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Side by Side Diff: Source/core/rendering/RenderLayerCompositor.h

Issue 22419002: Set up clip and scroll parents on the blink side. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: . Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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235 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect. 235 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect.
236 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); 236 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0);
237 237
238 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); 238 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed);
239 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancest orLayer = 0); 239 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancest orLayer = 0);
240 240
241 // Returns true if any layer's compositing changed 241 // Returns true if any layer's compositing changed
242 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHa s3DTransform, Vector<RenderLayer*>& unclippedDescendants); 242 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHa s3DTransform, Vector<RenderLayer*>& unclippedDescendants);
243 243
244 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer. 244 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer.
245 void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& child GraphicsLayersOfEnclosingLayer, int depth); 245 void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& child GraphicsLayersOfEnclosingLayer, HashSet<RenderLayer*>& visited, int depth);
246
247 // Ensures that scroll parents have been processed before recurring into reb uildCompositingLayerTree for the current layer.
248 void rebuildCompositingLayerTreeForLayerAndScrollParents(RenderLayer*, Vecto r<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, HashSet<RenderLayer*>& v isited, HashMap<RenderLayer*, Vector<GraphicsLayer*> >& childGraphicsLayersOfScr ollParents, int depth);
246 249
247 // Recurses down the tree, updating layer geometry only. 250 // Recurses down the tree, updating layer geometry only.
248 void updateLayerTreeGeometry(RenderLayer*, int depth); 251 void updateLayerTreeGeometry(RenderLayer*, HashSet<RenderLayer*>& visited, i nt depth);
252
253 // Ensures that scroll parents have been processed before recurring into upd ateLayerTree for the current layer.
254 void updateLayerTreeGeometryForLayerAndScrollParents(RenderLayer*, HashSet<R enderLayer*>& visited, int depth);
249 255
250 // Hook compositing layers together 256 // Hook compositing layers together
251 void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer) ; 257 void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer) ;
252 void removeCompositedChildren(RenderLayer*); 258 void removeCompositedChildren(RenderLayer*);
253 259
254 bool layerHas3DContent(const RenderLayer*) const; 260 bool layerHas3DContent(const RenderLayer*) const;
255 bool isRunningAcceleratedTransformAnimation(RenderObject*) const; 261 bool isRunningAcceleratedTransformAnimation(RenderObject*) const;
256 262
257 bool hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const; 263 bool hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const;
258 264
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361 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap. 367 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap.
362 double m_obligatoryBackingStoreBytes; 368 double m_obligatoryBackingStoreBytes;
363 double m_secondaryBackingStoreBytes; 369 double m_secondaryBackingStoreBytes;
364 #endif 370 #endif
365 }; 371 };
366 372
367 373
368 } // namespace WebCore 374 } // namespace WebCore
369 375
370 #endif // RenderLayerCompositor_h 376 #endif // RenderLayerCompositor_h
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