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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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173 max_cube_map_texture_size = std::min( | 173 max_cube_map_texture_size = std::min( |
174 max_cube_map_texture_size, | 174 max_cube_map_texture_size, |
175 feature_info_->workarounds().max_cube_map_texture_size); | 175 feature_info_->workarounds().max_cube_map_texture_size); |
176 } | 176 } |
177 | 177 |
178 texture_manager_.reset(new TextureManager(memory_tracker_.get(), | 178 texture_manager_.reset(new TextureManager(memory_tracker_.get(), |
179 feature_info_.get(), | 179 feature_info_.get(), |
180 max_texture_size, | 180 max_texture_size, |
181 max_cube_map_texture_size)); | 181 max_cube_map_texture_size)); |
182 texture_manager_->set_framebuffer_manager(framebuffer_manager_.get()); | 182 texture_manager_->set_framebuffer_manager(framebuffer_manager_.get()); |
183 texture_manager_->set_use_default_textures(bind_generates_resource_); | |
piman
2014/04/04 02:50:28
Could we pass this to the constructor? It's not li
vmiura
2014/04/04 18:32:57
There are many tests that construct this, so origi
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183 | 184 |
184 const GLint kMinTextureImageUnits = 8; | 185 const GLint kMinTextureImageUnits = 8; |
185 const GLint kMinVertexTextureImageUnits = 0; | 186 const GLint kMinVertexTextureImageUnits = 0; |
186 if (!QueryGLFeatureU( | 187 if (!QueryGLFeatureU( |
187 GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits, | 188 GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits, |
188 &max_texture_image_units_) || | 189 &max_texture_image_units_) || |
189 !QueryGLFeatureU( | 190 !QueryGLFeatureU( |
190 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits, | 191 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits, |
191 &max_vertex_texture_image_units_)) { | 192 &max_vertex_texture_image_units_)) { |
192 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 193 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
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380 GLenum pname, GLint min_required, uint32* v) { | 381 GLenum pname, GLint min_required, uint32* v) { |
381 uint32 value = 0; | 382 uint32 value = 0; |
382 GetIntegerv(pname, &value); | 383 GetIntegerv(pname, &value); |
383 bool result = CheckGLFeatureU(min_required, &value); | 384 bool result = CheckGLFeatureU(min_required, &value); |
384 *v = value; | 385 *v = value; |
385 return result; | 386 return result; |
386 } | 387 } |
387 | 388 |
388 } // namespace gles2 | 389 } // namespace gles2 |
389 } // namespace gpu | 390 } // namespace gpu |
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