| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkImagePriv_DEFINED | 8 #ifndef SkImagePriv_DEFINED |
| 9 #define SkImagePriv_DEFINED | 9 #define SkImagePriv_DEFINED |
| 10 | 10 |
| 11 #include "SkImage.h" | 11 #include "SkImage.h" |
| 12 #include "SkSmallAllocator.h" | 12 #include "SkSmallAllocator.h" |
| 13 #include "SkSurface.h" | 13 #include "SkSurface.h" |
| 14 | 14 |
| 15 enum SkCopyPixelsMode { | 15 enum SkCopyPixelsMode { |
| 16 kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked m
utable | 16 kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked m
utable |
| 17 kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are
marked immutable) | 17 kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are
marked immutable) |
| 18 kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are m
arked mutable) | 18 kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are m
arked mutable) |
| 19 }; | 19 }; |
| 20 | 20 |
| 21 enum {kSkBlitterContextSize = 5300}; // minimum required for compose shader bli
tter | 21 enum {kSkBlitterContextSize = 3332}; |
| 22 | 22 |
| 23 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 23 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 24 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 24 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 25 // an Sk3DBlitter in SkDraw.cpp | 25 // an Sk3DBlitter in SkDraw.cpp |
| 26 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 26 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 27 // yet found a situation where the size below isn't big enough. | 27 // yet found a situation where the size below isn't big enough. |
| 28 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 28 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; |
| 29 | 29 |
| 30 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 30 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 31 // the SkShader. | 31 // the SkShader. |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 extern void SkTextureImageApplyBudgetedDecision(SkImage* textureImage); | 71 extern void SkTextureImageApplyBudgetedDecision(SkImage* textureImage); |
| 72 | 72 |
| 73 // Update the texture wrapped by an image created with NewTexture. This | 73 // Update the texture wrapped by an image created with NewTexture. This |
| 74 // is called when a surface and image share the same GrTexture and the | 74 // is called when a surface and image share the same GrTexture and the |
| 75 // surface needs to perform a copy-on-write | 75 // surface needs to perform a copy-on-write |
| 76 extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture); | 76 extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture); |
| 77 | 77 |
| 78 GrTexture* GrDeepCopyTexture(GrTexture* src, SkBudgeted); | 78 GrTexture* GrDeepCopyTexture(GrTexture* src, SkBudgeted); |
| 79 | 79 |
| 80 #endif | 80 #endif |
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