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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGUnits_h | 5 #ifndef NGUnits_h |
6 #define NGUnits_h | 6 #define NGUnits_h |
7 | 7 |
| 8 #include "platform/LayoutUnit.h" |
| 9 |
8 namespace blink { | 10 namespace blink { |
9 | 11 |
10 class LayoutUnit; | 12 class LayoutUnit; |
11 | 13 |
12 struct NGLogicalSize { | 14 struct NGLogicalSize { |
13 LayoutUnit inlineSize; | 15 LayoutUnit inlineSize; |
14 LayoutUnit blockSize; | 16 LayoutUnit blockSize; |
15 }; | 17 }; |
16 | 18 |
17 struct NGLogicalOffset { | 19 struct NGLogicalOffset { |
(...skipping 19 matching lines...) Expand all Loading... |
37 struct NGPixelSnappedPhysicalRect { | 39 struct NGPixelSnappedPhysicalRect { |
38 int top; | 40 int top; |
39 int left; | 41 int left; |
40 int width; | 42 int width; |
41 int height; | 43 int height; |
42 }; | 44 }; |
43 | 45 |
44 } // namespace blink | 46 } // namespace blink |
45 | 47 |
46 #endif // NGUnits_h | 48 #endif // NGUnits_h |
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