Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 188 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 199 void resetTrackedRepaintRects(); | 199 void resetTrackedRepaintRects(); |
| 200 void setTracksRepaints(bool); | 200 void setTracksRepaints(bool); |
| 201 | 201 |
| 202 void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAf terLayout = true; } | 202 void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAf terLayout = true; } |
| 203 | 203 |
| 204 // Returns all reasons (direct, indirectly due to subtree, and indirectly du e to overlap) that a layer should be composited. | 204 // Returns all reasons (direct, indirectly due to subtree, and indirectly du e to overlap) that a layer should be composited. |
| 205 CompositingReasons reasonsForCompositing(const RenderLayer*) const; | 205 CompositingReasons reasonsForCompositing(const RenderLayer*) const; |
| 206 | 206 |
| 207 virtual String debugName(const GraphicsLayer*) OVERRIDE; | 207 virtual String debugName(const GraphicsLayer*) OVERRIDE; |
| 208 | 208 |
| 209 // Only called for main frame. Input object can be cross frame. | |
| 210 void setCurrentFullscreenRenderer(RenderObject*); | |
|
esprehn
2013/09/13 02:46:07
This doesn't look safe at all, passing a RenderObj
trchen
2013/09/13 05:14:58
See answer in RLC.cpp
| |
| 211 | |
| 209 private: | 212 private: |
| 210 class OverlapMap; | 213 class OverlapMap; |
| 211 | 214 |
| 212 // GraphicsLayerClient implementation | 215 // GraphicsLayerClient implementation |
| 213 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { } | 216 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE { } |
| 214 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE; | 217 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL ayerPaintingPhase, const IntRect&) OVERRIDE; |
| 215 | 218 |
| 216 virtual bool isTrackingRepaints() const OVERRIDE; | 219 virtual bool isTrackingRepaints() const OVERRIDE; |
| 217 | 220 |
| 218 // Whether the given RL needs a compositing layer. | 221 // Whether the given RL needs a compositing layer. |
| (...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 347 | 350 |
| 348 // Layers for overflow controls | 351 // Layers for overflow controls |
| 349 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; | 352 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; |
| 350 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 353 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
| 351 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 354 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 352 #if ENABLE(RUBBER_BANDING) | 355 #if ENABLE(RUBBER_BANDING) |
| 353 OwnPtr<GraphicsLayer> m_layerForOverhangAreas; | 356 OwnPtr<GraphicsLayer> m_layerForOverhangAreas; |
| 354 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 357 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 355 #endif | 358 #endif |
| 356 | 359 |
| 360 RenderObject* m_currentFullscreenRenderer; | |
| 361 | |
| 357 #if !LOG_DISABLED | 362 #if !LOG_DISABLED |
| 358 int m_rootLayerUpdateCount; | 363 int m_rootLayerUpdateCount; |
| 359 int m_obligateCompositedLayerCount; // count of layer that have to be compos ited. | 364 int m_obligateCompositedLayerCount; // count of layer that have to be compos ited. |
| 360 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap. | 365 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap. |
| 361 double m_obligatoryBackingStoreBytes; | 366 double m_obligatoryBackingStoreBytes; |
| 362 double m_secondaryBackingStoreBytes; | 367 double m_secondaryBackingStoreBytes; |
| 363 #endif | 368 #endif |
| 364 }; | 369 }; |
| 365 | 370 |
| 366 | 371 |
| 367 } // namespace WebCore | 372 } // namespace WebCore |
| 368 | 373 |
| 369 #endif // RenderLayerCompositor_h | 374 #endif // RenderLayerCompositor_h |
| OLD | NEW |