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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPathEffect.h" | 8 #include "SkPathEffect.h" |
9 #include "SkShadowPaintFilterCanvas.h" | 9 #include "SkShadowPaintFilterCanvas.h" |
10 | 10 |
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28 | 28 |
29 *paint->writable() = newPaint; | 29 *paint->writable() = newPaint; |
30 } | 30 } |
31 | 31 |
32 return true; | 32 return true; |
33 } | 33 } |
34 | 34 |
35 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li
ght, int maxDepth, | 35 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li
ght, int maxDepth, |
36 int width, int height) { | 36 int width, int height) { |
37 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); | 37 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); |
| 38 if (light.type() != SkLights::Light::kDirectional_LightType) { |
| 39 return SkISize::Make(width *2 , height * 2); |
| 40 } |
| 41 |
38 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, | 42 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, |
39 width * 2); | 43 width * 2); |
40 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, | 44 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, |
41 height * 2); | 45 height * 2); |
42 return SkISize::Make(dMapWidth, dMapHeight); | 46 return SkISize::Make(dMapWidth, dMapHeight); |
43 } | 47 } |
44 | 48 |
45 | 49 |
46 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk
Matrix *matrix, | 50 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk
Matrix *matrix, |
47 const SkPaint *paint) { | 51 const SkPaint *paint) { |
48 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | 52 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
49 if (this->onFilter(&filteredPaint, kPicture_Type)) { | 53 if (this->onFilter(&filteredPaint, kPicture_Type)) { |
50 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | 54 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
51 } | 55 } |
52 } | 56 } |
53 | 57 |
54 void SkShadowPaintFilterCanvas::updateMatrix() { | 58 void SkShadowPaintFilterCanvas::updateMatrix() { |
55 this->save(); | 59 this->save(); |
56 | 60 |
57 // It is up to the user to set the 0th light in fLights to | 61 // It is up to the user to set the 0th light in fLights to |
58 // the light the want to render the depth map with. | 62 // the light the want to render the depth map with. |
59 if (this->fLights->light(0).type() != SkLights::Light::kAmbient_LightType) { | 63 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightTyp
e) { |
60 const SkVector3& lightDir = this->fLights->light(0).dir(); | 64 const SkVector3& lightDir = this->fLights->light(0).dir(); |
61 SkScalar x = lightDir.fX * this->getZ(); | 65 SkScalar x = lightDir.fX * this->getZ(); |
62 SkScalar y = lightDir.fY * this->getZ(); | 66 SkScalar y = lightDir.fY * this->getZ(); |
63 | 67 |
64 this->translate(x, y); | 68 this->translate(x, y); |
65 } | 69 } |
66 } | 70 } |
67 | 71 |
68 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { | 72 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { |
69 this->updateMatrix(); | 73 this->updateMatrix(); |
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212 } | 216 } |
213 | 217 |
214 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar
x, SkScalar y, | 218 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar
x, SkScalar y, |
215 const SkPaint &paint) { | 219 const SkPaint &paint) { |
216 this->updateMatrix(); | 220 this->updateMatrix(); |
217 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | 221 this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
218 this->restore(); | 222 this->restore(); |
219 } | 223 } |
220 | 224 |
221 #endif | 225 #endif |
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