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Side by Side Diff: components/exo/gamepad.h

Issue 2242283002: Add an adapter layer (WMHelper) between exo and ash. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix build errors. Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_EXO_GAMEPAD_H_ 5 #ifndef COMPONENTS_EXO_GAMEPAD_H_
6 #define COMPONENTS_EXO_GAMEPAD_H_ 6 #define COMPONENTS_EXO_GAMEPAD_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "base/sequenced_task_runner.h" 12 #include "base/sequenced_task_runner.h"
13 #include "base/synchronization/lock.h" 13 #include "base/synchronization/lock.h"
14 #include "base/threading/thread.h" 14 #include "base/threading/thread.h"
15 #include "base/threading/thread_task_runner_handle.h" 15 #include "base/threading/thread_task_runner_handle.h"
16 #include "components/exo/wm_helper.h"
16 #include "device/gamepad/gamepad_data_fetcher.h" 17 #include "device/gamepad/gamepad_data_fetcher.h"
17 #include "ui/aura/client/focus_change_observer.h" 18 #include "ui/aura/client/focus_change_observer.h"
18 19
19 namespace exo { 20 namespace exo {
20 class GamepadDelegate; 21 class GamepadDelegate;
21 22
22 using CreateGamepadDataFetcherCallback = 23 using CreateGamepadDataFetcherCallback =
23 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; 24 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>;
24 25
25 // This class represents one or more gamepads, it uses a background thread 26 // This class represents one or more gamepads, it uses a background thread
26 // for polling gamepad devices and notifies the GamepadDelegate of any 27 // for polling gamepad devices and notifies the GamepadDelegate of any
27 // changes. 28 // changes.
28 class Gamepad : public aura::client::FocusChangeObserver { 29 class Gamepad : public WMHelper::FocusObserver {
29 public: 30 public:
30 // This class will post tasks to invoke the delegate on the thread runner 31 // This class will post tasks to invoke the delegate on the thread runner
31 // which is associated with the thread that is creating this instance. 32 // which is associated with the thread that is creating this instance.
32 Gamepad(GamepadDelegate* delegate, 33 Gamepad(GamepadDelegate* delegate,
33 base::SingleThreadTaskRunner* polling_task_runner); 34 base::SingleThreadTaskRunner* polling_task_runner);
34 // Allows test cases to specify a CreateGamepadDataFetcherCallback that 35 // Allows test cases to specify a CreateGamepadDataFetcherCallback that
35 // overrides the default GamepadPlatformDataFetcher. 36 // overrides the default GamepadPlatformDataFetcher.
36 Gamepad(GamepadDelegate* delegate, 37 Gamepad(GamepadDelegate* delegate,
37 base::SingleThreadTaskRunner* polling_task_runner, 38 base::SingleThreadTaskRunner* polling_task_runner,
38 CreateGamepadDataFetcherCallback create_fetcher_callback); 39 CreateGamepadDataFetcherCallback create_fetcher_callback);
39 ~Gamepad() override; 40 ~Gamepad() override;
40 41
41 // Overridden aura::client::FocusChangeObserver: 42 // Overridden WMHelper::FocusObserver:
42 void OnWindowFocused(aura::Window* gained_focus, 43 void OnWindowFocused(aura::Window* gained_focus,
43 aura::Window* lost_focus) override; 44 aura::Window* lost_focus) override;
44 45
45 private: 46 private:
46 class ThreadSafeGamepadChangeFetcher; 47 class ThreadSafeGamepadChangeFetcher;
47 48
48 // Processes updates of gamepad data and passes changes on to delegate. 49 // Processes updates of gamepad data and passes changes on to delegate.
49 void ProcessGamepadChanges(const blink::WebGamepad new_pad); 50 void ProcessGamepadChanges(const blink::WebGamepad new_pad);
50 51
51 // Private implementation of methods and resources that are used on the 52 // Private implementation of methods and resources that are used on the
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62 base::ThreadChecker thread_checker_; 63 base::ThreadChecker thread_checker_;
63 64
64 base::WeakPtrFactory<Gamepad> weak_factory_; 65 base::WeakPtrFactory<Gamepad> weak_factory_;
65 66
66 DISALLOW_COPY_AND_ASSIGN(Gamepad); 67 DISALLOW_COPY_AND_ASSIGN(Gamepad);
67 }; 68 };
68 69
69 } // namespace exo 70 } // namespace exo
70 71
71 #endif // COMPONENTS_EXO_GAMEPAD_H_ 72 #endif // COMPONENTS_EXO_GAMEPAD_H_
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