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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/allocation-site-scopes.h" | 5 #include "src/allocation-site-scopes.h" |
| 6 #include "src/factory.h" |
| 7 #include "src/isolate.h" |
| 8 #include "src/objects-inl.h" |
6 | 9 |
7 namespace v8 { | 10 namespace v8 { |
8 namespace internal { | 11 namespace internal { |
9 | 12 |
10 | 13 |
11 Handle<AllocationSite> AllocationSiteCreationContext::EnterNewScope() { | 14 Handle<AllocationSite> AllocationSiteCreationContext::EnterNewScope() { |
12 Handle<AllocationSite> scope_site; | 15 Handle<AllocationSite> scope_site; |
13 if (top().is_null()) { | 16 if (top().is_null()) { |
14 // We are creating the top level AllocationSite as opposed to a nested | 17 // We are creating the top level AllocationSite as opposed to a nested |
15 // AllocationSite. | 18 // AllocationSite. |
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71 static_cast<void*>(*object)); | 74 static_cast<void*>(*object)); |
72 } | 75 } |
73 return true; | 76 return true; |
74 } | 77 } |
75 } | 78 } |
76 return false; | 79 return false; |
77 } | 80 } |
78 | 81 |
79 } // namespace internal | 82 } // namespace internal |
80 } // namespace v8 | 83 } // namespace v8 |
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