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Issue 2243513004: mash: Partially migrate WorkspaceController to ash common. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix test failures and crashes. Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace_controller.h" 5 #include "ash/wm/workspace_controller.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "ash/aura/wm_window_aura.h" 9 #include "ash/common/shelf/wm_shelf.h"
10 #include "ash/common/shell_window_ids.h" 10 #include "ash/common/shell_window_ids.h"
11 #include "ash/common/wm/dock/docked_window_layout_manager.h"
12 #include "ash/common/wm/fullscreen_window_finder.h"
11 #include "ash/common/wm/window_state.h" 13 #include "ash/common/wm/window_state.h"
14 #include "ash/common/wm/wm_window_animations.h"
12 #include "ash/common/wm/workspace/workspace_layout_manager.h" 15 #include "ash/common/wm/workspace/workspace_layout_manager.h"
13 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h" 16 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h"
14 #include "ash/root_window_controller.h" 17 #include "ash/common/wm_root_window_controller.h"
15 #include "ash/shelf/shelf_layout_manager.h" 18 #include "ash/common/wm_window.h"
16 #include "ash/shell.h"
17 #include "ash/wm/window_animations.h"
18 #include "ash/wm/window_state_aura.h"
19 #include "ash/wm/window_util.h"
20 #include "ash/wm/workspace/workspace_event_handler.h" 19 #include "ash/wm/workspace/workspace_event_handler.h"
21 #include "base/memory/ptr_util.h" 20 #include "base/memory/ptr_util.h"
22 #include "ui/aura/client/aura_constants.h" 21 #include "ui/aura/client/aura_constants.h"
23 #include "ui/aura/window.h" 22 #include "ui/aura/window.h"
24 #include "ui/aura/window_event_dispatcher.h" 23 #include "ui/aura/window_event_dispatcher.h"
25 #include "ui/compositor/layer.h" 24 #include "ui/compositor/layer.h"
26 #include "ui/compositor/scoped_layer_animation_settings.h" 25 #include "ui/compositor/scoped_layer_animation_settings.h"
27 #include "ui/wm/core/visibility_controller.h" 26 #include "ui/wm/core/visibility_controller.h"
28 #include "ui/wm/core/window_animations.h" 27 #include "ui/wm/core/window_animations.h"
29 #include "ui/wm/public/activation_client.h" 28 #include "ui/wm/public/activation_client.h"
30 29
31 namespace ash { 30 namespace ash {
32 namespace { 31 namespace {
33 32
34 // Amount of time to pause before animating anything. Only used during initial 33 // Amount of time to pause before animating anything. Only used during initial
35 // animation (when logging in). 34 // animation (when logging in).
36 const int kInitialPauseTimeMS = 750; 35 const int kInitialPauseTimeMS = 750;
37 36
38 // Returns true if there are visible docked windows in the same screen as the 37 // The duration of the animation that occurs on first login.
39 // |shelf|. 38 const int kIntialAnimationDurationMS = 200;
James Cook 2016/08/11 23:27:36 nit: Intial -> Initial
msw 2016/08/12 00:17:15 Done.
40 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) {
41 return shelf->dock_bounds().width() > 0;
42 }
43 39
44 } // namespace 40 } // namespace
45 41
46 WorkspaceController::WorkspaceController(aura::Window* viewport) 42 WorkspaceController::WorkspaceController(WmWindow* viewport)
47 : viewport_(viewport), 43 : viewport_(viewport),
48 shelf_(NULL),
49 event_handler_(new WorkspaceEventHandler), 44 event_handler_(new WorkspaceEventHandler),
50 layout_manager_(new WorkspaceLayoutManager(WmWindowAura::Get(viewport))) { 45 layout_manager_(new WorkspaceLayoutManager(viewport)) {
51 SetWindowVisibilityAnimationTransition(viewport_, ::wm::ANIMATE_NONE); 46 viewport_->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
52 47 viewport_->SetLayoutManager(base::WrapUnique(layout_manager_));
53 WmWindowAura::Get(viewport_)->SetLayoutManager( 48 viewport_->AddLimitedPreTargetHandler(event_handler_.get());
54 base::WrapUnique(layout_manager_));
55 viewport_->AddPreTargetHandler(event_handler_.get());
56 } 49 }
57 50
58 WorkspaceController::~WorkspaceController() { 51 WorkspaceController::~WorkspaceController() {
59 viewport_->SetLayoutManager(NULL); 52 viewport_->SetLayoutManager(nullptr);
60 viewport_->RemovePreTargetHandler(event_handler_.get()); 53 viewport_->RemoveLimitedPreTargetHandler(event_handler_.get());
61 } 54 }
62 55
63 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const { 56 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const {
64 if (!shelf_) 57 const WmWindow* fullscreen = wm::GetWindowForFullscreenMode(viewport_);
58 if (fullscreen && !fullscreen->GetWindowState()->ignored_by_shelf())
59 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN;
60
61 if (!viewport_->GetRootWindowController()->HasShelf())
James Cook 2016/08/11 23:27:36 Q: Does this one have to go second? The previous c
msw 2016/08/12 00:17:15 Restored order.
65 return wm::WORKSPACE_WINDOW_STATE_DEFAULT; 62 return wm::WORKSPACE_WINDOW_STATE_DEFAULT;
66 const aura::Window* topmost_fullscreen_window =
67 GetRootWindowController(viewport_->GetRootWindow())
68 ->GetWindowForFullscreenMode();
69 if (topmost_fullscreen_window &&
70 !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) {
71 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN;
72 }
73 63
74 // These are the container ids of containers which may contain windows that 64 // These are the container ids of containers which may contain windows that
75 // may overlap the launcher shelf and affect its transparency. 65 // may overlap the launcher shelf and affect its transparency.
76 const int kWindowContainerIds[] = { 66 const int kWindowContainerIds[] = {
77 kShellWindowId_DefaultContainer, kShellWindowId_DockedContainer, 67 kShellWindowId_DefaultContainer, kShellWindowId_DockedContainer,
78 }; 68 };
79 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); 69 const gfx::Rect shelf_bounds(
70 viewport_->GetRootWindowController()->GetShelf()->GetIdealBounds());
80 bool window_overlaps_launcher = false; 71 bool window_overlaps_launcher = false;
81 for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) { 72 for (size_t i = 0; i < arraysize(kWindowContainerIds); i++) {
82 const aura::Window* container = Shell::GetContainer( 73 WmWindow* container = viewport_->GetRootWindow()->GetChildByShellWindowId(
83 viewport_->GetRootWindow(), kWindowContainerIds[idx]); 74 kWindowContainerIds[i]);
84 const aura::Window::Windows& windows(container->children()); 75 for (WmWindow* window : container->GetChildren()) {
85 for (aura::Window::Windows::const_iterator i = windows.begin(); 76 wm::WindowState* window_state = window->GetWindowState();
86 i != windows.end(); ++i) { 77 if ((window_state && window_state->ignored_by_shelf()) ||
James Cook 2016/08/11 23:27:36 Kinda weird that window_state can be null. The aur
msw 2016/08/12 00:17:15 This check isn't needed in the latest patch set; r
87 wm::WindowState* window_state = wm::GetWindowState(*i); 78 !window->GetLayer()->GetTargetVisibility()) {
88 if (window_state->ignored_by_shelf())
89 continue; 79 continue;
90 ui::Layer* layer = (*i)->layer(); 80 }
91 if (!layer->GetTargetVisibility()) 81 if (window_state && window_state->IsMaximized())
92 continue;
93 if (window_state->IsMaximized()) {
94 return wm::WORKSPACE_WINDOW_STATE_MAXIMIZED; 82 return wm::WORKSPACE_WINDOW_STATE_MAXIMIZED;
95 } 83 window_overlaps_launcher |= window->GetBounds().Intersects(shelf_bounds);
96 if (!window_overlaps_launcher &&
97 ((*i)->bounds().Intersects(shelf_bounds))) {
98 window_overlaps_launcher = true;
99 }
100 } 84 }
101 } 85 }
102 86
103 return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) 87 // Check if there are visible docked windows in the same display.
88 DockedWindowLayoutManager* dock = DockedWindowLayoutManager::Get(viewport_);
89 const bool docked_area_visible = dock && !dock->docked_bounds().IsEmpty();
90 return (window_overlaps_launcher || docked_area_visible)
104 ? wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF 91 ? wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF
105 : wm::WORKSPACE_WINDOW_STATE_DEFAULT; 92 : wm::WORKSPACE_WINDOW_STATE_DEFAULT;
106 } 93 }
107 94
108 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
109 shelf_ = shelf;
110 }
111
112 void WorkspaceController::DoInitialAnimation() { 95 void WorkspaceController::DoInitialAnimation() {
113 viewport_->Show(); 96 viewport_->Show();
114 97
115 viewport_->layer()->SetOpacity(0.0f); 98 viewport_->GetLayer()->SetOpacity(0.0f);
James Cook 2016/08/11 23:27:36 For 7 calls, I would create a local for the Layer*
msw 2016/08/12 00:17:15 Done.
116 SetTransformForScaleAnimation(viewport_->layer(), 99 SetTransformForScaleAnimation(viewport_->GetLayer(),
117 LAYER_SCALE_ANIMATION_ABOVE); 100 LAYER_SCALE_ANIMATION_ABOVE);
118 101
119 // In order for pause to work we need to stop animations. 102 // In order for pause to work we need to stop animations.
120 viewport_->layer()->GetAnimator()->StopAnimating(); 103 viewport_->GetLayer()->GetAnimator()->StopAnimating();
121 104
122 { 105 {
123 ui::ScopedLayerAnimationSettings settings( 106 ui::ScopedLayerAnimationSettings settings(
124 viewport_->layer()->GetAnimator()); 107 viewport_->GetLayer()->GetAnimator());
125 108
126 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); 109 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
127 viewport_->layer()->GetAnimator()->SchedulePauseForProperties( 110 viewport_->GetLayer()->GetAnimator()->SchedulePauseForProperties(
128 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS), 111 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS),
129 ui::LayerAnimationElement::TRANSFORM | 112 ui::LayerAnimationElement::TRANSFORM |
130 ui::LayerAnimationElement::OPACITY | 113 ui::LayerAnimationElement::OPACITY |
131 ui::LayerAnimationElement::BRIGHTNESS | 114 ui::LayerAnimationElement::BRIGHTNESS |
132 ui::LayerAnimationElement::VISIBILITY); 115 ui::LayerAnimationElement::VISIBILITY);
133 settings.SetTweenType(gfx::Tween::EASE_OUT); 116 settings.SetTweenType(gfx::Tween::EASE_OUT);
134 settings.SetTransitionDuration( 117 settings.SetTransitionDuration(
135 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); 118 base::TimeDelta::FromMilliseconds(kIntialAnimationDurationMS));
136 viewport_->layer()->SetTransform(gfx::Transform()); 119 viewport_->GetLayer()->SetTransform(gfx::Transform());
137 viewport_->layer()->SetOpacity(1.0f); 120 viewport_->GetLayer()->SetOpacity(1.0f);
138 } 121 }
139 } 122 }
140 123
141 void WorkspaceController::SetMaximizeBackdropDelegate( 124 void WorkspaceController::SetMaximizeBackdropDelegate(
142 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) { 125 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) {
143 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate)); 126 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate));
144 } 127 }
145 128
146 } // namespace ash 129 } // namespace ash
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