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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkPictureRecorder.h" | 9 #include "SkPictureRecorder.h" |
10 #include "SkShadowPaintFilterCanvas.h" | 10 #include "SkShadowPaintFilterCanvas.h" |
11 #include "SkShadowShader.h" | 11 #include "SkShadowShader.h" |
12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
13 | 13 |
14 #ifdef SK_EXPERIMENTAL_SHADOWING | 14 #ifdef SK_EXPERIMENTAL_SHADOWING |
15 | 15 |
16 class ShadowingView : public SampleView { | 16 class ShadowingView : public SampleView { |
17 public: | 17 public: |
18 ShadowingView() { | 18 ShadowingView() |
| 19 : fSceneChanged(true) |
| 20 , fLightsChanged(true) |
| 21 , fMoveLight(false) |
| 22 , fClearShadowMaps(false) |
| 23 , fSelectedRectID(-1) |
| 24 , fSelectedSliderID(-1) |
| 25 , fLightDepth(300.0f) { |
| 26 this->setBGColor(0xFFCCCCCC); |
19 | 27 |
20 this->setBGColor(0xFFCCCCCC); | 28 this->updateLights(200, 200); |
21 SkLights::Builder builder; | |
22 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f,
0.4f), | |
23 SkVector3::Make(0.2f, 0.05f
, 1.0f))); | |
24 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f,
0.2f), | |
25 SkVector3::Make(0.05f, 0.2f
, 1.0f))); | |
26 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4
f))); | |
27 fLights = builder.finish(); | |
28 | 29 |
29 fTestRects[0].fColor = 0xFFEE8888; | 30 fTestRects[0].fColor = 0xFFEE8888; |
30 fTestRects[0].fDepth = 80; | 31 fTestRects[0].fDepth = 80; |
31 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); | 32 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); |
32 | 33 |
33 fTestRects[1].fColor = 0xFF88EE88; | 34 fTestRects[1].fColor = 0xFF88EE88; |
34 fTestRects[1].fDepth = 160; | 35 fTestRects[1].fDepth = 160; |
35 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); | 36 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); |
36 | 37 |
37 fTestRects[2].fColor = 0xFF8888EE; | 38 fTestRects[2].fColor = 0xFF8888EE; |
38 fTestRects[2].fDepth = 240; | 39 fTestRects[2].fDepth = 240; |
39 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); | 40 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); |
40 | 41 |
41 fSliders[0].fGeometry = SkRect::MakeLTRB(20, 400, 30, 420); | 42 fSliders[0].fGeometry = SkRect::MakeLTRB(20, 400, 30, 420); |
42 fSliders[0].fOffset = 0.0f; | 43 fSliders[0].fOffset = 0.0f; |
43 fSliders[0].fScale = 0.1f; | 44 fSliders[0].fScale = 0.1f; |
44 | 45 |
45 fSliders[1].fGeometry = SkRect::MakeLTRB(100, 420, 110, 440); | 46 fSliders[1].fGeometry = SkRect::MakeLTRB(100, 420, 110, 440); |
46 fSliders[1].fOffset = 0.0f; | 47 fSliders[1].fOffset = 0.0f; |
47 fSliders[1].fScale = 10.0f; | 48 fSliders[1].fScale = 10.0f; |
48 | 49 |
49 fSliders[2].fGeometry = SkRect::MakeLTRB(0, 440, 10, 460); | 50 fSliders[2].fGeometry = SkRect::MakeLTRB(0, 440, 10, 460); |
50 fSliders[2].fOffset = 0.0f; | 51 fSliders[2].fOffset = 0.0f; |
51 fSliders[2].fScale = 0.0025f; | 52 fSliders[2].fScale = 0.0025f; |
52 | 53 |
53 fSceneChanged = true; | 54 fShadowParams.fShadowRadius = 4.0f; |
54 fLightsChanged = true; | |
55 | |
56 fSelectedRect = -1; | |
57 fSelectedSlider = -1; | |
58 fMoveLight = false; | |
59 | |
60 fClearShadowMaps = false; | |
61 | |
62 fShadowParams.fShadowRadius = 2.0f; | |
63 fShadowParams.fBiasingConstant = 0.3f; | 55 fShadowParams.fBiasingConstant = 0.3f; |
64 fShadowParams.fMinVariance = 1024; | 56 fShadowParams.fMinVariance = 1024; |
65 fShadowParams.fType = SkShadowParams::kVariance_ShadowType; | 57 fShadowParams.fType = SkShadowParams::kVariance_ShadowType; |
66 } | 58 } |
67 | 59 |
68 protected: | 60 protected: |
69 bool onQuery(SkEvent *evt) override { | 61 bool onQuery(SkEvent *evt) override { |
70 if (SampleCode::TitleQ(*evt)) { | 62 if (SampleCode::TitleQ(*evt)) { |
71 SampleCode::TitleR(evt, "shadowing"); | 63 SampleCode::TitleR(evt, "shadowing"); |
72 return true; | 64 return true; |
73 } | 65 } |
74 | 66 |
75 SkUnichar uni; | 67 SkUnichar uni; |
76 if (SampleCode::CharQ(*evt, &uni)) { | 68 if (SampleCode::CharQ(*evt, &uni)) { |
77 switch (uni) { | 69 switch (uni) { |
78 case 'L': | 70 case 'L': |
79 fMoveLight = !fMoveLight; | 71 fMoveLight = !fMoveLight; |
80 break; | 72 break; |
81 case 'd': | 73 case 'd': |
82 // Raster generated shadow maps have their origin in the UL
corner | 74 // Raster generated shadow maps have their origin in the UL
corner |
83 // GPU shadow maps can have an arbitrary origin. | 75 // GPU shadow maps can have an arbitrary origin. |
84 // We override the 'd' keypress so that when the device is c
ycled, | 76 // We override the 'd' keypress so that when the device is c
ycled, |
85 // the shadow maps will be re-generated according to the new
backend. | 77 // the shadow maps will be re-generated according to the new
backend. |
86 fClearShadowMaps = true; | 78 fClearShadowMaps = true; |
87 break; | 79 break; |
| 80 case 'q': |
| 81 fLightDepth += 5.0f; |
| 82 fMoveLight = true; |
88 case 'B': | 83 case 'B': |
89 if (SkShadowParams::kVariance_ShadowType == fShadowParams.fT
ype) { | 84 if (SkShadowParams::kVariance_ShadowType == fShadowParams.fT
ype) { |
90 fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType
; | 85 fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType
; |
91 } else if (SkShadowParams::kNoBlur_ShadowType == | 86 } else if (SkShadowParams::kNoBlur_ShadowType == |
92 fShadowParams.fType) { | 87 fShadowParams.fType) { |
93 fShadowParams.fType = SkShadowParams::kVariance_ShadowTy
pe; | 88 fShadowParams.fType = SkShadowParams::kVariance_ShadowTy
pe; |
94 } | 89 } |
95 fLightsChanged = true; | 90 fLightsChanged = true; |
96 break; | 91 break; |
| 92 case 'w': |
| 93 fLightDepth -= 5.0f; |
| 94 fMoveLight = true; |
| 95 break; |
97 default: | 96 default: |
98 break; | 97 break; |
99 } | 98 } |
100 } | 99 } |
101 return this->INHERITED::onQuery(evt); | 100 return this->INHERITED::onQuery(evt); |
102 } | 101 } |
103 | 102 |
104 sk_sp<SkPicture> makeTestPicture(int width, int height) { | 103 sk_sp<SkPicture> makeTestPicture(int width, int height) { |
105 SkPictureRecorder recorder; | 104 SkPictureRecorder recorder; |
106 | 105 |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
153 SkPaint paint; | 152 SkPaint paint; |
154 paint.setColor(SK_ColorBLACK); | 153 paint.setColor(SK_ColorBLACK); |
155 canvas->drawRect(fSliders[i].fGeometry, paint); | 154 canvas->drawRect(fSliders[i].fGeometry, paint); |
156 } | 155 } |
157 } | 156 } |
158 | 157 |
159 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { | 158 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { |
160 return new SkView::Click(this); | 159 return new SkView::Click(this); |
161 } | 160 } |
162 | 161 |
| 162 void updateLights(int x, int y) { |
| 163 SkLights::Builder builder; |
| 164 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.2f, 0.4f, 0.6f)
, |
| 165 SkVector3::Make(x - 50, |
| 166 350 - y, |
| 167 fLightDepth), |
| 168 1024)); |
| 169 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.6f, 0.4f, 0.2f)
, |
| 170 SkVector3::Make(x + 50, |
| 171 450 - y, |
| 172 fLightDepth), |
| 173 1024)); |
| 174 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.2f,
0.2f), |
| 175 SkVector3::Make(0.2f, 0.2f,
1.0f))); |
| 176 fLights = builder.finish(); |
| 177 } |
| 178 |
163 void updateFromSelectedSlider() { | 179 void updateFromSelectedSlider() { |
164 SkScalar newValue = fSliders[fSelectedSlider].fGeometry.fLeft * | 180 SkScalar newValue = fSliders[fSelectedSliderID].fGeometry.fLeft * |
165 fSliders[fSelectedSlider].fScale + | 181 fSliders[fSelectedSliderID].fScale + |
166 fSliders[fSelectedSlider].fOffset; | 182 fSliders[fSelectedSliderID].fOffset; |
167 | 183 |
168 switch (fSelectedSlider) { | 184 switch (fSelectedSliderID) { |
169 case 0: | 185 case 0: |
170 fShadowParams.fShadowRadius = newValue; | 186 fShadowParams.fShadowRadius = newValue; |
171 break; | 187 break; |
172 case 1: | 188 case 1: |
173 fShadowParams.fMinVariance = newValue; | 189 fShadowParams.fMinVariance = newValue; |
174 break; | 190 break; |
175 case 2: | 191 case 2: |
176 fShadowParams.fBiasingConstant = newValue; | 192 fShadowParams.fBiasingConstant = newValue; |
177 break; | 193 break; |
178 default: | 194 default: |
179 break; | 195 break; |
180 } | 196 } |
181 } | 197 } |
182 | 198 |
183 bool onClick(Click *click) override { | 199 bool onClick(Click *click) override { |
184 SkScalar x = click->fCurr.fX; | 200 SkScalar x = click->fCurr.fX; |
185 SkScalar y = click->fCurr.fY; | 201 SkScalar y = click->fCurr.fY; |
186 | 202 |
187 SkScalar dx = x - click->fPrev.fX; | 203 SkScalar dx = x - click->fPrev.fX; |
188 SkScalar dy = y - click->fPrev.fY; | 204 SkScalar dy = y - click->fPrev.fY; |
189 | 205 |
190 if (fMoveLight) { | 206 if (fMoveLight) { |
191 if (dx != 0 || dy != 0) { | 207 if (dx != 0 || dy != 0) { |
192 float recipX = 1.0f / kWidth; | 208 this->updateLights(x, y); |
193 float recipY = 1.0f / kHeight; | |
194 | |
195 SkLights::Builder builder; | |
196 builder.add(SkLights::Light::MakeDirectional( | |
197 SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
198 SkVector3::Make(0.2f + (200.0f - x) * recipX, | |
199 0.05f + (200.0f - y) * recipY, | |
200 1.0f))); | |
201 builder.add(SkLights::Light::MakeDirectional( | |
202 SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
203 SkVector3::Make(0.05f + (200.0f - x) * recipX, | |
204 0.2f + (200.0f - y) * recipY, | |
205 1.0f))); | |
206 builder.add(SkLights::Light::MakeAmbient( | |
207 SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
208 fLights = builder.finish(); | |
209 | |
210 fLightsChanged = true; | 209 fLightsChanged = true; |
211 this->inval(nullptr); | 210 this->inval(nullptr); |
212 } | 211 } |
213 return true; | 212 return true; |
214 } | 213 } |
215 | 214 |
216 if (click->fState == Click::State::kUp_State) { | 215 if (click->fState == Click::State::kUp_State) { |
217 fSelectedRect = -1; | 216 fSelectedRectID = -1; |
218 fSelectedSlider = -1; | 217 fSelectedSliderID = -1; |
219 return true; | 218 return true; |
220 } | 219 } |
221 | 220 |
222 if (fSelectedRect > -1) { | 221 if (fSelectedRectID > -1) { |
223 fTestRects[fSelectedRect].fGeometry.offset(dx, dy); | 222 fTestRects[fSelectedRectID].fGeometry.offset(dx, dy); |
224 | 223 |
225 fSceneChanged = true; | 224 fSceneChanged = true; |
226 this->inval(nullptr); | 225 this->inval(nullptr); |
227 return true; | 226 return true; |
228 } | 227 } |
229 | 228 |
230 if (fSelectedSlider > -1) { | 229 if (fSelectedSliderID > -1) { |
231 fSliders[fSelectedSlider].fGeometry.offset(dx, 0); | 230 fSliders[fSelectedSliderID].fGeometry.offset(dx, 0); |
232 | 231 |
233 this->updateFromSelectedSlider(); | 232 this->updateFromSelectedSlider(); |
234 | 233 |
235 fLightsChanged = true; | 234 fLightsChanged = true; |
236 this->inval(nullptr); | 235 this->inval(nullptr); |
237 return true; | 236 return true; |
238 } | 237 } |
239 | 238 |
240 // assume last elements are highest | 239 // assume last elements are highest |
241 for (int i = kNumTestRects - 1; i >= 0; i--) { | 240 for (int i = kNumTestRects - 1; i >= 0; i--) { |
242 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1)))
{ | 241 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1)))
{ |
243 fSelectedRect = i; | 242 fSelectedRectID = i; |
244 fTestRects[i].fGeometry.offset(dx, dy); | 243 fTestRects[i].fGeometry.offset(dx, dy); |
245 | 244 |
246 fSceneChanged = true; | 245 fSceneChanged = true; |
247 this->inval(nullptr); | 246 this->inval(nullptr); |
248 break; | 247 break; |
249 } | 248 } |
250 } | 249 } |
251 | 250 |
252 for (int i = 0; i <= kNumSliders; i++) { | 251 for (int i = 0; i <= kNumSliders; i++) { |
253 if (fSliders[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { | 252 if (fSliders[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { |
254 fSelectedSlider = i; | 253 fSelectedSliderID = i; |
255 fSliders[i].fGeometry.offset(dx, 0); | 254 fSliders[i].fGeometry.offset(dx, 0); |
256 | 255 |
257 this->updateFromSelectedSlider(); | 256 this->updateFromSelectedSlider(); |
258 | 257 |
259 fLightsChanged = true; | 258 fLightsChanged = true; |
260 | 259 |
261 this->inval(nullptr); | 260 this->inval(nullptr); |
262 break; | 261 break; |
263 } | 262 } |
264 } | 263 } |
265 | 264 |
266 return true; | 265 return true; |
267 } | 266 } |
268 | 267 |
269 private: | 268 private: |
270 static constexpr int kNumTestRects = 3; | 269 static constexpr int kNumTestRects = 3; |
271 static constexpr int kNumSliders = 3; | 270 static constexpr int kNumSliders = 3; |
272 | 271 |
273 static const int kWidth = 400; | 272 static const int kWidth = 400; |
274 static const int kHeight = 400; | 273 static const int kHeight = 400; |
275 | 274 |
| 275 bool fSceneChanged; |
| 276 bool fLightsChanged; |
| 277 bool fMoveLight; |
| 278 bool fClearShadowMaps; |
| 279 |
276 struct { | 280 struct { |
277 SkRect fGeometry; | 281 SkRect fGeometry; |
278 int fDepth; | 282 int fDepth; |
279 SkColor fColor; | 283 SkColor fColor; |
280 } fTestRects[kNumTestRects]; | 284 } fTestRects[kNumTestRects]; |
281 int fSelectedRect; | 285 int fSelectedRectID; |
282 | 286 |
283 struct { | 287 struct { |
284 SkRect fGeometry; | 288 SkRect fGeometry; |
285 SkScalar fOffset; | 289 SkScalar fOffset; |
286 SkScalar fScale; | 290 SkScalar fScale; |
287 } fSliders[kNumSliders]; | 291 } fSliders[kNumSliders]; |
288 int fSelectedSlider; | 292 int fSelectedSliderID; |
289 | 293 |
290 bool fClearShadowMaps; | 294 SkScalar fLightDepth; |
291 bool fMoveLight; | |
292 bool fSceneChanged; | |
293 bool fLightsChanged; | |
294 | 295 |
295 sk_sp<SkPicture> fPicture; | 296 sk_sp<SkPicture> fPicture; |
296 SkShadowParams fShadowParams; | 297 SkShadowParams fShadowParams; |
297 sk_sp<SkLights> fLights; | 298 sk_sp<SkLights> fLights; |
298 | 299 |
299 typedef SampleView INHERITED; | 300 typedef SampleView INHERITED; |
300 }; | 301 }; |
301 | 302 |
302 ////////////////////////////////////////////////////////////////////////////// | 303 ////////////////////////////////////////////////////////////////////////////// |
303 static SkView* MyFactory() { return new ShadowingView; } | 304 static SkView* MyFactory() { return new ShadowingView; } |
304 static SkViewRegister reg(MyFactory); | 305 static SkViewRegister reg(MyFactory); |
305 | 306 |
306 #endif | 307 #endif |
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