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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SampleCode.h" | |
9 #include "SkAnimTimer.h" | |
10 #include "SkColor.h" | |
11 #include "SkRandom.h" | |
12 #include "SkRRect.h" | |
13 #include "SkSVGDOM.h" | |
14 #include "SkSVGG.h" | |
15 #include "SkSVGPath.h" | |
16 #include "SkSVGRect.h" | |
17 #include "SkSVGSVG.h" | |
18 | |
19 namespace { | |
20 | |
21 static const SkRect kBounds = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f); | |
22 static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f); | |
23 static const SkScalar kBallSize = 0.04f; | |
24 static const SkScalar kShadowOpacity = 0.40f; | |
25 static const SkScalar kShadowParallax = 0.04f; | |
26 static const SkScalar kBackgroundStroke = 0.01f; | |
27 static const uint32_t kBackgroundDashCount = 20; | |
28 | |
29 static const SkScalar kBallSpeedMax = 0.0020f; | |
30 static const SkScalar kBallSpeedMin = 0.0005f; | |
31 static const SkScalar kBallSpeedFuzz = 0.0002f; | |
32 | |
33 static const SkScalar kTimeScaleMin = 0.0f; | |
34 static const SkScalar kTimeScaleMax = 5.0f; | |
35 | |
36 // Box the value within [min, max), by applying infinite reflection on the inter val endpoints. | |
37 SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) { | |
38 const SkScalar intervalLen = max - min; | |
39 SkASSERT(intervalLen > 0); | |
40 | |
41 // f(v) is periodic in 2 * intervalLen: one normal progression + one reflect ion | |
42 const SkScalar P = intervalLen * 2; | |
43 // relative to P origin | |
44 const SkScalar vP = v - min; | |
45 // map to [0, P) | |
robertphillips
2016/08/12 18:15:19
one line ?
f(malita)
2016/08/12 18:27:10
Done.
| |
46 const SkScalar vMod = vP < 0 | |
47 ? P - SkScalarMod(-vP, P) | |
48 : SkScalarMod(vP, P); | |
49 // reflect if needed, to map to [0, intervalLen) | |
50 const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod; | |
51 // finally, reposition relative to min | |
52 return vInterval + min; | |
53 } | |
54 | |
55 // Compute <t, y> for the trajectory intersection with the next vertical edge. | |
56 std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVecto r& spd, | |
57 const SkRect& box) { | |
58 const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft; | |
robertphillips
2016/08/12 18:15:18
put assert on its own line ?
f(malita)
2016/08/12 18:27:10
Done.
| |
59 const SkScalar t = (edge - pos.fX) / spd.fX; SkASSERT(t >= 0); | |
60 const SkScalar dY = t * spd.fY; | |
61 | |
robertphillips
2016/08/12 18:15:19
one line ?
f(malita)
2016/08/12 18:27:10
Done.
| |
62 return std::make_tuple(t, | |
63 box_reflect(pos.fY + dY, box.fTop, box.fBottom)); | |
64 } | |
65 | |
66 sk_sp<SkSVGRect> make_svg_rrect(const SkRRect& rrect) { | |
67 sk_sp<SkSVGRect> node = SkSVGRect::Make(); | |
68 node->setX(SkSVGLength(rrect.rect().x())); | |
69 node->setY(SkSVGLength(rrect.rect().y())); | |
70 node->setWidth(SkSVGLength(rrect.width())); | |
71 node->setHeight(SkSVGLength(rrect.height())); | |
72 node->setRx(SkSVGLength(rrect.getSimpleRadii().x())); | |
73 node->setRy(SkSVGLength(rrect.getSimpleRadii().y())); | |
74 | |
75 return node; | |
76 } | |
77 | |
78 } // anonymous ns | |
79 | |
80 class SVGPongView final : public SampleView { | |
81 public: | |
82 SVGPongView() {} | |
83 | |
84 protected: | |
85 void onOnceBeforeDraw() override { | |
86 const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2); | |
87 const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSi ze)); | |
88 const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.wi dth(), | |
89 kPaddleSize.he ight()), | |
90 kPaddleSize.width() / 2, | |
91 kPaddleSize.width() / 2); | |
92 fBall.initialize(ball, | |
93 SK_ColorGREEN, | |
94 SkPoint::Make(kBounds.centerX(), kBounds.centerY()), | |
95 SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBa llSpeedMax), | |
96 fRand.nextRangeScalar(kBallSpeedMin, kBa llSpeedMax))); | |
97 fPaddle0.initialize(paddle, | |
98 SK_ColorBLUE, | |
99 SkPoint::Make(fieldBounds.left() - kPaddleSize.width () / 2, | |
100 fieldBounds.centerY()), | |
101 SkVector::Make(0, 0)); | |
102 fPaddle1.initialize(paddle, | |
103 SK_ColorRED, | |
104 SkPoint::Make(fieldBounds.right() + kPaddleSize.widt h() / 2, | |
105 fieldBounds.centerY()), | |
106 SkVector::Make(0, 0)); | |
107 | |
108 // Background decoration. | |
109 SkPath bgPath; | |
110 bgPath.moveTo(kBounds.left() , fieldBounds.top()); | |
111 bgPath.lineTo(kBounds.right(), fieldBounds.top()); | |
112 bgPath.moveTo(kBounds.left() , fieldBounds.bottom()); | |
113 bgPath.lineTo(kBounds.right(), fieldBounds.bottom()); | |
114 // TODO: stroke-dash support would come in handy right about now. | |
115 for (uint32_t i = 0; i < kBackgroundDashCount; ++i) { | |
116 bgPath.moveTo(kBounds.centerX(), | |
117 kBounds.top() + (i + 0.25f) * kBounds.height() / kBack groundDashCount); | |
118 bgPath.lineTo(kBounds.centerX(), | |
119 kBounds.top() + (i + 0.75f) * kBounds.height() / kBack groundDashCount); | |
120 } | |
121 | |
122 sk_sp<SkSVGPath> bg = SkSVGPath::Make(); | |
123 bg->setPath(bgPath); | |
124 bg->setFill(SkSVGPaint(SkSVGPaint::Type::kNone)); | |
125 bg->setStroke(SkSVGPaint(SkSVGColorType(SK_ColorBLACK))); | |
126 bg->setStrokeWidth(SkSVGLength(kBackgroundStroke)); | |
127 | |
128 // Build the SVG DOM tree. | |
129 sk_sp<SkSVGSVG> root = SkSVGSVG::Make(); | |
130 root->appendChild(std::move(bg)); | |
131 root->appendChild(fPaddle0.shadowNode); | |
132 root->appendChild(fPaddle1.shadowNode); | |
133 root->appendChild(fBall.shadowNode); | |
134 root->appendChild(fPaddle0.objectNode); | |
135 root->appendChild(fPaddle1.objectNode); | |
136 root->appendChild(fBall.objectNode); | |
137 | |
138 // Handle everything in a normalized 1x1 space. | |
139 root->setViewBox(SkSVGViewBoxType(SkRect::MakeWH(1, 1))); | |
140 | |
141 fDom = sk_sp<SkSVGDOM>(new SkSVGDOM(SkSize::Make(this->width(), this->he ight()))); | |
142 fDom->setRoot(std::move(root)); | |
143 | |
144 // Off we go. | |
145 this->updatePaddleStrategy(); | |
146 } | |
147 | |
148 bool onQuery(SkEvent* evt) override { | |
149 if (SampleCode::TitleQ(*evt)) { | |
150 SampleCode::TitleR(evt, "SVGPong"); | |
151 return true; | |
152 } | |
153 | |
154 SkUnichar uni; | |
155 if (SampleCode::CharQ(*evt, &uni)) { | |
156 switch (uni) { | |
157 case '[': | |
158 fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeS caleMax); | |
159 return true; | |
160 case ']': | |
161 fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeS caleMax); | |
162 return true; | |
163 default: | |
164 break; | |
165 } | |
166 } | |
167 return this->INHERITED::onQuery(evt); | |
168 } | |
169 | |
170 void onSizeChange() override { | |
171 if (fDom) { | |
172 fDom->setContainerSize(SkSize::Make(this->width(), this->height())); | |
173 } | |
174 | |
175 this->INHERITED::onSizeChange(); | |
176 } | |
177 | |
178 void onDrawContent(SkCanvas* canvas) override { | |
179 fDom->render(canvas); | |
180 } | |
181 | |
182 bool onAnimate(const SkAnimTimer& timer) override { | |
183 SkScalar dt = (timer.msec() - fLastTick) * fTimeScale; | |
184 fLastTick = timer.msec(); | |
185 | |
186 fPaddle0.posTick(dt); | |
187 fPaddle1.posTick(dt); | |
188 fBall.posTick(dt); | |
189 | |
190 this->enforceConstraints(); | |
191 | |
192 fPaddle0.updateDom(); | |
193 fPaddle1.updateDom(); | |
194 fBall.updateDom(); | |
195 | |
196 return true; | |
197 } | |
198 | |
199 private: | |
200 struct Object { | |
201 void initialize(const SkRRect& rrect, SkColor color, | |
202 const SkPoint& p, const SkVector& s) { | |
203 objectNode = make_svg_rrect(rrect); | |
204 objectNode->setFill(SkSVGPaint(SkSVGColorType(color))); | |
205 | |
206 shadowNode = make_svg_rrect(rrect); | |
207 shadowNode->setFillOpacity(SkSVGNumberType(kShadowOpacity)); | |
208 | |
209 pos = p; | |
210 spd = s; | |
211 size = SkSize::Make(rrect.width(), rrect.height()); | |
212 } | |
213 | |
214 void posTick(SkScalar dt) { | |
215 pos += spd * dt; | |
216 } | |
217 | |
218 void updateDom() { | |
219 const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.he ight() / 2); | |
220 objectNode->setX(SkSVGLength(corner.x())); | |
221 objectNode->setY(SkSVGLength(corner.y())); | |
222 | |
223 // Simulate parallax shadow for a centered light source. | |
224 SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBound s.centerY()); | |
225 shadowOffset.scale(kShadowParallax); | |
226 const SkPoint shadowCorner = corner + shadowOffset; | |
227 | |
228 shadowNode->setX(SkSVGLength(shadowCorner.x())); | |
229 shadowNode->setY(SkSVGLength(shadowCorner.y())); | |
230 } | |
231 | |
232 sk_sp<SkSVGRect> objectNode; | |
233 sk_sp<SkSVGRect> shadowNode; | |
234 SkPoint pos; | |
235 SkVector spd; | |
236 SkSize size; | |
237 }; | |
238 | |
239 void enforceConstraints() { | |
240 // Perfect vertical reflection. | |
241 if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) { | |
242 fBall.spd.fY = -fBall.spd.fY; | |
243 fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBott om); | |
244 } | |
245 | |
246 // Horizontal bounce - introduces a speed fuzz. | |
247 if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) { | |
248 fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX); | |
249 fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY); | |
250 fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRig ht); | |
251 this->updatePaddleStrategy(); | |
252 } | |
253 } | |
254 | |
255 SkScalar fuzzBallSpeed(SkScalar spd) { | |
256 // The speed limits are absolute values. | |
257 const SkScalar sign = spd >= 0 ? 1.0f : -1.0f; | |
258 const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuz z, kBallSpeedFuzz); | |
259 | |
260 return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax); | |
261 } | |
262 | |
263 void updatePaddleStrategy() { | |
264 Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1; | |
265 Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0; | |
266 | |
267 SkScalar t, yIntercept; | |
268 std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds) ; | |
269 | |
270 // The pitcher aims for a neutral/centered position. | |
271 pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t; | |
272 | |
273 // The catcher goes for the ball. Duh. | |
274 catcher->spd.fY = (yIntercept - catcher->pos.fY) / t; | |
275 } | |
276 | |
277 sk_sp<SkSVGDOM> fDom; | |
278 Object fPaddle0, fPaddle1, fBall; | |
279 SkRandom fRand; | |
280 | |
281 SkMSec fLastTick = 0; | |
282 SkScalar fTimeScale = 1.0f; | |
283 | |
284 typedef SampleView INHERITED; | |
285 }; | |
286 | |
287 static SkView* SVGPongFactory() { return new SVGPongView; } | |
288 static SkViewRegister reg(SVGPongFactory); | |
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