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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 public: | 23 public: |
| 24 enum LightType { | 24 enum LightType { |
| 25 kAmbient_LightType, // only 'fColor' is used | 25 kAmbient_LightType, // only 'fColor' is used |
| 26 kDirectional_LightType, | 26 kDirectional_LightType, |
| 27 kPoint_LightType | 27 kPoint_LightType |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 Light(const Light& other) | 30 Light(const Light& other) |
| 31 : fType(other.fType) | 31 : fType(other.fType) |
| 32 , fColor(other.fColor) | 32 , fColor(other.fColor) |
| 33 , fDirection(other.fDirection) | 33 , fDirOrPos(other.fDirOrPos) |
| 34 , fIntensity(other.fIntensity) |
| 34 , fShadowMap(other.fShadowMap) { | 35 , fShadowMap(other.fShadowMap) { |
| 35 } | 36 } |
| 36 | 37 |
| 37 Light(Light&& other) | 38 Light(Light&& other) |
| 38 : fType(other.fType) | 39 : fType(other.fType) |
| 39 , fColor(other.fColor) | 40 , fColor(other.fColor) |
| 40 , fDirection(other.fDirection) | 41 , fDirOrPos(other.fDirOrPos) |
| 42 , fIntensity(other.fIntensity) |
| 41 , fShadowMap(std::move(other.fShadowMap)) { | 43 , fShadowMap(std::move(other.fShadowMap)) { |
| 42 } | 44 } |
| 43 | 45 |
| 44 static Light MakeAmbient(const SkColor3f& color) { | 46 static Light MakeAmbient(const SkColor3f& color) { |
| 45 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f,
1.0f)); | 47 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f,
1.0f)); |
| 46 } | 48 } |
| 47 | 49 |
| 48 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di
r) { | 50 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di
r) { |
| 49 Light light(kDirectional_LightType, color, dir); | 51 Light light(kDirectional_LightType, color, dir); |
| 50 if (!light.fDirection.normalize()) { | 52 if (!light.fDirOrPos.normalize()) { |
| 51 light.fDirection.set(0.0f, 0.0f, 1.0f); | 53 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); |
| 52 } | 54 } |
| 53 return light; | 55 return light; |
| 54 } | 56 } |
| 55 | 57 |
| 56 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) { | 58 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkSc
alar intensity) { |
| 57 return Light(kPoint_LightType, color, pos); | 59 return Light(kPoint_LightType, color, pos, intensity); |
| 58 } | 60 } |
| 59 | 61 |
| 60 LightType type() const { return fType; } | 62 LightType type() const { return fType; } |
| 61 const SkColor3f& color() const { return fColor; } | 63 const SkColor3f& color() const { return fColor; } |
| 62 const SkVector3& dir() const { | 64 const SkVector3& dir() const { |
| 63 SkASSERT(kDirectional_LightType == fType); | 65 SkASSERT(kDirectional_LightType == fType); |
| 64 return fDirection; | 66 return fDirOrPos; |
| 65 } | 67 } |
| 66 const SkPoint3& pos() const { | 68 const SkPoint3& pos() const { |
| 67 SkASSERT(kPoint_LightType == fType); | 69 SkASSERT(kPoint_LightType == fType); |
| 68 return fDirection; | 70 return fDirOrPos; |
| 71 } |
| 72 SkScalar intensity() const { |
| 73 SkASSERT(kPoint_LightType == fType); |
| 74 return fIntensity; |
| 69 } | 75 } |
| 70 | 76 |
| 71 void setShadowMap(sk_sp<SkImage> shadowMap) { | 77 void setShadowMap(sk_sp<SkImage> shadowMap) { |
| 72 fShadowMap = std::move(shadowMap); | 78 fShadowMap = std::move(shadowMap); |
| 73 } | 79 } |
| 74 | 80 |
| 75 SkImage* getShadowMap() const { | 81 SkImage* getShadowMap() const { |
| 76 return fShadowMap.get(); | 82 return fShadowMap.get(); |
| 77 } | 83 } |
| 78 | 84 |
| 79 Light& operator= (const Light& b) { | 85 Light& operator= (const Light& b) { |
| 80 if (this == &b) { | 86 if (this == &b) { |
| 81 return *this; | 87 return *this; |
| 82 } | 88 } |
| 83 | 89 |
| 84 fColor = b.fColor; | 90 fColor = b.fColor; |
| 85 fType = b.fType; | 91 fType = b.fType; |
| 86 fDirection = b.fDirection; | 92 fDirOrPos = b.fDirOrPos; |
| 93 fIntensity = b.fIntensity; |
| 87 fShadowMap = b.fShadowMap; | 94 fShadowMap = b.fShadowMap; |
| 88 return *this; | 95 return *this; |
| 89 } | 96 } |
| 90 | 97 |
| 91 bool operator== (const Light& b) { | 98 bool operator== (const Light& b) { |
| 92 if (this == &b) { | 99 if (this == &b) { |
| 93 return true; | 100 return true; |
| 94 } | 101 } |
| 95 | 102 |
| 96 return (fColor == b.fColor) && | 103 return (fColor == b.fColor) && |
| 97 (fType == b.fType) && | 104 (fType == b.fType) && |
| 98 (fDirection == b.fDirection) && | 105 (fDirOrPos == b.fDirOrPos) && |
| 99 (fShadowMap == b.fShadowMap); | 106 (fShadowMap == b.fShadowMap) && |
| 107 (fIntensity == b.fIntensity); |
| 100 } | 108 } |
| 101 | 109 |
| 102 bool operator!= (const Light& b) { return !(this->operator==(b)); } | 110 bool operator!= (const Light& b) { return !(this->operator==(b)); } |
| 103 | 111 |
| 104 private: | 112 private: |
| 105 LightType fType; | 113 LightType fType; |
| 106 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. | 114 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. |
| 107 SkVector3 fDirection; // For directional lights, holds the direc
tion towards the | 115 |
| 116 SkVector3 fDirOrPos; // For directional lights, holds the direc
tion towards the |
| 108 // light (+Z is out of the screen). | 117 // light (+Z is out of the screen). |
| 109 // If degenerate, it will be replaced with
(0, 0, 1). | 118 // If degenerate, it will be replaced with
(0, 0, 1). |
| 110 // For point lights, holds location of poi
nt light | 119 // For point lights, holds location of poi
nt light |
| 120 |
| 121 SkScalar fIntensity; // For point lights, dictates the light in
tensity. |
| 122 // Simply a multiplier to the final light
output value. |
| 111 sk_sp<SkImage> fShadowMap; | 123 sk_sp<SkImage> fShadowMap; |
| 112 | 124 |
| 113 Light(LightType type, const SkColor3f& color, const SkVector3& dir) { | 125 Light(LightType type, const SkColor3f& color, |
| 126 const SkVector3& dir, SkScalar intensity = 0.0f) { |
| 114 fType = type; | 127 fType = type; |
| 115 fColor = color; | 128 fColor = color; |
| 116 fDirection = dir; | 129 fDirOrPos = dir; |
| 130 fIntensity = intensity; |
| 117 } | 131 } |
| 118 }; | 132 }; |
| 119 | 133 |
| 120 class Builder { | 134 class Builder { |
| 121 public: | 135 public: |
| 122 Builder() : fLights(new SkLights) { } | 136 Builder() : fLights(new SkLights) { } |
| 123 | 137 |
| 124 void add(const Light& light) { | 138 void add(const Light& light) { |
| 125 if (fLights) { | 139 if (fLights) { |
| 126 fLights->fLights.push_back(light); | 140 fLights->fLights.push_back(light); |
| (...skipping 30 matching lines...) Expand all Loading... |
| 157 | 171 |
| 158 void flatten(SkWriteBuffer& buf) const; | 172 void flatten(SkWriteBuffer& buf) const; |
| 159 | 173 |
| 160 private: | 174 private: |
| 161 SkLights() {} | 175 SkLights() {} |
| 162 SkTArray<Light> fLights; | 176 SkTArray<Light> fLights; |
| 163 typedef SkRefCnt INHERITED; | 177 typedef SkRefCnt INHERITED; |
| 164 }; | 178 }; |
| 165 | 179 |
| 166 #endif | 180 #endif |
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