Index: Source/core/rendering/RenderBlock.cpp |
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp |
index 5c7a9d90b55bb66764259d87e17aec1720eae4fe..6bc811f8399bfc40fcabcea0af9f2c1d970453ff 100644 |
--- a/Source/core/rendering/RenderBlock.cpp |
+++ b/Source/core/rendering/RenderBlock.cpp |
@@ -4249,8 +4249,9 @@ static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int ob |
template<> |
bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject) const |
{ |
- if (m_renderer->logicalRightForFloat(floatingObject) > m_offset) { |
- m_offset = m_renderer->logicalRightForFloat(floatingObject); |
+ LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
+ if (logicalRight > m_offset) { |
+ m_offset = logicalRight; |
return true; |
} |
return false; |
@@ -4259,15 +4260,16 @@ bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatL |
template<> |
bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject) const |
{ |
- if (m_renderer->logicalLeftForFloat(floatingObject) < m_offset) { |
- m_offset = m_renderer->logicalLeftForFloat(floatingObject); |
+ LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
+ if (logicalLeft < m_offset) { |
+ m_offset = logicalLeft; |
return true; |
} |
return false; |
} |
template <RenderBlock::FloatingObject::Type FloatTypeValue> |
-inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) const |
+inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) |
{ |
const FloatingObject* floatingObject = interval.data(); |
if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lowValue, m_highValue)) |
@@ -4278,12 +4280,18 @@ inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNe |
ASSERT(rangesIntersect(m_renderer->pixelSnappedLogicalTopForFloat(floatingObject), m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject), m_lowValue, m_highValue)); |
bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); |
- if (floatIsNewExtreme && m_heightRemaining) |
- *m_heightRemaining = m_renderer->logicalBottomForFloat(floatingObject) - m_lowValue; |
+ if (floatIsNewExtreme) |
+ m_floatForHeight = floatingObject; |
m_last = floatingObject; |
} |
+template <RenderBlock::FloatingObject::Type FloatTypeValue> |
+LayoutUnit RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::getHeightRemaining() const |
+{ |
+ return m_floatForHeight ? m_renderer->logicalBottomForFloat(m_floatForHeight) - m_lowValue : LayoutUnit(1); |
+} |
+ |
LayoutUnit RenderBlock::textIndentOffset() const |
{ |
LayoutUnit cw = 0; |
@@ -4318,12 +4326,12 @@ LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, Lay |
{ |
LayoutUnit left = fixedOffset; |
if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) { |
- if (heightRemaining) |
- *heightRemaining = 1; |
- |
- FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining); |
+ FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left); |
m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
+ if (heightRemaining) |
+ *heightRemaining = adapter.getHeightRemaining(); |
+ |
const FloatingObject* lastFloat = adapter.lastFloat(); |
if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { |
if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOutsideInfo()) { |
@@ -4378,13 +4386,13 @@ LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, La |
{ |
LayoutUnit right = fixedOffset; |
if (m_floatingObjects && m_floatingObjects->hasRightObjects()) { |
- if (heightRemaining) |
- *heightRemaining = 1; |
- |
LayoutUnit rightFloatOffset = fixedOffset; |
- FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining); |
+ FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset); |
m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
+ if (heightRemaining) |
+ *heightRemaining = adapter.getHeightRemaining(); |
+ |
const FloatingObject* lastFloat = adapter.lastFloat(); |
if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { |
if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOutsideInfo()) { |