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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkPictureRecorder.h" | 9 #include "SkPictureRecorder.h" |
10 #include "SkShadowPaintFilterCanvas.h" | 10 #include "SkShadowPaintFilterCanvas.h" |
11 #include "SkShadowShader.h" | 11 #include "SkShadowShader.h" |
12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
13 | 13 |
14 #ifdef SK_EXPERIMENTAL_SHADOWING | 14 #ifdef SK_EXPERIMENTAL_SHADOWING |
15 | 15 |
16 class ShadowingView : public SampleView { | 16 class ShadowingView : public SampleView { |
17 public: | 17 public: |
18 ShadowingView() { | 18 ShadowingView() |
19 : fSceneChanged(true) | |
20 , fLightsChanged(true) | |
21 , fMoveLight(false) | |
22 , fClearShadowMaps(false) | |
23 , fSelectedRectID(-1) | |
24 , fLightDepth(300.0f) { | |
25 this->setBGColor(0xFFCCCCCC); | |
19 | 26 |
20 this->setBGColor(0xFFCCCCCC); | 27 this->updateLights(200, 200); |
21 SkLights::Builder builder; | |
22 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
23 SkVector3::Make(0.2f, 0.05f , 1.0f))); | |
24 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
25 SkVector3::Make(0.05f, 0.2f , 1.0f))); | |
26 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4 f))); | |
27 fLights = builder.finish(); | |
28 | 28 |
29 fTestRects[0].fColor = 0xFFEE8888; | 29 fTestRects[0].fColor = 0xFFEE8888; |
30 fTestRects[0].fDepth = 80; | 30 fTestRects[0].fDepth = 80; |
31 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); | 31 fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300); |
32 | 32 |
33 fTestRects[1].fColor = 0xFF88EE88; | 33 fTestRects[1].fColor = 0xFF88EE88; |
34 fTestRects[1].fDepth = 160; | 34 fTestRects[1].fDepth = 160; |
35 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); | 35 fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350); |
36 | 36 |
37 fTestRects[2].fColor = 0xFF8888EE; | 37 fTestRects[2].fColor = 0xFF8888EE; |
38 fTestRects[2].fDepth = 240; | 38 fTestRects[2].fDepth = 240; |
39 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); | 39 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); |
40 | 40 |
41 fSliders[0].fGeometry = SkRect::MakeLTRB(20, 400, 30, 420); | 41 fSliders[0].fGeometry = SkRect::MakeLTRB(20, 400, 30, 420); |
42 fSliders[0].fOffset = 0.0f; | 42 fSliders[0].fOffset = 0.0f; |
43 fSliders[0].fScale = 0.1f; | 43 fSliders[0].fScale = 0.1f; |
44 | 44 |
45 fSliders[1].fGeometry = SkRect::MakeLTRB(100, 420, 110, 440); | 45 fSliders[1].fGeometry = SkRect::MakeLTRB(100, 420, 110, 440); |
46 fSliders[1].fOffset = 0.0f; | 46 fSliders[1].fOffset = 0.0f; |
47 fSliders[1].fScale = 10.0f; | 47 fSliders[1].fScale = 10.0f; |
48 | 48 |
49 fSliders[2].fGeometry = SkRect::MakeLTRB(0, 440, 10, 460); | 49 fSliders[2].fGeometry = SkRect::MakeLTRB(0, 440, 10, 460); |
50 fSliders[2].fOffset = 0.0f; | 50 fSliders[2].fOffset = 0.0f; |
51 fSliders[2].fScale = 0.0025f; | 51 fSliders[2].fScale = 0.0025f; |
52 | 52 |
robertphillips
2016/08/25 17:41:43
These are now set in ctor list
vjiaoblack
2016/08/26 12:37:22
Done.
| |
53 fSceneChanged = true; | 53 fSceneChanged = true; |
54 fLightsChanged = true; | 54 fLightsChanged = true; |
55 | 55 |
robertphillips
2016/08/25 17:41:43
this too
vjiaoblack
2016/08/26 12:37:22
Done.
| |
56 fSelectedRect = -1; | 56 fSelectedRectID = -1; |
57 fSelectedSlider = -1; | 57 fSelectedSlider = -1; |
robertphillips
2016/08/25 17:41:43
this too
vjiaoblack
2016/08/26 12:37:22
Done.
| |
58 fMoveLight = false; | 58 fMoveLight = false; |
59 | 59 |
robertphillips
2016/08/25 17:41:43
these too
vjiaoblack
2016/08/26 12:37:22
Done.
| |
60 fLightDepth = 300.0f; | |
60 fClearShadowMaps = false; | 61 fClearShadowMaps = false; |
61 | 62 |
62 fShadowParams.fShadowRadius = 2.0f; | 63 fShadowParams.fShadowRadius = 4.0f; |
63 fShadowParams.fBiasingConstant = 0.3f; | 64 fShadowParams.fBiasingConstant = 0.3f; |
64 fShadowParams.fMinVariance = 1024; | 65 fShadowParams.fMinVariance = 1024; |
65 fShadowParams.fType = SkShadowParams::kVariance_ShadowType; | 66 fShadowParams.fType = SkShadowParams::kVariance_ShadowType; |
66 } | 67 } |
67 | 68 |
68 protected: | 69 protected: |
69 bool onQuery(SkEvent *evt) override { | 70 bool onQuery(SkEvent *evt) override { |
70 if (SampleCode::TitleQ(*evt)) { | 71 if (SampleCode::TitleQ(*evt)) { |
71 SampleCode::TitleR(evt, "shadowing"); | 72 SampleCode::TitleR(evt, "shadowing"); |
72 return true; | 73 return true; |
73 } | 74 } |
74 | 75 |
75 SkUnichar uni; | 76 SkUnichar uni; |
76 if (SampleCode::CharQ(*evt, &uni)) { | 77 if (SampleCode::CharQ(*evt, &uni)) { |
77 switch (uni) { | 78 switch (uni) { |
78 case 'L': | 79 case 'L': |
79 fMoveLight = !fMoveLight; | 80 fMoveLight = !fMoveLight; |
80 break; | 81 break; |
81 case 'd': | 82 case 'd': |
82 // Raster generated shadow maps have their origin in the UL corner | 83 // Raster generated shadow maps have their origin in the UL corner |
83 // GPU shadow maps can have an arbitrary origin. | 84 // GPU shadow maps can have an arbitrary origin. |
84 // We override the 'd' keypress so that when the device is c ycled, | 85 // We override the 'd' keypress so that when the device is c ycled, |
85 // the shadow maps will be re-generated according to the new backend. | 86 // the shadow maps will be re-generated according to the new backend. |
86 fClearShadowMaps = true; | 87 fClearShadowMaps = true; |
87 break; | 88 break; |
89 case 'q': | |
90 fLightDepth += 5.0f; | |
91 fMoveLight = true; | |
88 case 'B': | 92 case 'B': |
89 if (SkShadowParams::kVariance_ShadowType == fShadowParams.fT ype) { | 93 if (SkShadowParams::kVariance_ShadowType == fShadowParams.fT ype) { |
90 fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType ; | 94 fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType ; |
91 } else if (SkShadowParams::kNoBlur_ShadowType == | 95 } else if (SkShadowParams::kNoBlur_ShadowType == |
92 fShadowParams.fType) { | 96 fShadowParams.fType) { |
93 fShadowParams.fType = SkShadowParams::kVariance_ShadowTy pe; | 97 fShadowParams.fType = SkShadowParams::kVariance_ShadowTy pe; |
94 } | 98 } |
95 fLightsChanged = true; | 99 fLightsChanged = true; |
96 break; | 100 break; |
101 case 'w': | |
102 fLightDepth -= 5.0f; | |
103 fMoveLight = true; | |
104 break; | |
97 default: | 105 default: |
98 break; | 106 break; |
99 } | 107 } |
100 } | 108 } |
101 return this->INHERITED::onQuery(evt); | 109 return this->INHERITED::onQuery(evt); |
102 } | 110 } |
103 | 111 |
104 sk_sp<SkPicture> makeTestPicture(int width, int height) { | 112 sk_sp<SkPicture> makeTestPicture(int width, int height) { |
105 SkPictureRecorder recorder; | 113 SkPictureRecorder recorder; |
106 | 114 |
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
146 fClearShadowMaps = false; | 154 fClearShadowMaps = false; |
147 } | 155 } |
148 | 156 |
149 canvas->setLights(fLights); | 157 canvas->setLights(fLights); |
150 canvas->drawShadowedPicture(fPicture, nullptr, nullptr, fShadowParams); | 158 canvas->drawShadowedPicture(fPicture, nullptr, nullptr, fShadowParams); |
151 | 159 |
152 for (int i = 0; i < kNumSliders; i++) { | 160 for (int i = 0; i < kNumSliders; i++) { |
153 SkPaint paint; | 161 SkPaint paint; |
154 paint.setColor(SK_ColorBLACK); | 162 paint.setColor(SK_ColorBLACK); |
155 canvas->drawRect(fSliders[i].fGeometry, paint); | 163 canvas->drawRect(fSliders[i].fGeometry, paint); |
156 } | 164 } |
robertphillips
2016/08/25 17:41:43
?? we're doing this above
vjiaoblack
2016/08/26 12:37:22
Done.
vjiaoblack
2016/08/26 12:37:22
Done.
| |
165 canvas->setLights(fLights); | |
166 canvas->drawShadowedPicture(fPicture, nullptr, nullptr, fShadowParams); | |
157 } | 167 } |
158 | 168 |
159 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | 169 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { |
160 return new SkView::Click(this); | 170 return new SkView::Click(this); |
161 } | 171 } |
162 | 172 |
173 void updateLights(int x, int y) { | |
174 SkLights::Builder builder; | |
175 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.2f, 0.4f, 0.6f) , | |
176 SkVector3::Make(x - 50, | |
177 350 - y, | |
178 fLightDepth), | |
179 1024)); | |
180 | |
181 builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.6f, 0.4f, 0.2f) , | |
182 SkVector3::Make(x + 50, | |
183 450 - y, | |
184 fLightDepth), | |
185 1024)); | |
186 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.2f, 0.2f), | |
187 SkVector3::Make(0.2f, 0.2f, 1.0f))); | |
188 fLights = builder.finish(); | |
189 } | |
190 | |
163 void updateFromSelectedSlider() { | 191 void updateFromSelectedSlider() { |
164 SkScalar newValue = fSliders[fSelectedSlider].fGeometry.fLeft * | 192 SkScalar newValue = fSliders[fSelectedSlider].fGeometry.fLeft * |
165 fSliders[fSelectedSlider].fScale + | 193 fSliders[fSelectedSlider].fScale + |
166 fSliders[fSelectedSlider].fOffset; | 194 fSliders[fSelectedSlider].fOffset; |
167 | 195 |
168 switch (fSelectedSlider) { | 196 switch (fSelectedSlider) { |
169 case 0: | 197 case 0: |
170 fShadowParams.fShadowRadius = newValue; | 198 fShadowParams.fShadowRadius = newValue; |
171 break; | 199 break; |
172 case 1: | 200 case 1: |
173 fShadowParams.fMinVariance = newValue; | 201 fShadowParams.fMinVariance = newValue; |
174 break; | 202 break; |
175 case 2: | 203 case 2: |
176 fShadowParams.fBiasingConstant = newValue; | 204 fShadowParams.fBiasingConstant = newValue; |
177 break; | 205 break; |
178 default: | 206 default: |
179 break; | 207 break; |
180 } | 208 } |
181 } | 209 } |
182 | 210 |
183 bool onClick(Click *click) override { | 211 bool onClick(Click *click) override { |
184 SkScalar x = click->fCurr.fX; | 212 SkScalar x = click->fCurr.fX; |
185 SkScalar y = click->fCurr.fY; | 213 SkScalar y = click->fCurr.fY; |
186 | 214 |
187 SkScalar dx = x - click->fPrev.fX; | 215 SkScalar dx = x - click->fPrev.fX; |
188 SkScalar dy = y - click->fPrev.fY; | 216 SkScalar dy = y - click->fPrev.fY; |
189 | 217 |
190 if (fMoveLight) { | 218 if (fMoveLight) { |
191 if (dx != 0 || dy != 0) { | 219 if (dx != 0 || dy != 0) { |
192 float recipX = 1.0f / kWidth; | 220 this->updateLights(x, y); |
193 float recipY = 1.0f / kHeight; | |
194 | |
195 SkLights::Builder builder; | |
196 builder.add(SkLights::Light::MakeDirectional( | |
197 SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
198 SkVector3::Make(0.2f + (200.0f - x) * recipX, | |
199 0.05f + (200.0f - y) * recipY, | |
200 1.0f))); | |
201 builder.add(SkLights::Light::MakeDirectional( | |
202 SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
203 SkVector3::Make(0.05f + (200.0f - x) * recipX, | |
204 0.2f + (200.0f - y) * recipY, | |
205 1.0f))); | |
206 builder.add(SkLights::Light::MakeAmbient( | |
207 SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
208 fLights = builder.finish(); | |
209 | |
210 fLightsChanged = true; | 221 fLightsChanged = true; |
211 this->inval(nullptr); | 222 this->inval(nullptr); |
212 } | 223 } |
213 return true; | 224 return true; |
214 } | 225 } |
215 | 226 |
216 if (click->fState == Click::State::kUp_State) { | 227 if (click->fState == Click::State::kUp_State) { |
217 fSelectedRect = -1; | 228 fSelectedRectID = -1; |
218 fSelectedSlider = -1; | 229 fSelectedSlider = -1; |
219 return true; | 230 return true; |
220 } | 231 } |
221 | 232 |
222 if (fSelectedRect > -1) { | 233 if (fSelectedRectID > -1) { |
223 fTestRects[fSelectedRect].fGeometry.offset(dx, dy); | 234 fTestRects[fSelectedRectID].fGeometry.offset(dx, dy); |
224 | 235 |
225 fSceneChanged = true; | 236 fSceneChanged = true; |
226 this->inval(nullptr); | 237 this->inval(nullptr); |
227 return true; | 238 return true; |
228 } | 239 } |
229 | 240 |
230 if (fSelectedSlider > -1) { | 241 if (fSelectedSlider > -1) { |
231 fSliders[fSelectedSlider].fGeometry.offset(dx, 0); | 242 fSliders[fSelectedSlider].fGeometry.offset(dx, 0); |
232 | 243 |
233 this->updateFromSelectedSlider(); | 244 this->updateFromSelectedSlider(); |
234 | 245 |
235 fLightsChanged = true; | 246 fLightsChanged = true; |
236 this->inval(nullptr); | 247 this->inval(nullptr); |
237 return true; | 248 return true; |
238 } | 249 } |
239 | 250 |
240 // assume last elements are highest | 251 // assume last elements are highest |
241 for (int i = kNumTestRects - 1; i >= 0; i--) { | 252 for (int i = kNumTestRects - 1; i >= 0; i--) { |
242 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { | 253 if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { |
243 fSelectedRect = i; | 254 fSelectedRectID = i; |
244 fTestRects[i].fGeometry.offset(dx, dy); | 255 fTestRects[i].fGeometry.offset(dx, dy); |
245 | 256 |
246 fSceneChanged = true; | 257 fSceneChanged = true; |
247 this->inval(nullptr); | 258 this->inval(nullptr); |
248 break; | 259 break; |
249 } | 260 } |
250 } | 261 } |
251 | 262 |
252 for (int i = 0; i <= kNumSliders; i++) { | 263 for (int i = 0; i <= kNumSliders; i++) { |
253 if (fSliders[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { | 264 if (fSliders[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) { |
(...skipping 12 matching lines...) Expand all Loading... | |
266 return true; | 277 return true; |
267 } | 278 } |
268 | 279 |
269 private: | 280 private: |
270 static constexpr int kNumTestRects = 3; | 281 static constexpr int kNumTestRects = 3; |
271 static constexpr int kNumSliders = 3; | 282 static constexpr int kNumSliders = 3; |
272 | 283 |
273 static const int kWidth = 400; | 284 static const int kWidth = 400; |
274 static const int kHeight = 400; | 285 static const int kHeight = 400; |
275 | 286 |
287 bool fSceneChanged; | |
288 bool fLightsChanged; | |
289 bool fMoveLight; | |
290 bool fClearShadowMaps; | |
291 | |
276 struct { | 292 struct { |
277 SkRect fGeometry; | 293 SkRect fGeometry; |
278 int fDepth; | 294 int fDepth; |
279 SkColor fColor; | 295 SkColor fColor; |
280 } fTestRects[kNumTestRects]; | 296 } fTestRects[kNumTestRects]; |
281 int fSelectedRect; | 297 int fSelectedRectID; |
282 | 298 |
283 struct { | 299 struct { |
284 SkRect fGeometry; | 300 SkRect fGeometry; |
285 SkScalar fOffset; | 301 SkScalar fOffset; |
286 SkScalar fScale; | 302 SkScalar fScale; |
287 } fSliders[kNumSliders]; | 303 } fSliders[kNumSliders]; |
288 int fSelectedSlider; | 304 int fSelectedSlider; |
289 | 305 |
290 bool fClearShadowMaps; | 306 SkScalar fLightDepth; |
291 bool fMoveLight; | |
292 bool fSceneChanged; | |
293 bool fLightsChanged; | |
294 | 307 |
295 sk_sp<SkPicture> fPicture; | 308 sk_sp<SkPicture> fPicture; |
296 SkShadowParams fShadowParams; | 309 SkShadowParams fShadowParams; |
297 sk_sp<SkLights> fLights; | 310 sk_sp<SkLights> fLights; |
298 | 311 |
299 typedef SampleView INHERITED; | 312 typedef SampleView INHERITED; |
300 }; | 313 }; |
301 | 314 |
302 ////////////////////////////////////////////////////////////////////////////// | 315 ////////////////////////////////////////////////////////////////////////////// |
303 static SkView* MyFactory() { return new ShadowingView; } | 316 static SkView* MyFactory() { return new ShadowingView; } |
304 static SkViewRegister reg(MyFactory); | 317 static SkViewRegister reg(MyFactory); |
305 | 318 |
306 #endif | 319 #endif |
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