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Unified Diff: cc/trees/layer_tree_host_unittest_context.cc

Issue 2247573002: cc: Don't upload UI resources twice after eviction (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cc: Don't upload UI resources again after eviction Created 4 years, 4 months ago
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Index: cc/trees/layer_tree_host_unittest_context.cc
diff --git a/cc/trees/layer_tree_host_unittest_context.cc b/cc/trees/layer_tree_host_unittest_context.cc
index d701b82b79620f1acea33e1fb4940e5f53d84782..7789524665b04a0b47e6d2fd7affd389301c6330 100644
--- a/cc/trees/layer_tree_host_unittest_context.cc
+++ b/cc/trees/layer_tree_host_unittest_context.cc
@@ -1275,7 +1275,7 @@ SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostAfterCommit);
// of creation/deletion are considered:
// 1. Create one resource -> Context Lost => Expect the resource to have been
// created.
-// 2. Delete an exisiting resource (test_id0_) -> create a second resource
+// 2. Delete an existing resource (test_id0_) -> create a second resource
// (test_id1_) -> Context Lost => Expect the test_id0_ to be removed and
// test_id1_ to have been created.
// 3. Create one resource -> Delete that same resource -> Context Lost => Expect
@@ -1353,10 +1353,10 @@ class UIResourceLostBeforeCommit : public UIResourceLostTestSimple {
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
// The second resource should have been created.
EXPECT_NE(0u, impl->ResourceIdForUIResource(test_id1_));
- // The second resource called the resource callback once and since the
- // context is lost, a "resource lost" callback was also issued.
- EXPECT_EQ(2, ui_resource_->resource_create_count);
- EXPECT_EQ(1, ui_resource_->lost_resource_count);
+ // The second resource was not actually uploaded before the context
+ // was lost, so it only got created once.
+ EXPECT_EQ(1, ui_resource_->resource_create_count);
+ EXPECT_EQ(0, ui_resource_->lost_resource_count);
break;
case 5:
// Sequence 3 (continued):
@@ -1468,16 +1468,21 @@ class UIResourceLostEviction : public UIResourceLostTestSimple {
switch (step) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
+ ui_resource2_ = FakeScopedUIResource::Create(layer_tree_host());
EXPECT_NE(0, ui_resource_->id());
danakj 2016/08/15 22:52:11 do this for both?
no sievers 2016/08/26 18:38:19 Done.
PostSetNeedsCommitToMainThread();
break;
case 2:
// Make the tree not visible.
PostSetVisibleToMainThread(false);
+ ui_resource2_->DeleteResource();
+ ui_resource3_ = FakeScopedUIResource::Create(layer_tree_host());
break;
case 3:
- // Release resource before ending the test.
+ // Release resources before ending the test.
ui_resource_ = nullptr;
+ ui_resource2_ = nullptr;
+ ui_resource3_ = nullptr;
EndTest();
break;
case 4:
@@ -1505,7 +1510,7 @@ class UIResourceLostEviction : public UIResourceLostTestSimple {
switch (time_step_) {
case 1:
// The resource should have been created on LTHI after the commit.
danakj 2016/08/15 22:52:11 Which resource, both right?
no sievers 2016/08/26 18:38:18 Done.
- ASSERT_EQ(1u, context3d_->NumTextures());
+ ASSERT_EQ(2u, context3d_->NumTextures());
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
danakj 2016/08/15 22:52:11 do this for both?
no sievers 2016/08/26 18:38:18 Done.
EXPECT_EQ(1, ui_resource_->resource_create_count);
EXPECT_EQ(0, ui_resource_->lost_resource_count);
@@ -1520,23 +1525,38 @@ class UIResourceLostEviction : public UIResourceLostTestSimple {
break;
case 2:
// The resource should have been recreated.
danakj 2016/08/15 22:52:11 Both resource and resource2 ya?
no sievers 2016/08/26 18:38:18 Done.
- ASSERT_EQ(1u, context3d_->NumTextures());
+ ASSERT_EQ(2u, context3d_->NumTextures());
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(2, ui_resource_->resource_create_count);
EXPECT_EQ(1, ui_resource_->lost_resource_count);
+ EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource2_->id()));
+ EXPECT_EQ(2, ui_resource2_->resource_create_count);
+ EXPECT_EQ(1, ui_resource2_->lost_resource_count);
EXPECT_TRUE(impl->CanDraw());
break;
case 3:
// The resource should have been recreated after visibility was
// restored.
- ASSERT_EQ(1u, context3d_->NumTextures());
+ ASSERT_EQ(2u, context3d_->NumTextures());
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(3, ui_resource_->resource_create_count);
EXPECT_EQ(2, ui_resource_->lost_resource_count);
+
+ EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource2_->id()));
+ EXPECT_EQ(2, ui_resource2_->resource_create_count);
+ EXPECT_EQ(1, ui_resource2_->lost_resource_count);
+
+ EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource3_->id()));
+ EXPECT_EQ(1, ui_resource3_->resource_create_count);
+ EXPECT_EQ(0, ui_resource3_->lost_resource_count);
EXPECT_TRUE(impl->CanDraw());
break;
}
}
+
+ private:
+ std::unique_ptr<FakeScopedUIResource> ui_resource2_;
+ std::unique_ptr<FakeScopedUIResource> ui_resource3_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostEviction);
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