Index: samplecode/SampleSVGPong.cpp |
diff --git a/samplecode/SampleSVGPong.cpp b/samplecode/SampleSVGPong.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..be107b64dcbe9515c75b3cc0efce82ce0ca66855 |
--- /dev/null |
+++ b/samplecode/SampleSVGPong.cpp |
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+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SampleCode.h" |
+#include "SkAnimTimer.h" |
+#include "SkColor.h" |
+#include "SkRandom.h" |
+#include "SkRRect.h" |
+#include "SkSVGDOM.h" |
+#include "SkSVGG.h" |
+#include "SkSVGPath.h" |
+#include "SkSVGRect.h" |
+#include "SkSVGSVG.h" |
+ |
+namespace { |
+ |
+static const SkRect kBounds = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f); |
+static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f); |
+static const SkScalar kBallSize = 0.04f; |
+static const SkScalar kShadowOpacity = 0.40f; |
+static const SkScalar kShadowParallax = 0.04f; |
+static const SkScalar kBackgroundStroke = 0.01f; |
+static const uint32_t kBackgroundDashCount = 20; |
+ |
+static const SkScalar kBallSpeedMax = 0.0020f; |
+static const SkScalar kBallSpeedMin = 0.0005f; |
+static const SkScalar kBallSpeedFuzz = 0.0002f; |
+ |
+static const SkScalar kTimeScaleMin = 0.0f; |
+static const SkScalar kTimeScaleMax = 5.0f; |
+ |
+// Box the value within [min, max), by applying infinite reflection on the interval endpoints. |
+SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) { |
+ const SkScalar intervalLen = max - min; |
+ SkASSERT(intervalLen > 0); |
+ |
+ // f(v) is periodic in 2 * intervalLen: one normal progression + one reflection |
+ const SkScalar P = intervalLen * 2; |
+ // relative to P origin |
+ const SkScalar vP = v - min; |
+ // map to [0, P) |
+ const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P); |
+ // reflect if needed, to map to [0, intervalLen) |
+ const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod; |
+ // finally, reposition relative to min |
+ return vInterval + min; |
+} |
+ |
+// Compute <t, y> for the trajectory intersection with the next vertical edge. |
+std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd, |
+ const SkRect& box) { |
+ const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft; |
+ const SkScalar t = (edge - pos.fX) / spd.fX; |
+ SkASSERT(t >= 0); |
+ const SkScalar dY = t * spd.fY; |
+ |
+ return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom)); |
+} |
+ |
+sk_sp<SkSVGRect> make_svg_rrect(const SkRRect& rrect) { |
+ sk_sp<SkSVGRect> node = SkSVGRect::Make(); |
+ node->setX(SkSVGLength(rrect.rect().x())); |
+ node->setY(SkSVGLength(rrect.rect().y())); |
+ node->setWidth(SkSVGLength(rrect.width())); |
+ node->setHeight(SkSVGLength(rrect.height())); |
+ node->setRx(SkSVGLength(rrect.getSimpleRadii().x())); |
+ node->setRy(SkSVGLength(rrect.getSimpleRadii().y())); |
+ |
+ return node; |
+} |
+ |
+} // anonymous ns |
+ |
+class SVGPongView final : public SampleView { |
+public: |
+ SVGPongView() {} |
+ |
+protected: |
+ void onOnceBeforeDraw() override { |
+ const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2); |
+ const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize)); |
+ const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(), |
+ kPaddleSize.height()), |
+ kPaddleSize.width() / 2, |
+ kPaddleSize.width() / 2); |
+ fBall.initialize(ball, |
+ SK_ColorGREEN, |
+ SkPoint::Make(kBounds.centerX(), kBounds.centerY()), |
+ SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax), |
+ fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax))); |
+ fPaddle0.initialize(paddle, |
+ SK_ColorBLUE, |
+ SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2, |
+ fieldBounds.centerY()), |
+ SkVector::Make(0, 0)); |
+ fPaddle1.initialize(paddle, |
+ SK_ColorRED, |
+ SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2, |
+ fieldBounds.centerY()), |
+ SkVector::Make(0, 0)); |
+ |
+ // Background decoration. |
+ SkPath bgPath; |
+ bgPath.moveTo(kBounds.left() , fieldBounds.top()); |
+ bgPath.lineTo(kBounds.right(), fieldBounds.top()); |
+ bgPath.moveTo(kBounds.left() , fieldBounds.bottom()); |
+ bgPath.lineTo(kBounds.right(), fieldBounds.bottom()); |
+ // TODO: stroke-dash support would come in handy right about now. |
+ for (uint32_t i = 0; i < kBackgroundDashCount; ++i) { |
+ bgPath.moveTo(kBounds.centerX(), |
+ kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount); |
+ bgPath.lineTo(kBounds.centerX(), |
+ kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount); |
+ } |
+ |
+ sk_sp<SkSVGPath> bg = SkSVGPath::Make(); |
+ bg->setPath(bgPath); |
+ bg->setFill(SkSVGPaint(SkSVGPaint::Type::kNone)); |
+ bg->setStroke(SkSVGPaint(SkSVGColorType(SK_ColorBLACK))); |
+ bg->setStrokeWidth(SkSVGLength(kBackgroundStroke)); |
+ |
+ // Build the SVG DOM tree. |
+ sk_sp<SkSVGSVG> root = SkSVGSVG::Make(); |
+ root->appendChild(std::move(bg)); |
+ root->appendChild(fPaddle0.shadowNode); |
+ root->appendChild(fPaddle1.shadowNode); |
+ root->appendChild(fBall.shadowNode); |
+ root->appendChild(fPaddle0.objectNode); |
+ root->appendChild(fPaddle1.objectNode); |
+ root->appendChild(fBall.objectNode); |
+ |
+ // Handle everything in a normalized 1x1 space. |
+ root->setViewBox(SkSVGViewBoxType(SkRect::MakeWH(1, 1))); |
+ |
+ fDom = sk_sp<SkSVGDOM>(new SkSVGDOM(SkSize::Make(this->width(), this->height()))); |
+ fDom->setRoot(std::move(root)); |
+ |
+ // Off we go. |
+ this->updatePaddleStrategy(); |
+ } |
+ |
+ bool onQuery(SkEvent* evt) override { |
+ if (SampleCode::TitleQ(*evt)) { |
+ SampleCode::TitleR(evt, "SVGPong"); |
+ return true; |
+ } |
+ |
+ SkUnichar uni; |
+ if (SampleCode::CharQ(*evt, &uni)) { |
+ switch (uni) { |
+ case '[': |
+ fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax); |
+ return true; |
+ case ']': |
+ fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax); |
+ return true; |
+ default: |
+ break; |
+ } |
+ } |
+ return this->INHERITED::onQuery(evt); |
+ } |
+ |
+ void onSizeChange() override { |
+ if (fDom) { |
+ fDom->setContainerSize(SkSize::Make(this->width(), this->height())); |
+ } |
+ |
+ this->INHERITED::onSizeChange(); |
+ } |
+ |
+ void onDrawContent(SkCanvas* canvas) override { |
+ fDom->render(canvas); |
+ } |
+ |
+ bool onAnimate(const SkAnimTimer& timer) override { |
+ SkScalar dt = (timer.msec() - fLastTick) * fTimeScale; |
+ fLastTick = timer.msec(); |
+ |
+ fPaddle0.posTick(dt); |
+ fPaddle1.posTick(dt); |
+ fBall.posTick(dt); |
+ |
+ this->enforceConstraints(); |
+ |
+ fPaddle0.updateDom(); |
+ fPaddle1.updateDom(); |
+ fBall.updateDom(); |
+ |
+ return true; |
+ } |
+ |
+private: |
+ struct Object { |
+ void initialize(const SkRRect& rrect, SkColor color, |
+ const SkPoint& p, const SkVector& s) { |
+ objectNode = make_svg_rrect(rrect); |
+ objectNode->setFill(SkSVGPaint(SkSVGColorType(color))); |
+ |
+ shadowNode = make_svg_rrect(rrect); |
+ shadowNode->setFillOpacity(SkSVGNumberType(kShadowOpacity)); |
+ |
+ pos = p; |
+ spd = s; |
+ size = SkSize::Make(rrect.width(), rrect.height()); |
+ } |
+ |
+ void posTick(SkScalar dt) { |
+ pos += spd * dt; |
+ } |
+ |
+ void updateDom() { |
+ const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2); |
+ objectNode->setX(SkSVGLength(corner.x())); |
+ objectNode->setY(SkSVGLength(corner.y())); |
+ |
+ // Simulate parallax shadow for a centered light source. |
+ SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY()); |
+ shadowOffset.scale(kShadowParallax); |
+ const SkPoint shadowCorner = corner + shadowOffset; |
+ |
+ shadowNode->setX(SkSVGLength(shadowCorner.x())); |
+ shadowNode->setY(SkSVGLength(shadowCorner.y())); |
+ } |
+ |
+ sk_sp<SkSVGRect> objectNode; |
+ sk_sp<SkSVGRect> shadowNode; |
+ SkPoint pos; |
+ SkVector spd; |
+ SkSize size; |
+ }; |
+ |
+ void enforceConstraints() { |
+ // Perfect vertical reflection. |
+ if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) { |
+ fBall.spd.fY = -fBall.spd.fY; |
+ fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom); |
+ } |
+ |
+ // Horizontal bounce - introduces a speed fuzz. |
+ if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) { |
+ fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX); |
+ fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY); |
+ fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight); |
+ this->updatePaddleStrategy(); |
+ } |
+ } |
+ |
+ SkScalar fuzzBallSpeed(SkScalar spd) { |
+ // The speed limits are absolute values. |
+ const SkScalar sign = spd >= 0 ? 1.0f : -1.0f; |
+ const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz); |
+ |
+ return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax); |
+ } |
+ |
+ void updatePaddleStrategy() { |
+ Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1; |
+ Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0; |
+ |
+ SkScalar t, yIntercept; |
+ std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds); |
+ |
+ // The pitcher aims for a neutral/centered position. |
+ pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t; |
+ |
+ // The catcher goes for the ball. Duh. |
+ catcher->spd.fY = (yIntercept - catcher->pos.fY) / t; |
+ } |
+ |
+ sk_sp<SkSVGDOM> fDom; |
+ Object fPaddle0, fPaddle1, fBall; |
+ SkRandom fRand; |
+ |
+ SkMSec fLastTick = 0; |
+ SkScalar fTimeScale = 1.0f; |
+ |
+ typedef SampleView INHERITED; |
+}; |
+ |
+static SkView* SVGPongFactory() { return new SVGPongView; } |
+static SkViewRegister reg(SVGPongFactory); |