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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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199 void resetTrackedRepaintRects(); | 199 void resetTrackedRepaintRects(); |
200 void setTracksRepaints(bool); | 200 void setTracksRepaints(bool); |
201 | 201 |
202 void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAf
terLayout = true; } | 202 void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAf
terLayout = true; } |
203 | 203 |
204 // Returns all reasons (direct, indirectly due to subtree, and indirectly du
e to overlap) that a layer should be composited. | 204 // Returns all reasons (direct, indirectly due to subtree, and indirectly du
e to overlap) that a layer should be composited. |
205 CompositingReasons reasonsForCompositing(const RenderLayer*) const; | 205 CompositingReasons reasonsForCompositing(const RenderLayer*) const; |
206 | 206 |
207 virtual String debugName(const GraphicsLayer*) OVERRIDE; | 207 virtual String debugName(const GraphicsLayer*) OVERRIDE; |
208 | 208 |
| 209 // Only called for main frame. Input object can be cross frame. |
| 210 void setCurrentFullscreenRenderer(RenderObject*); |
| 211 |
209 private: | 212 private: |
210 class OverlapMap; | 213 class OverlapMap; |
211 | 214 |
212 // GraphicsLayerClient implementation | 215 // GraphicsLayerClient implementation |
213 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} | 216 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} |
214 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; | 217 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; |
215 | 218 |
216 virtual bool isTrackingRepaints() const OVERRIDE; | 219 virtual bool isTrackingRepaints() const OVERRIDE; |
217 | 220 |
218 // Whether the given RL needs a compositing layer. | 221 // Whether the given RL needs a compositing layer. |
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347 | 350 |
348 // Layers for overflow controls | 351 // Layers for overflow controls |
349 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; | 352 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; |
350 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 353 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
351 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 354 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
352 #if ENABLE(RUBBER_BANDING) | 355 #if ENABLE(RUBBER_BANDING) |
353 OwnPtr<GraphicsLayer> m_layerForOverhangAreas; | 356 OwnPtr<GraphicsLayer> m_layerForOverhangAreas; |
354 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 357 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
355 #endif | 358 #endif |
356 | 359 |
| 360 RenderObject* m_currentFullscreenRenderer; |
| 361 |
357 #if !LOG_DISABLED | 362 #if !LOG_DISABLED |
358 int m_rootLayerUpdateCount; | 363 int m_rootLayerUpdateCount; |
359 int m_obligateCompositedLayerCount; // count of layer that have to be compos
ited. | 364 int m_obligateCompositedLayerCount; // count of layer that have to be compos
ited. |
360 int m_secondaryCompositedLayerCount; // count of layers that have to be comp
osited because of stacking or overlap. | 365 int m_secondaryCompositedLayerCount; // count of layers that have to be comp
osited because of stacking or overlap. |
361 double m_obligatoryBackingStoreBytes; | 366 double m_obligatoryBackingStoreBytes; |
362 double m_secondaryBackingStoreBytes; | 367 double m_secondaryBackingStoreBytes; |
363 #endif | 368 #endif |
364 }; | 369 }; |
365 | 370 |
366 | 371 |
367 } // namespace WebCore | 372 } // namespace WebCore |
368 | 373 |
369 #endif // RenderLayerCompositor_h | 374 #endif // RenderLayerCompositor_h |
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