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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "blimp/client/app/android/blimp_compositor_manager_android.h" | |
6 | |
7 #include <algorithm> | |
8 #include <memory> | |
9 | |
10 #include "base/command_line.h" | |
11 #include "base/memory/ptr_util.h" | |
12 #include "ui/gfx/geometry/size.h" | |
13 | |
14 namespace { | |
15 // The minimum valid content width in a tile. This is used to make sure the | |
16 // width of the content on the rightmost tile isn't a tiny sliver. | |
17 const int kMinimumTileContentWidthPixels = 64; | |
18 } | |
19 | |
20 namespace blimp { | |
21 namespace client { | |
22 | |
23 // static | |
24 std::unique_ptr<BlimpCompositorManagerAndroid> | |
25 BlimpCompositorManagerAndroid::Create( | |
26 const gfx::Size& real_size, | |
27 const gfx::Size& size, | |
28 RenderWidgetFeature* render_widget_feature, | |
29 BlimpCompositorManagerClient* client) { | |
30 gfx::Size device_size(real_size); | |
31 bool real_size_supported = true; | |
32 if (device_size.IsEmpty()) { | |
33 real_size_supported = false; | |
34 device_size = size; | |
35 } | |
36 return base::WrapUnique(new BlimpCompositorManagerAndroid( | |
37 device_size, real_size_supported, render_widget_feature, client)); | |
38 } | |
39 | |
40 BlimpCompositorManagerAndroid::BlimpCompositorManagerAndroid( | |
41 const gfx::Size& size, | |
42 bool real_size_supported, | |
43 RenderWidgetFeature* render_widget_feature, | |
44 BlimpCompositorManagerClient* client) | |
45 : BlimpCompositorManager(render_widget_feature, client), | |
46 portrait_width_(std::min(size.width(), size.height())), | |
47 landscape_width_(std::max(size.width(), size.height())), | |
48 real_size_supported_(real_size_supported) {} | |
49 | |
50 BlimpCompositorManagerAndroid::~BlimpCompositorManagerAndroid() {} | |
51 | |
52 void BlimpCompositorManagerAndroid::GenerateLayerTreeSettings( | |
53 cc::LayerTreeSettings* settings) { | |
54 BlimpCompositorManager::GenerateLayerTreeSettings(settings); | |
55 | |
56 // Calculate the correct raster tile size to use. Assuming a square tile. | |
57 DCHECK_EQ(settings->default_tile_size.width(), | |
58 settings->default_tile_size.height()); | |
59 | |
60 int default_tile_size = settings->default_tile_size.width(); | |
61 if (real_size_supported_) { | |
62 // Maximum HD dimensions should be 768x1280 | |
63 // Maximum FHD dimensions should be 1200x1920 | |
64 if (portrait_width_ > 768 || landscape_width_ > 1280) | |
65 default_tile_size = 384; | |
66 if (portrait_width_ > 1200 || landscape_width_ > 1920) | |
67 default_tile_size = 512; | |
68 | |
69 // Adjust for some resolutions that barely straddle an extra | |
70 // tile when in portrait mode. This helps worst case scroll/raster | |
71 // by not needing a full extra tile for each row. | |
72 int right_tile_width = ((portrait_width_ - 1) % default_tile_size) + 1; | |
73 if (right_tile_width < kMinimumTileContentWidthPixels) { | |
74 // Figure out the new tile count without the small edge tile. | |
75 int full_tile_count = portrait_width_ / default_tile_size; | |
76 DCHECK_GT(full_tile_count, 0); | |
77 | |
78 // Calculate the ideal new tile width with the new tile count. | |
79 default_tile_size = std::ceil(static_cast<float>(portrait_width_) / | |
80 static_cast<float>(full_tile_count)); | |
81 | |
82 // Round up to nearest 32 for GPU efficiency. | |
83 if (default_tile_size & 0x1F) | |
84 default_tile_size = (default_tile_size & ~0x1F) + 32; | |
85 } | |
86 } else { | |
87 // We don't know the exact resolution due to screen controls etc., so this | |
88 // just estimates the values above using tile counts. | |
89 int numTiles = (portrait_width_ * landscape_width_) / (256 * 256); | |
90 if (numTiles > 16) | |
91 default_tile_size = 384; | |
92 if (numTiles >= 40) | |
93 default_tile_size = 512; | |
94 } | |
95 settings->default_tile_size.SetSize(default_tile_size, default_tile_size); | |
96 } | |
97 | |
98 } // namespace client | |
99 } // namespace blimp | |
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