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Side by Side Diff: samplecode/SampleSVGPong.cpp

Issue 2243853003: [SVGDom] SVGPong sample app (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: win build fix Created 4 years, 4 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SampleCode.h"
9 #include "SkAnimTimer.h"
10 #include "SkColor.h"
11 #include "SkRandom.h"
12 #include "SkRRect.h"
13 #include "SkSVGDOM.h"
14 #include "SkSVGG.h"
15 #include "SkSVGPath.h"
16 #include "SkSVGRect.h"
17 #include "SkSVGSVG.h"
18
19 namespace {
20
21 static const SkRect kBounds = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f);
22 static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f);
23 static const SkScalar kBallSize = 0.04f;
24 static const SkScalar kShadowOpacity = 0.40f;
25 static const SkScalar kShadowParallax = 0.04f;
26 static const SkScalar kBackgroundStroke = 0.01f;
27 static const uint32_t kBackgroundDashCount = 20;
28
29 static const SkScalar kBallSpeedMax = 0.0020f;
30 static const SkScalar kBallSpeedMin = 0.0005f;
31 static const SkScalar kBallSpeedFuzz = 0.0002f;
32
33 static const SkScalar kTimeScaleMin = 0.0f;
34 static const SkScalar kTimeScaleMax = 5.0f;
35
36 // Box the value within [min, max), by applying infinite reflection on the inter val endpoints.
37 SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) {
38 const SkScalar intervalLen = max - min;
39 SkASSERT(intervalLen > 0);
40
41 // f(v) is periodic in 2 * intervalLen: one normal progression + one reflect ion
42 const SkScalar P = intervalLen * 2;
43 // relative to P origin
44 const SkScalar vP = v - min;
45 // map to [0, P)
robertphillips 2016/08/12 18:15:19 one line ?
f(malita) 2016/08/12 18:27:10 Done.
46 const SkScalar vMod = vP < 0
47 ? P - SkScalarMod(-vP, P)
48 : SkScalarMod(vP, P);
49 // reflect if needed, to map to [0, intervalLen)
50 const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod;
51 // finally, reposition relative to min
52 return vInterval + min;
53 }
54
55 // Compute <t, y> for the trajectory intersection with the next vertical edge.
56 std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVecto r& spd,
57 const SkRect& box) {
58 const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft;
robertphillips 2016/08/12 18:15:18 put assert on its own line ?
f(malita) 2016/08/12 18:27:10 Done.
59 const SkScalar t = (edge - pos.fX) / spd.fX; SkASSERT(t >= 0);
60 const SkScalar dY = t * spd.fY;
61
robertphillips 2016/08/12 18:15:19 one line ?
f(malita) 2016/08/12 18:27:10 Done.
62 return std::make_tuple(t,
63 box_reflect(pos.fY + dY, box.fTop, box.fBottom));
64 }
65
66 sk_sp<SkSVGRect> make_svg_rrect(const SkRRect& rrect) {
67 sk_sp<SkSVGRect> node = SkSVGRect::Make();
68 node->setX(SkSVGLength(rrect.rect().x()));
69 node->setY(SkSVGLength(rrect.rect().y()));
70 node->setWidth(SkSVGLength(rrect.width()));
71 node->setHeight(SkSVGLength(rrect.height()));
72 node->setRx(SkSVGLength(rrect.getSimpleRadii().x()));
73 node->setRy(SkSVGLength(rrect.getSimpleRadii().y()));
74
75 return node;
76 }
77
78 } // anonymous ns
79
80 class SVGPongView final : public SampleView {
81 public:
82 SVGPongView() {}
83
84 protected:
85 void onOnceBeforeDraw() override {
86 const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2);
87 const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSi ze));
88 const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.wi dth(),
89 kPaddleSize.he ight()),
90 kPaddleSize.width() / 2,
91 kPaddleSize.width() / 2);
92 fBall.initialize(ball,
93 SK_ColorGREEN,
94 SkPoint::Make(kBounds.centerX(), kBounds.centerY()),
95 SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBa llSpeedMax),
96 fRand.nextRangeScalar(kBallSpeedMin, kBa llSpeedMax)));
97 fPaddle0.initialize(paddle,
98 SK_ColorBLUE,
99 SkPoint::Make(fieldBounds.left() - kPaddleSize.width () / 2,
100 fieldBounds.centerY()),
101 SkVector::Make(0, 0));
102 fPaddle1.initialize(paddle,
103 SK_ColorRED,
104 SkPoint::Make(fieldBounds.right() + kPaddleSize.widt h() / 2,
105 fieldBounds.centerY()),
106 SkVector::Make(0, 0));
107
108 // Background decoration.
109 SkPath bgPath;
110 bgPath.moveTo(kBounds.left() , fieldBounds.top());
111 bgPath.lineTo(kBounds.right(), fieldBounds.top());
112 bgPath.moveTo(kBounds.left() , fieldBounds.bottom());
113 bgPath.lineTo(kBounds.right(), fieldBounds.bottom());
114 // TODO: stroke-dash support would come in handy right about now.
115 for (uint32_t i = 0; i < kBackgroundDashCount; ++i) {
116 bgPath.moveTo(kBounds.centerX(),
117 kBounds.top() + (i + 0.25f) * kBounds.height() / kBack groundDashCount);
118 bgPath.lineTo(kBounds.centerX(),
119 kBounds.top() + (i + 0.75f) * kBounds.height() / kBack groundDashCount);
120 }
121
122 sk_sp<SkSVGPath> bg = SkSVGPath::Make();
123 bg->setPath(bgPath);
124 bg->setFill(SkSVGPaint(SkSVGPaint::Type::kNone));
125 bg->setStroke(SkSVGPaint(SkSVGColorType(SK_ColorBLACK)));
126 bg->setStrokeWidth(SkSVGLength(kBackgroundStroke));
127
128 // Build the SVG DOM tree.
129 sk_sp<SkSVGSVG> root = SkSVGSVG::Make();
130 root->appendChild(std::move(bg));
131 root->appendChild(fPaddle0.shadowNode);
132 root->appendChild(fPaddle1.shadowNode);
133 root->appendChild(fBall.shadowNode);
134 root->appendChild(fPaddle0.objectNode);
135 root->appendChild(fPaddle1.objectNode);
136 root->appendChild(fBall.objectNode);
137
138 // Handle everything in a normalized 1x1 space.
139 root->setViewBox(SkSVGViewBoxType(SkRect::MakeWH(1, 1)));
140
141 fDom = sk_sp<SkSVGDOM>(new SkSVGDOM(SkSize::Make(this->width(), this->he ight())));
142 fDom->setRoot(std::move(root));
143
144 // Off we go.
145 this->updatePaddleStrategy();
146 }
147
148 bool onQuery(SkEvent* evt) override {
149 if (SampleCode::TitleQ(*evt)) {
150 SampleCode::TitleR(evt, "SVGPong");
151 return true;
152 }
153
154 SkUnichar uni;
155 if (SampleCode::CharQ(*evt, &uni)) {
156 switch (uni) {
157 case '[':
158 fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeS caleMax);
159 return true;
160 case ']':
161 fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeS caleMax);
162 return true;
163 default:
164 break;
165 }
166 }
167 return this->INHERITED::onQuery(evt);
168 }
169
170 void onSizeChange() override {
171 if (fDom) {
172 fDom->setContainerSize(SkSize::Make(this->width(), this->height()));
173 }
174
175 this->INHERITED::onSizeChange();
176 }
177
178 void onDrawContent(SkCanvas* canvas) override {
179 fDom->render(canvas);
180 }
181
182 bool onAnimate(const SkAnimTimer& timer) override {
183 SkScalar dt = (timer.msec() - fLastTick) * fTimeScale;
184 fLastTick = timer.msec();
185
186 fPaddle0.posTick(dt);
187 fPaddle1.posTick(dt);
188 fBall.posTick(dt);
189
190 this->enforceConstraints();
191
192 fPaddle0.updateDom();
193 fPaddle1.updateDom();
194 fBall.updateDom();
195
196 return true;
197 }
198
199 private:
200 struct Object {
201 void initialize(const SkRRect& rrect, SkColor color,
202 const SkPoint& p, const SkVector& s) {
203 objectNode = make_svg_rrect(rrect);
204 objectNode->setFill(SkSVGPaint(SkSVGColorType(color)));
205
206 shadowNode = make_svg_rrect(rrect);
207 shadowNode->setFillOpacity(SkSVGNumberType(kShadowOpacity));
208
209 pos = p;
210 spd = s;
211 size = SkSize::Make(rrect.width(), rrect.height());
212 }
213
214 void posTick(SkScalar dt) {
215 pos += spd * dt;
216 }
217
218 void updateDom() {
219 const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.he ight() / 2);
220 objectNode->setX(SkSVGLength(corner.x()));
221 objectNode->setY(SkSVGLength(corner.y()));
222
223 // Simulate parallax shadow for a centered light source.
224 SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBound s.centerY());
225 shadowOffset.scale(kShadowParallax);
226 const SkPoint shadowCorner = corner + shadowOffset;
227
228 shadowNode->setX(SkSVGLength(shadowCorner.x()));
229 shadowNode->setY(SkSVGLength(shadowCorner.y()));
230 }
231
232 sk_sp<SkSVGRect> objectNode;
233 sk_sp<SkSVGRect> shadowNode;
234 SkPoint pos;
235 SkVector spd;
236 SkSize size;
237 };
238
239 void enforceConstraints() {
240 // Perfect vertical reflection.
241 if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) {
242 fBall.spd.fY = -fBall.spd.fY;
243 fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBott om);
244 }
245
246 // Horizontal bounce - introduces a speed fuzz.
247 if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) {
248 fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX);
249 fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY);
250 fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRig ht);
251 this->updatePaddleStrategy();
252 }
253 }
254
255 SkScalar fuzzBallSpeed(SkScalar spd) {
256 // The speed limits are absolute values.
257 const SkScalar sign = spd >= 0 ? 1.0f : -1.0f;
258 const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuz z, kBallSpeedFuzz);
259
260 return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax);
261 }
262
263 void updatePaddleStrategy() {
264 Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1;
265 Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0;
266
267 SkScalar t, yIntercept;
268 std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds) ;
269
270 // The pitcher aims for a neutral/centered position.
271 pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t;
272
273 // The catcher goes for the ball. Duh.
274 catcher->spd.fY = (yIntercept - catcher->pos.fY) / t;
275 }
276
277 sk_sp<SkSVGDOM> fDom;
278 Object fPaddle0, fPaddle1, fBall;
279 SkRandom fRand;
280
281 SkMSec fLastTick = 0;
282 SkScalar fTimeScale = 1.0f;
283
284 typedef SampleView INHERITED;
285 };
286
287 static SkView* SVGPongFactory() { return new SVGPongView; }
288 static SkViewRegister reg(SVGPongFactory);
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