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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 23 public: | 23 public: |
| 24 enum LightType { | 24 enum LightType { |
| 25 kAmbient_LightType, // only 'fColor' is used | 25 kAmbient_LightType, // only 'fColor' is used |
| 26 kDirectional_LightType, | 26 kDirectional_LightType, |
| 27 kPoint_LightType | 27 kPoint_LightType |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 Light(const Light& other) | 30 Light(const Light& other) |
| 31 : fType(other.fType) | 31 : fType(other.fType) |
| 32 , fColor(other.fColor) | 32 , fColor(other.fColor) |
| 33 , fDirection(other.fDirection) | 33 , fDirOrPos(other.fDirOrPos) |
| 34 , fIntensity(other.fIntensity) | |
| 34 , fShadowMap(other.fShadowMap) { | 35 , fShadowMap(other.fShadowMap) { |
| 35 } | 36 } |
| 36 | 37 |
| 37 Light(Light&& other) | 38 Light(Light&& other) |
| 38 : fType(other.fType) | 39 : fType(other.fType) |
| 39 , fColor(other.fColor) | 40 , fColor(other.fColor) |
| 40 , fDirection(other.fDirection) | 41 , fDirOrPos(other.fDirOrPos) |
| 42 , fIntensity(other.fIntensity) | |
| 41 , fShadowMap(std::move(other.fShadowMap)) { | 43 , fShadowMap(std::move(other.fShadowMap)) { |
| 42 } | 44 } |
| 43 | 45 |
| 44 static Light MakeAmbient(const SkColor3f& color) { | 46 static Light MakeAmbient(const SkColor3f& color) { |
| 45 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f)); | 47 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f)); |
| 46 } | 48 } |
| 47 | 49 |
| 48 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) { | 50 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) { |
| 49 Light light(kDirectional_LightType, color, dir); | 51 Light light(kDirectional_LightType, color, dir); |
| 50 if (!light.fDirection.normalize()) { | 52 if (!light.fDirOrPos.normalize()) { |
| 51 light.fDirection.set(0.0f, 0.0f, 1.0f); | 53 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); |
| 52 } | 54 } |
| 53 return light; | 55 return light; |
| 54 } | 56 } |
| 55 | 57 |
| 56 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) { | 58 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkSc alar intensity) { |
|
robertphillips
2016/08/18 17:12:59
Add intensity as last param to the unifying ctor a
vjiaoblack
2016/08/18 18:05:33
Done.
| |
| 57 return Light(kPoint_LightType, color, pos); | 59 Light light(kPoint_LightType, color, pos); |
| 60 light.fIntensity = intensity; | |
| 61 return light; | |
| 58 } | 62 } |
| 59 | 63 |
| 60 LightType type() const { return fType; } | 64 LightType type() const { return fType; } |
| 61 const SkColor3f& color() const { return fColor; } | 65 const SkColor3f& color() const { return fColor; } |
| 62 const SkVector3& dir() const { | 66 const SkVector3& dir() const { |
| 63 SkASSERT(kDirectional_LightType == fType); | 67 SkASSERT(kDirectional_LightType == fType); |
| 64 return fDirection; | 68 return fDirOrPos; |
| 65 } | 69 } |
| 66 const SkPoint3& pos() const { | 70 const SkPoint3& pos() const { |
| 67 SkASSERT(kPoint_LightType == fType); | 71 SkASSERT(kPoint_LightType == fType); |
| 68 return fDirection; | 72 return fDirOrPos; |
| 73 } | |
| 74 SkScalar intensity() const { | |
| 75 SkASSERT(kPoint_LightType == fType); | |
| 76 return fIntensity; | |
| 69 } | 77 } |
| 70 | 78 |
| 71 void setShadowMap(sk_sp<SkImage> shadowMap) { | 79 void setShadowMap(sk_sp<SkImage> shadowMap) { |
| 72 fShadowMap = std::move(shadowMap); | 80 fShadowMap = std::move(shadowMap); |
| 73 } | 81 } |
| 74 | 82 |
| 75 SkImage* getShadowMap() const { | 83 SkImage* getShadowMap() const { |
| 76 return fShadowMap.get(); | 84 return fShadowMap.get(); |
| 77 } | 85 } |
| 78 | 86 |
| 79 Light& operator= (const Light& b) { | 87 Light& operator= (const Light& b) { |
| 80 if (this == &b) { | 88 if (this == &b) { |
| 81 return *this; | 89 return *this; |
| 82 } | 90 } |
| 83 | 91 |
| 84 fColor = b.fColor; | 92 fColor = b.fColor; |
| 85 fType = b.fType; | 93 fType = b.fType; |
| 86 fDirection = b.fDirection; | 94 fDirOrPos = b.fDirOrPos; |
|
robertphillips
2016/08/18 17:12:59
copy fIntensity too ?
vjiaoblack
2016/08/18 18:05:33
Done.
| |
| 87 fShadowMap = b.fShadowMap; | 95 fShadowMap = b.fShadowMap; |
| 88 return *this; | 96 return *this; |
| 89 } | 97 } |
| 90 private: | 98 private: |
| 91 LightType fType; | 99 LightType fType; |
| 92 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. | 100 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
| 93 SkVector3 fDirection; // For directional lights, holds the direc tion towards the | 101 |
| 102 SkVector3 fDirOrPos; // For directional lights, holds the direc tion towards the | |
| 94 // light (+Z is out of the screen). | 103 // light (+Z is out of the screen). |
| 95 // If degenerate, it will be replaced with (0, 0, 1). | 104 // If degenerate, it will be replaced with (0, 0, 1). |
| 96 // For point lights, holds location of poi nt light | 105 // For point lights, holds location of poi nt light |
| 106 | |
|
robertphillips
2016/08/18 17:12:59
Now, why can't we just make the light's color dimm
vjiaoblack
2016/08/18 18:05:33
We can.
But we can't make the light's color brigh
| |
| 107 SkScalar fIntensity; // For point lights, dictates the light in tensity. | |
| 108 // Simply a multiplier to the final light output value. | |
| 97 sk_sp<SkImage> fShadowMap; | 109 sk_sp<SkImage> fShadowMap; |
| 98 | 110 |
| 99 Light(LightType type, const SkColor3f& color, const SkVector3& dir) { | 111 Light(LightType type, const SkColor3f& color, const SkVector3& dir) { |
| 100 fType = type; | 112 fType = type; |
| 101 fColor = color; | 113 fColor = color; |
| 102 fDirection = dir; | 114 fDirOrPos = dir; |
| 115 fIntensity = 0.0f; | |
| 103 } | 116 } |
| 104 }; | 117 }; |
| 105 | 118 |
| 106 class Builder { | 119 class Builder { |
| 107 public: | 120 public: |
| 108 Builder() : fLights(new SkLights) { } | 121 Builder() : fLights(new SkLights) { } |
| 109 | 122 |
| 110 void add(const Light& light) { | 123 void add(const Light& light) { |
| 111 if (fLights) { | 124 if (fLights) { |
| 112 fLights->fLights.push_back(light); | 125 fLights->fLights.push_back(light); |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 143 | 156 |
| 144 void flatten(SkWriteBuffer& buf) const; | 157 void flatten(SkWriteBuffer& buf) const; |
| 145 | 158 |
| 146 private: | 159 private: |
| 147 SkLights() {} | 160 SkLights() {} |
| 148 SkTArray<Light> fLights; | 161 SkTArray<Light> fLights; |
| 149 typedef SkRefCnt INHERITED; | 162 typedef SkRefCnt INHERITED; |
| 150 }; | 163 }; |
| 151 | 164 |
| 152 #endif | 165 #endif |
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