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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/scoped_binders.h" | 5 #include "ui/gl/scoped_binders.h" |
6 #include "ui/gl/gl_bindings.h" | 6 #include "ui/gl/gl_bindings.h" |
7 #include "ui/gl/gl_context.h" | 7 #include "ui/gl/gl_context.h" |
8 #include "ui/gl/gl_state_restorer.h" | 8 #include "ui/gl/gl_state_restorer.h" |
9 #include "ui/gl/gl_version_info.h" | |
9 | 10 |
10 namespace gl { | 11 namespace gl { |
11 | 12 |
12 ScopedFrameBufferBinder::ScopedFrameBufferBinder(unsigned int fbo) | 13 ScopedFrameBufferBinder::ScopedFrameBufferBinder(unsigned int fbo) |
13 : state_restorer_(!GLContext::GetCurrent() | 14 : state_restorer_(!GLContext::GetCurrent() |
14 ? NULL | 15 ? NULL |
15 : GLContext::GetCurrent()->GetGLStateRestorer()), | 16 : GLContext::GetCurrent()->GetGLStateRestorer()), |
16 old_fbo_(-1) { | 17 old_fbo_(-1) { |
17 if (!state_restorer_) | 18 if (!state_restorer_) |
18 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo_); | 19 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo_); |
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93 char normalized, | 94 char normalized, |
94 int stride, | 95 int stride, |
95 const void* pointer) | 96 const void* pointer) |
96 : buffer_(0), | 97 : buffer_(0), |
97 enabled_(GL_FALSE), | 98 enabled_(GL_FALSE), |
98 index_(index), | 99 index_(index), |
99 size_(-1), | 100 size_(-1), |
100 type_(-1), | 101 type_(-1), |
101 normalized_(GL_FALSE), | 102 normalized_(GL_FALSE), |
102 stride_(0), | 103 stride_(0), |
103 pointer_(0) { | 104 pointer_(0), |
104 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &buffer_); | 105 current_vao_(0u), |
105 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled_); | 106 vao_(0u) { |
107 const GLVersionInfo* version_info = GLContext::GetCurrent()->GetVersionInfo(); | |
108 if (version_info->IsAtLeastGL(3, 3) || version_info->IsAtLeastGLES(3, 0)) { | |
109 GLint value = 0; | |
110 glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &value); | |
111 current_vao_ = static_cast<unsigned>(value); | |
112 glGenVertexArraysOES(1, &vao_); | |
113 glBindVertexArrayOES(vao_); | |
piman
2016/08/18 00:44:50
The 2 paths are not really equivalent... the old p
Zhenyao Mo
2016/08/18 00:54:19
On ES3, there is a default vao, on desktop GL, the
piman
2016/08/18 00:57:46
On desktop only then? VAOs are not available on ES
Ken Russell (switch to Gerrit)
2016/08/18 01:32:52
It sounds good to me to modify the test rather tha
| |
114 } else { | |
115 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &buffer_); | |
116 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled_); | |
117 | |
118 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size_); | |
119 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type_); | |
120 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &normalized_); | |
121 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride_); | |
122 glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer_); | |
123 } | |
124 | |
106 glEnableVertexAttribArray(index); | 125 glEnableVertexAttribArray(index); |
107 | |
108 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size_); | |
109 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type_); | |
110 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &normalized_); | |
111 glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride_); | |
112 glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer_); | |
113 | |
114 glVertexAttribPointer(index, size, type, normalized, stride, pointer); | 126 glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
115 } | 127 } |
116 | 128 |
117 ScopedVertexAttribArray::~ScopedVertexAttribArray() { | 129 ScopedVertexAttribArray::~ScopedVertexAttribArray() { |
118 ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, buffer_); | 130 if (vao_ > 0) { |
119 glVertexAttribPointer(index_, size_, type_, normalized_, stride_, pointer_); | 131 glBindVertexArrayOES(current_vao_); |
120 if (enabled_ == GL_FALSE) { | 132 glDeleteVertexArraysOES(1, &vao_); |
121 glDisableVertexAttribArray(index_); | 133 vao_ = 0u; |
134 } else { | |
135 ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, buffer_); | |
136 glVertexAttribPointer(index_, size_, type_, normalized_, stride_, pointer_); | |
137 if (enabled_ == GL_FALSE) { | |
138 glDisableVertexAttribArray(index_); | |
139 } | |
122 } | 140 } |
123 } | 141 } |
124 | 142 |
125 ScopedBufferBinder::ScopedBufferBinder(unsigned int target, unsigned int id) | 143 ScopedBufferBinder::ScopedBufferBinder(unsigned int target, unsigned int id) |
126 : target_(target), old_id_(-1) { | 144 : target_(target), old_id_(-1) { |
127 GLenum target_getter = 0; | 145 GLenum target_getter = 0; |
128 switch (target) { | 146 switch (target) { |
129 case GL_ARRAY_BUFFER: | 147 case GL_ARRAY_BUFFER: |
130 target_getter = GL_ARRAY_BUFFER_BINDING; | 148 target_getter = GL_ARRAY_BUFFER_BINDING; |
131 break; | 149 break; |
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170 | 188 |
171 ScopedCapability::~ScopedCapability() { | 189 ScopedCapability::~ScopedCapability() { |
172 if (enabled_ == GL_TRUE) { | 190 if (enabled_ == GL_TRUE) { |
173 glEnable(capability_); | 191 glEnable(capability_); |
174 } else { | 192 } else { |
175 glDisable(capability_); | 193 glDisable(capability_); |
176 } | 194 } |
177 } | 195 } |
178 | 196 |
179 } // namespace gl | 197 } // namespace gl |
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