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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/launcher/launcher.h" | 5 #include "ash/launcher/launcher.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 | 9 |
| 10 #include "ash/focus_cycler.h" | 10 #include "ash/focus_cycler.h" |
| 11 #include "ash/launcher/launcher_delegate.h" | 11 #include "ash/launcher/launcher_delegate.h" |
| 12 #include "ash/launcher/launcher_item_delegate.h" | |
| 12 #include "ash/launcher/launcher_model.h" | 13 #include "ash/launcher/launcher_model.h" |
| 13 #include "ash/launcher/launcher_navigator.h" | 14 #include "ash/launcher/launcher_navigator.h" |
| 14 #include "ash/launcher/launcher_view.h" | 15 #include "ash/launcher/launcher_view.h" |
| 15 #include "ash/root_window_controller.h" | 16 #include "ash/root_window_controller.h" |
| 16 #include "ash/screen_ash.h" | 17 #include "ash/screen_ash.h" |
| 17 #include "ash/shelf/shelf_layout_manager.h" | 18 #include "ash/shelf/shelf_layout_manager.h" |
| 18 #include "ash/shelf/shelf_widget.h" | 19 #include "ash/shelf/shelf_widget.h" |
| 19 #include "ash/shell.h" | 20 #include "ash/shell.h" |
| 20 #include "ash/shell_delegate.h" | 21 #include "ash/shell_delegate.h" |
| 21 #include "ash/shell_window_ids.h" | 22 #include "ash/shell_window_ids.h" |
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| 101 void Launcher::ActivateLauncherItem(int index) { | 102 void Launcher::ActivateLauncherItem(int index) { |
| 102 // We pass in a keyboard event which will then trigger a switch to the | 103 // We pass in a keyboard event which will then trigger a switch to the |
| 103 // next item if the current one is already active. | 104 // next item if the current one is already active. |
| 104 ui::KeyEvent event(ui::ET_KEY_RELEASED, | 105 ui::KeyEvent event(ui::ET_KEY_RELEASED, |
| 105 ui::VKEY_UNKNOWN, // The actual key gets ignored. | 106 ui::VKEY_UNKNOWN, // The actual key gets ignored. |
| 106 ui::EF_NONE, | 107 ui::EF_NONE, |
| 107 false); | 108 false); |
| 108 | 109 |
| 109 const ash::LauncherItems& items = | 110 const ash::LauncherItems& items = |
| 110 launcher_view_->model()->items(); | 111 launcher_view_->model()->items(); |
| 111 delegate_->ItemSelected(items[index], event); | 112 LauncherItemDelegate* item_delegate = |
|
sky
2013/08/23 20:23:14
Do we ever have a NULL delegate?
simonhong_
2013/08/26 08:47:10
item_delegate is always not NULL.
| |
| 113 delegate_->GetLauncherItemDelegate(items[index]); | |
| 114 if (item_delegate) | |
| 115 item_delegate->ItemSelected(items[index], event); | |
| 112 } | 116 } |
| 113 | 117 |
| 114 void Launcher::CycleWindowLinear(CycleDirection direction) { | 118 void Launcher::CycleWindowLinear(CycleDirection direction) { |
| 115 int item_index = GetNextActivatedItemIndex( | 119 int item_index = GetNextActivatedItemIndex( |
| 116 *(launcher_view_->model()), direction); | 120 *(launcher_view_->model()), direction); |
| 117 if (item_index >= 0) | 121 if (item_index >= 0) |
| 118 ActivateLauncherItem(item_index); | 122 ActivateLauncherItem(item_index); |
| 119 } | 123 } |
| 120 | 124 |
| 121 void Launcher::AddIconObserver(LauncherIconObserver* observer) { | 125 void Launcher::AddIconObserver(LauncherIconObserver* observer) { |
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| 185 | 189 |
| 186 gfx::Rect Launcher::GetLauncherViewBounds() const { | 190 gfx::Rect Launcher::GetLauncherViewBounds() const { |
| 187 return launcher_view_->bounds(); | 191 return launcher_view_->bounds(); |
| 188 } | 192 } |
| 189 | 193 |
| 190 app_list::ApplicationDragAndDropHost* Launcher::GetDragAndDropHostForAppList() { | 194 app_list::ApplicationDragAndDropHost* Launcher::GetDragAndDropHostForAppList() { |
| 191 return launcher_view_; | 195 return launcher_view_; |
| 192 } | 196 } |
| 193 | 197 |
| 194 } // namespace ash | 198 } // namespace ash |
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