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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkImagePriv_DEFINED | 8 #ifndef SkImagePriv_DEFINED |
9 #define SkImagePriv_DEFINED | 9 #define SkImagePriv_DEFINED |
10 | 10 |
11 #include "SkImage.h" | 11 #include "SkImage.h" |
12 #include "SkSmallAllocator.h" | 12 #include "SkSmallAllocator.h" |
13 #include "SkSurface.h" | 13 #include "SkSurface.h" |
14 | 14 |
15 enum SkCopyPixelsMode { | 15 enum SkCopyPixelsMode { |
16 kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked m
utable | 16 kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked m
utable |
17 kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are
marked immutable) | 17 kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are
marked immutable) |
18 kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are m
arked mutable) | 18 kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are m
arked mutable) |
19 }; | 19 }; |
20 | 20 |
21 enum {kSkBlitterContextSize = 5300}; // minimum required for compose shader bli
tter | 21 enum {kSkBlitterContextSize = 3332}; |
22 | 22 |
23 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 23 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
24 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 24 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
25 // an Sk3DBlitter in SkDraw.cpp | 25 // an Sk3DBlitter in SkDraw.cpp |
26 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 26 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
27 // yet found a situation where the size below isn't big enough. | 27 // yet found a situation where the size below isn't big enough. |
28 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 28 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; |
29 | 29 |
30 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 30 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
31 // the SkShader. | 31 // the SkShader. |
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71 extern void SkTextureImageApplyBudgetedDecision(SkImage* textureImage); | 71 extern void SkTextureImageApplyBudgetedDecision(SkImage* textureImage); |
72 | 72 |
73 // Update the texture wrapped by an image created with NewTexture. This | 73 // Update the texture wrapped by an image created with NewTexture. This |
74 // is called when a surface and image share the same GrTexture and the | 74 // is called when a surface and image share the same GrTexture and the |
75 // surface needs to perform a copy-on-write | 75 // surface needs to perform a copy-on-write |
76 extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture); | 76 extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture); |
77 | 77 |
78 GrTexture* GrDeepCopyTexture(GrTexture* src, SkBudgeted); | 78 GrTexture* GrDeepCopyTexture(GrTexture* src, SkBudgeted); |
79 | 79 |
80 #endif | 80 #endif |
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