecision));
|
| - fInUV = &this->addVertexAttrib(Attribute("inUV", kVec2f_GrVertexAttribType,
|
| - kHigh_GrSLPrecision));
|
| - fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
|
| + fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
|
| + kHigh_GrSLPrecision);
|
| + fInUV = &this->addVertexAttrib("inUV", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
|
| + fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
|
| this->setSampleShading(1.0f);
|
| }
|
|
|
|
|