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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/ast-graph-builder.h" | 5 #include "src/compiler/ast-graph-builder.h" |
6 | 6 |
7 #include "src/ast/scopes.h" | 7 #include "src/ast/scopes.h" |
8 #include "src/compiler.h" | 8 #include "src/compiler.h" |
9 #include "src/compiler/ast-loop-assignment-analyzer.h" | 9 #include "src/compiler/ast-loop-assignment-analyzer.h" |
10 #include "src/compiler/control-builders.h" | 10 #include "src/compiler/control-builders.h" |
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1753 Literal* key = property->key()->AsLiteral(); | 1753 Literal* key = property->key()->AsLiteral(); |
1754 switch (property->kind()) { | 1754 switch (property->kind()) { |
1755 case ObjectLiteral::Property::CONSTANT: | 1755 case ObjectLiteral::Property::CONSTANT: |
1756 UNREACHABLE(); | 1756 UNREACHABLE(); |
1757 case ObjectLiteral::Property::MATERIALIZED_LITERAL: | 1757 case ObjectLiteral::Property::MATERIALIZED_LITERAL: |
1758 DCHECK(!CompileTimeValue::IsCompileTimeValue(property->value())); | 1758 DCHECK(!CompileTimeValue::IsCompileTimeValue(property->value())); |
1759 // Fall through. | 1759 // Fall through. |
1760 case ObjectLiteral::Property::COMPUTED: { | 1760 case ObjectLiteral::Property::COMPUTED: { |
1761 // It is safe to use [[Put]] here because the boilerplate already | 1761 // It is safe to use [[Put]] here because the boilerplate already |
1762 // contains computed properties with an uninitialized value. | 1762 // contains computed properties with an uninitialized value. |
1763 if (key->IsPropertyName()) { | 1763 if (key->IsStringLiteral()) { |
| 1764 DCHECK(key->IsPropertyName()); |
1764 if (property->emit_store()) { | 1765 if (property->emit_store()) { |
1765 VisitForValue(property->value()); | 1766 VisitForValue(property->value()); |
1766 Node* value = environment()->Pop(); | 1767 Node* value = environment()->Pop(); |
1767 Node* literal = environment()->Top(); | 1768 Node* literal = environment()->Top(); |
1768 Handle<Name> name = key->AsPropertyName(); | 1769 Handle<Name> name = key->AsPropertyName(); |
1769 VectorSlotPair feedback = | 1770 VectorSlotPair feedback = |
1770 CreateVectorSlotPair(property->GetSlot(0)); | 1771 CreateVectorSlotPair(property->GetSlot(0)); |
1771 Node* store = BuildNamedStore(literal, name, value, feedback); | 1772 Node* store = BuildNamedStore(literal, name, value, feedback); |
1772 PrepareFrameState(store, key->id(), | 1773 PrepareFrameState(store, key->id(), |
1773 OutputFrameStateCombine::Ignore()); | 1774 OutputFrameStateCombine::Ignore()); |
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4318 // Phi does not exist yet, introduce one. | 4319 // Phi does not exist yet, introduce one. |
4319 value = NewPhi(inputs, value, control); | 4320 value = NewPhi(inputs, value, control); |
4320 value->ReplaceInput(inputs - 1, other); | 4321 value->ReplaceInput(inputs - 1, other); |
4321 } | 4322 } |
4322 return value; | 4323 return value; |
4323 } | 4324 } |
4324 | 4325 |
4325 } // namespace compiler | 4326 } // namespace compiler |
4326 } // namespace internal | 4327 } // namespace internal |
4327 } // namespace v8 | 4328 } // namespace v8 |
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