| Index: Source/core/rendering/RenderBlock.cpp | 
| diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp | 
| index 5c7a9d90b55bb66764259d87e17aec1720eae4fe..6bc811f8399bfc40fcabcea0af9f2c1d970453ff 100644 | 
| --- a/Source/core/rendering/RenderBlock.cpp | 
| +++ b/Source/core/rendering/RenderBlock.cpp | 
| @@ -4249,8 +4249,9 @@ static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int ob | 
| template<> | 
| bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject) const | 
| { | 
| -    if (m_renderer->logicalRightForFloat(floatingObject) > m_offset) { | 
| -        m_offset = m_renderer->logicalRightForFloat(floatingObject); | 
| +    LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); | 
| +    if (logicalRight > m_offset) { | 
| +        m_offset = logicalRight; | 
| return true; | 
| } | 
| return false; | 
| @@ -4259,15 +4260,16 @@ bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatL | 
| template<> | 
| bool RenderBlock::FloatIntervalSearchAdapter<RenderBlock::FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject) const | 
| { | 
| -    if (m_renderer->logicalLeftForFloat(floatingObject) < m_offset) { | 
| -        m_offset = m_renderer->logicalLeftForFloat(floatingObject); | 
| +    LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); | 
| +    if (logicalLeft < m_offset) { | 
| +        m_offset = logicalLeft; | 
| return true; | 
| } | 
| return false; | 
| } | 
|  | 
| template <RenderBlock::FloatingObject::Type FloatTypeValue> | 
| -inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) const | 
| +inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) | 
| { | 
| const FloatingObject* floatingObject = interval.data(); | 
| if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lowValue, m_highValue)) | 
| @@ -4278,12 +4280,18 @@ inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNe | 
| ASSERT(rangesIntersect(m_renderer->pixelSnappedLogicalTopForFloat(floatingObject), m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject), m_lowValue, m_highValue)); | 
|  | 
| bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); | 
| -    if (floatIsNewExtreme && m_heightRemaining) | 
| -        *m_heightRemaining = m_renderer->logicalBottomForFloat(floatingObject) - m_lowValue; | 
| +    if (floatIsNewExtreme) | 
| +        m_floatForHeight = floatingObject; | 
|  | 
| m_last = floatingObject; | 
| } | 
|  | 
| +template <RenderBlock::FloatingObject::Type FloatTypeValue> | 
| +LayoutUnit RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::getHeightRemaining() const | 
| +{ | 
| +    return m_floatForHeight ? m_renderer->logicalBottomForFloat(m_floatForHeight) - m_lowValue : LayoutUnit(1); | 
| +} | 
| + | 
| LayoutUnit RenderBlock::textIndentOffset() const | 
| { | 
| LayoutUnit cw = 0; | 
| @@ -4318,12 +4326,12 @@ LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, Lay | 
| { | 
| LayoutUnit left = fixedOffset; | 
| if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) { | 
| -        if (heightRemaining) | 
| -            *heightRemaining = 1; | 
| - | 
| -        FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining); | 
| +        FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left); | 
| m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); | 
|  | 
| +        if (heightRemaining) | 
| +            *heightRemaining = adapter.getHeightRemaining(); | 
| + | 
| const FloatingObject* lastFloat = adapter.lastFloat(); | 
| if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { | 
| if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOutsideInfo()) { | 
| @@ -4378,13 +4386,13 @@ LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, La | 
| { | 
| LayoutUnit right = fixedOffset; | 
| if (m_floatingObjects && m_floatingObjects->hasRightObjects()) { | 
| -        if (heightRemaining) | 
| -            *heightRemaining = 1; | 
| - | 
| LayoutUnit rightFloatOffset = fixedOffset; | 
| -        FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining); | 
| +        FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset); | 
| m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); | 
|  | 
| +        if (heightRemaining) | 
| +            *heightRemaining = adapter.getHeightRemaining(); | 
| + | 
| const FloatingObject* lastFloat = adapter.lastFloat(); | 
| if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { | 
| if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOutsideInfo()) { | 
|  |