OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Sk4fLinearGradient.h" | 8 #include "Sk4fLinearGradient.h" |
9 #include "SkGradientShaderPriv.h" | 9 #include "SkGradientShaderPriv.h" |
10 #include "SkLinearGradient.h" | 10 #include "SkLinearGradient.h" |
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221 desc.fPos = fOrigPos; | 221 desc.fPos = fOrigPos; |
222 desc.fCount = fColorCount; | 222 desc.fCount = fColorCount; |
223 desc.fTileMode = fTileMode; | 223 desc.fTileMode = fTileMode; |
224 desc.fGradFlags = fGradFlags; | 224 desc.fGradFlags = fGradFlags; |
225 | 225 |
226 const SkMatrix& m = this->getLocalMatrix(); | 226 const SkMatrix& m = this->getLocalMatrix(); |
227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; | 227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; |
228 desc.flatten(buffer); | 228 desc.flatten(buffer); |
229 } | 229 } |
230 | 230 |
231 static inline bool close_to_one_half(const SkFixed& val) { | 231 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor
colors[3]) const { |
232 return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf); | 232 if (fColorCount <= 3) { |
| 233 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor)); |
| 234 } |
| 235 |
| 236 if (SkShader::kClamp_TileMode == fTileMode) { |
| 237 if (2 == fColorCount) { |
| 238 return kTwo_GpuColorType; |
| 239 } else if (3 == fColorCount && |
| 240 (SkScalarAbs( |
| 241 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1
/ 1000)) { |
| 242 return kThree_GpuColorType; |
| 243 } |
| 244 } |
| 245 return kTexture_GpuColorType; |
233 } | 246 } |
234 | 247 |
235 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, | 248 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, |
236 SkColor* colorSrc, Rec* recSrc, | 249 SkColor* colorSrc, Rec* recSrc, |
237 int count) { | 250 int count) { |
238 SkAutoSTArray<8, SkColor> colorsTemp(count); | 251 SkAutoSTArray<8, SkColor> colorsTemp(count); |
239 for (int i = 0; i < count; ++i) { | 252 for (int i = 0; i < count; ++i) { |
240 int offset = count - i - 1; | 253 int offset = count - i - 1; |
241 colorsTemp[i] = colorSrc[offset]; | 254 colorsTemp[i] = colorSrc[offset]; |
242 } | 255 } |
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891 | 904 |
892 #include "effects/GrTextureStripAtlas.h" | 905 #include "effects/GrTextureStripAtlas.h" |
893 #include "GrContext.h" | 906 #include "GrContext.h" |
894 #include "GrInvariantOutput.h" | 907 #include "GrInvariantOutput.h" |
895 #include "gl/GrGLContext.h" | 908 #include "gl/GrGLContext.h" |
896 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 909 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
897 #include "glsl/GrGLSLProgramDataManager.h" | 910 #include "glsl/GrGLSLProgramDataManager.h" |
898 #include "glsl/GrGLSLUniformHandler.h" | 911 #include "glsl/GrGLSLUniformHandler.h" |
899 #include "SkGr.h" | 912 #include "SkGr.h" |
900 | 913 |
901 static inline int color_type_to_color_count(GrGradientEffect::ColorType colorTyp
e) { | 914 GrGradientEffect::GLSLProcessor::GLSLProcessor() |
902 switch (colorType) { | 915 : fCachedYCoord(SK_ScalarMax) { |
903 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | |
904 case GrGradientEffect::kHardStopCentered_ColorType: | |
905 return 4; | |
906 case GrGradientEffect::kHardStopLeftEdged_ColorType: | |
907 case GrGradientEffect::kHardStopRightEdged_ColorType: | |
908 return 3; | |
909 #endif | |
910 case GrGradientEffect::kTwo_ColorType: | |
911 return 2; | |
912 case GrGradientEffect::kThree_ColorType: | |
913 return 3; | |
914 case GrGradientEffect::kTexture_ColorType: | |
915 return 0; | |
916 } | |
917 | |
918 SkDEBUGFAIL("Unhandled ColorType in color_type_to_color_count()"); | |
919 return -1; | |
920 } | |
921 | |
922 GrGradientEffect::ColorType GrGradientEffect::determineColorType( | |
923 const SkGradientShaderBase& shader) { | |
924 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | |
925 if (shader.fOrigPos) { | |
926 if (4 == shader.fColorCount) { | |
927 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) && | |
928 SkScalarNearlyEqual(shader.fOrigPos[1], 0.5f) && | |
929 SkScalarNearlyEqual(shader.fOrigPos[2], 0.5f) && | |
930 SkScalarNearlyEqual(shader.fOrigPos[3], 1.0f)) { | |
931 | |
932 return kHardStopCentered_ColorType; | |
933 } | |
934 } else if (3 == shader.fColorCount) { | |
935 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) && | |
936 SkScalarNearlyEqual(shader.fOrigPos[1], 0.0f) && | |
937 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) { | |
938 | |
939 return kHardStopLeftEdged_ColorType; | |
940 } else if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) && | |
941 SkScalarNearlyEqual(shader.fOrigPos[1], 1.0f) && | |
942 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) { | |
943 | |
944 return kHardStopRightEdged_ColorType; | |
945 } | |
946 } | |
947 } | |
948 #endif | |
949 | |
950 if (SkShader::kClamp_TileMode == shader.getTileMode()) { | |
951 if (2 == shader.fColorCount) { | |
952 return kTwo_ColorType; | |
953 } else if (3 == shader.fColorCount && | |
954 close_to_one_half(shader.getRecs()[1].fPos)) { | |
955 return kThree_ColorType; | |
956 } | |
957 } | |
958 | |
959 return kTexture_ColorType; | |
960 } | 916 } |
961 | 917 |
962 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform
Handler, | 918 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform
Handler, |
963 const GrGradientEffect& ge) { | 919 const GrGradientEffect& ge) { |
964 if (int colorCount = color_type_to_color_count(ge.getColorType())) { | 920 |
965 fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, | 921 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col
or case |
966 kVec4f_GrSLType, | 922 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
967 kDefault_GrSLPrecision, | 923 kVec4f_GrSLType, kDefault_Gr
SLPrecision, |
968 "Colors", | 924 "GradientStartColor"); |
969 colorCount); | 925 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
970 } else { | 926 kVec4f_GrSLType, kDefault_GrSL
Precision, |
| 927 "GradientEndColor"); |
| 928 |
| 929 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
// 3 Color Case |
| 930 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 931 kVec4f_GrSLType, kDefault_G
rSLPrecision, |
| 932 "GradientStartColor"); |
| 933 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 934 kVec4f_GrSLType, kDefault_GrSL
Precision, |
| 935 "GradientMidColor"); |
| 936 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 937 kVec4f_GrSLType, kDefault_GrSL
Precision, |
| 938 "GradientEndColor"); |
| 939 |
| 940 } else { // if not a fast case |
971 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 941 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
972 kFloat_GrSLType, kDefault_GrSLPreci
sion, | 942 kFloat_GrSLType, kDefault_GrSLPreci
sion, |
973 "GradientYCoordFS"); | 943 "GradientYCoordFS"); |
974 } | 944 } |
975 } | 945 } |
976 | 946 |
977 static inline void set_after_interp_color_uni_array(const GrGLSLProgramDataManag
er& pdman, | 947 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, |
978 const GrGLSLProgramDataManager::UniformHa
ndle uni, | 948 const GrGLSLProgramDataManager::UniformHandle u
ni, |
979 const SkTDArray<SkColor>& colors) { | 949 const SkColor* color) { |
980 int count = colors.count(); | 950 pdman.set4f(uni, |
981 constexpr int kSmallCount = 10; | 951 SkColorGetR(*color) / 255.f, |
982 | 952 SkColorGetG(*color) / 255.f, |
983 SkAutoSTArray<4*kSmallCount, float> vals(4*count); | 953 SkColorGetB(*color) / 255.f, |
984 | 954 SkColorGetA(*color) / 255.f); |
985 for (int i = 0; i < colors.count(); i++) { | |
986 // RGBA | |
987 vals[4*i + 0] = SkColorGetR(colors[i]) / 255.f; | |
988 vals[4*i + 1] = SkColorGetG(colors[i]) / 255.f; | |
989 vals[4*i + 2] = SkColorGetB(colors[i]) / 255.f; | |
990 vals[4*i + 3] = SkColorGetA(colors[i]) / 255.f; | |
991 } | |
992 | |
993 pdman.set4fv(uni, colors.count(), vals.get()); | |
994 } | 955 } |
995 | 956 |
996 static inline void set_before_interp_color_uni_array(const GrGLSLProgramDataMana
ger& pdman, | 957 static inline void set_mul_color_uni(const GrGLSLProgramDataManager& pdman, |
997 const GrGLSLProgramDataManager::Un
iformHandle uni, | 958 const GrGLSLProgramDataManager::UniformHand
le uni, |
998 const SkTDArray<SkColor>& colors)
{ | 959 const SkColor* color){ |
999 int count = colors.count(); | 960 float a = SkColorGetA(*color) / 255.f; |
1000 constexpr int kSmallCount = 10; | 961 float aDiv255 = a / 255.f; |
1001 | 962 pdman.set4f(uni, |
1002 SkAutoSTArray<4*kSmallCount, float> vals(4*count); | 963 SkColorGetR(*color) * aDiv255, |
1003 | 964 SkColorGetG(*color) * aDiv255, |
1004 for (int i = 0; i < count; i++) { | 965 SkColorGetB(*color) * aDiv255, |
1005 float a = SkColorGetA(colors[i]) / 255.f; | 966 a); |
1006 float aDiv255 = a / 255.f; | |
1007 | |
1008 // RGBA | |
1009 vals[4*i + 0] = SkColorGetR(colors[i]) * aDiv255; | |
1010 vals[4*i + 1] = SkColorGetG(colors[i]) * aDiv255; | |
1011 vals[4*i + 2] = SkColorGetB(colors[i]) * aDiv255; | |
1012 vals[4*i + 3] = a; | |
1013 } | |
1014 | |
1015 pdman.set4fv(uni, count, vals.get()); | |
1016 } | 967 } |
1017 | 968 |
1018 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager&
pdman, | 969 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager&
pdman, |
1019 const GrProcessor& processor) { | 970 const GrProcessor& processor) { |
| 971 |
1020 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); | 972 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); |
1021 | 973 |
1022 switch (e.getColorType()) { | |
1023 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | |
1024 case GrGradientEffect::kHardStopCentered_ColorType: | |
1025 case GrGradientEffect::kHardStopLeftEdged_ColorType: | |
1026 case GrGradientEffect::kHardStopRightEdged_ColorType: | |
1027 #endif | |
1028 case GrGradientEffect::kTwo_ColorType: | |
1029 case GrGradientEffect::kThree_ColorType: { | |
1030 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType())
{ | |
1031 set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors); | |
1032 } else { | |
1033 set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors); | |
1034 } | |
1035 | 974 |
1036 break; | 975 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){ |
| 976 |
| 977 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
| 978 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0)); |
| 979 set_mul_color_uni(pdman, fColorEndUni, e.getColors(1)); |
| 980 } else { |
| 981 set_color_uni(pdman, fColorStartUni, e.getColors(0)); |
| 982 set_color_uni(pdman, fColorEndUni, e.getColors(1)); |
1037 } | 983 } |
1038 | 984 |
1039 case GrGradientEffect::kTexture_ColorType: { | 985 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ |
1040 SkScalar yCoord = e.getYCoord(); | 986 |
1041 if (yCoord != fCachedYCoord) { | 987 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
1042 pdman.set1f(fFSYUni, yCoord); | 988 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0)); |
1043 fCachedYCoord = yCoord; | 989 set_mul_color_uni(pdman, fColorMidUni, e.getColors(1)); |
1044 } | 990 set_mul_color_uni(pdman, fColorEndUni, e.getColors(2)); |
1045 break; | 991 } else { |
| 992 set_color_uni(pdman, fColorStartUni, e.getColors(0)); |
| 993 set_color_uni(pdman, fColorMidUni, e.getColors(1)); |
| 994 set_color_uni(pdman, fColorEndUni, e.getColors(2)); |
| 995 } |
| 996 } else { |
| 997 |
| 998 SkScalar yCoord = e.getYCoord(); |
| 999 if (yCoord != fCachedYCoord) { |
| 1000 pdman.set1f(fFSYUni, yCoord); |
| 1001 fCachedYCoord = yCoord; |
1046 } | 1002 } |
1047 } | 1003 } |
1048 } | 1004 } |
1049 | 1005 |
| 1006 |
1050 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor&
processor) { | 1007 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor&
processor) { |
1051 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); | 1008 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); |
1052 | 1009 |
1053 uint32_t key = 0; | 1010 uint32_t key = 0; |
1054 | 1011 |
| 1012 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) { |
| 1013 key |= kTwoColorKey; |
| 1014 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()) { |
| 1015 key |= kThreeColorKey; |
| 1016 } |
| 1017 |
1055 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 1018 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
1056 key |= kPremulBeforeInterpKey; | 1019 key |= kPremulBeforeInterpKey; |
1057 } | 1020 } |
1058 | 1021 |
1059 if (GrGradientEffect::kTwo_ColorType == e.getColorType()) { | |
1060 key |= kTwoColorKey; | |
1061 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()) { | |
1062 key |= kThreeColorKey; | |
1063 } | |
1064 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | |
1065 else if (GrGradientEffect::kHardStopCentered_ColorType == e.getColorType())
{ | |
1066 key |= kHardStopCenteredKey; | |
1067 } else if (GrGradientEffect::kHardStopLeftEdged_ColorType == e.getColorType(
)) { | |
1068 key |= kHardStopZeroZeroOneKey; | |
1069 } else if (GrGradientEffect::kHardStopRightEdged_ColorType == e.getColorType
()) { | |
1070 key |= kHardStopZeroOneOneKey; | |
1071 } | |
1072 | |
1073 if (SkShader::TileMode::kClamp_TileMode == e.fTileMode) { | |
1074 key |= kClampTileMode; | |
1075 } else if (SkShader::TileMode::kRepeat_TileMode == e.fTileMode) { | |
1076 key |= kRepeatTileMode; | |
1077 } else { | |
1078 key |= kMirrorTileMode; | |
1079 } | |
1080 #endif | |
1081 | |
1082 return key; | 1022 return key; |
1083 } | 1023 } |
1084 | 1024 |
1085 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
lder, | 1025 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
lder, |
1086 GrGLSLUniformHandler* uniformHan
dler, | 1026 GrGLSLUniformHandler* uniformHan
dler, |
1087 const GrGLSLCaps* glslCaps, | 1027 const GrGLSLCaps* glslCaps, |
1088 const GrGradientEffect& ge, | 1028 const GrGradientEffect& ge, |
1089 const char* gradientTValue, | 1029 const char* gradientTValue, |
1090 const char* outputColor, | 1030 const char* outputColor, |
1091 const char* inputColor, | 1031 const char* inputColor, |
1092 const SamplerHandle* texSamplers
) { | 1032 const SamplerHandle* texSamplers
) { |
1093 switch (ge.getColorType()) { | 1033 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ |
1094 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | 1034 fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0,
1.0));\n", |
1095 case kHardStopCentered_ColorType: { | 1035 uniformHandler->getUniformVariable(fColorStartU
ni).c_str(), |
1096 const char* t = gradientTValue; | 1036 uniformHandler->getUniformVariable(fColorEndUni
).c_str(), |
1097 const char* colors = uniformHandler->getUniformCStr(fColorsUni); | 1037 gradientTValue); |
1098 | 1038 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
1099 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); | 1039 // considerations: |
1100 | 1040 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
1101 // Account for tile mode | 1041 // case. Make sure the key reflects this optimization (and note that it
can use the same |
1102 if (SkShader::kRepeat_TileMode == ge.fTileMode) { | 1042 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case |
1103 fragBuilder->codeAppendf("clamp_t = fract(%s);", t); | 1043 // below. |
1104 } else if (SkShader::kMirror_TileMode == ge.fTileMode) { | 1044 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { |
1105 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); | 1045 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
1106 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {"
, t); | |
1107 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); | |
1108 fragBuilder->codeAppendf(" } else {"); | |
1109 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t
); | |
1110 fragBuilder->codeAppendf(" }"); | |
1111 fragBuilder->codeAppendf("}"); | |
1112 } | |
1113 | |
1114 // Calculate color | |
1115 fragBuilder->codeAppendf("float relative_t = fract(2.0 * clamp_t);")
; | |
1116 if (SkShader::kClamp_TileMode == ge.fTileMode) { | |
1117 fragBuilder->codeAppendf("relative_t += step(1.0, %s);", t); | |
1118 } | |
1119 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], relativ
e_t);", colors, | |
1120 colors); | |
1121 fragBuilder->codeAppendf("if (clamp_t >= 0.5) {"); | |
1122 fragBuilder->codeAppendf(" colorTemp = mix(%s[2], %s[3], relative
_t);", colors, | |
1123 colors); | |
1124 fragBuilder->codeAppendf("}"); | |
1125 | |
1126 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType())
{ | |
1127 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;"); | |
1128 } | |
1129 fragBuilder->codeAppendf("%s = %s;", outputColor, | |
1130 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col
orTemp")).c_str()); | |
1131 | |
1132 break; | |
1133 } | 1046 } |
1134 | 1047 |
1135 case kHardStopLeftEdged_ColorType: { | 1048 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
1136 const char* t = gradientTValue; | 1049 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe
mp")).c_str()); |
1137 const char* colors = uniformHandler->getUniformCStr(fColorsUni); | 1050 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { |
1138 | 1051 fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
1139 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); | 1052 gradientTValue); |
1140 | 1053 fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0)
* %s;\n", |
1141 // Account for tile mode | 1054 uniformHandler->getUniformVariable(fColorStartU
ni).c_str()); |
1142 if (SkShader::kRepeat_TileMode == ge.fTileMode) { | 1055 if (!glslCaps->canUseMinAndAbsTogether()) { |
1143 fragBuilder->codeAppendf("clamp_t = fract(%s);", t); | 1056 // The Tegra3 compiler will sometimes never return if we have |
1144 } else if (SkShader::kMirror_TileMode == ge.fTileMode) { | 1057 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
1145 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); | 1058 fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
1146 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {"
, t); | 1059 fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n")
; |
1147 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); | 1060 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
1148 fragBuilder->codeAppendf(" } else {"); | 1061 uniformHandler->getUniformVariable(fColorMi
dUni).c_str()); |
1149 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t
); | 1062 } else { |
1150 fragBuilder->codeAppendf(" }"); | 1063 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t),
1.0)) * %s;\n", |
1151 fragBuilder->codeAppendf("}"); | 1064 uniformHandler->getUniformVariable(fColorMi
dUni).c_str()); |
1152 } | 1065 } |
1153 | 1066 fragBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) *
%s;\n", |
1154 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[1], %s[2], clamp_t
);", colors, | 1067 uniformHandler->getUniformVariable(fColorEndUni
).c_str()); |
1155 colors); | 1068 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { |
1156 if (SkShader::kClamp_TileMode == ge.fTileMode) { | 1069 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
1157 fragBuilder->codeAppendf("if (%s < 0.0) {", t); | |
1158 fragBuilder->codeAppendf(" colorTemp = %s[0];", colors); | |
1159 fragBuilder->codeAppendf("}"); | |
1160 } | |
1161 | |
1162 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType())
{ | |
1163 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;"); | |
1164 } | |
1165 fragBuilder->codeAppendf("%s = %s;", outputColor, | |
1166 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col
orTemp")).c_str()); | |
1167 | |
1168 break; | |
1169 } | 1070 } |
1170 | 1071 |
1171 case kHardStopRightEdged_ColorType: { | 1072 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
1172 const char* t = gradientTValue; | 1073 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe
mp")).c_str()); |
1173 const char* colors = uniformHandler->getUniformCStr(fColorsUni); | 1074 } else { |
1174 | 1075 fragBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", |
1175 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); | 1076 gradientTValue, |
1176 | 1077 uniformHandler->getUniformVariable(fFSYUni).c_s
tr()); |
1177 // Account for tile mode | 1078 fragBuilder->codeAppendf("\t%s = ", outputColor); |
1178 if (SkShader::kRepeat_TileMode == ge.fTileMode) { | 1079 fragBuilder->appendTextureLookupAndModulate(inputColor, |
1179 fragBuilder->codeAppendf("clamp_t = fract(%s);", t); | 1080 texSamplers[0], |
1180 } else if (SkShader::kMirror_TileMode == ge.fTileMode) { | 1081 "coord"); |
1181 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); | 1082 fragBuilder->codeAppend(";\n"); |
1182 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {"
, t); | |
1183 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); | |
1184 fragBuilder->codeAppendf(" } else {"); | |
1185 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t
); | |
1186 fragBuilder->codeAppendf(" }"); | |
1187 fragBuilder->codeAppendf("}"); | |
1188 } | |
1189 | |
1190 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp_t
);", colors, | |
1191 colors); | |
1192 if (SkShader::kClamp_TileMode == ge.fTileMode) { | |
1193 fragBuilder->codeAppendf("if (%s > 1.0) {", t); | |
1194 fragBuilder->codeAppendf(" colorTemp = %s[2];", colors); | |
1195 fragBuilder->codeAppendf("}"); | |
1196 } | |
1197 | |
1198 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType())
{ | |
1199 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;"); | |
1200 } | |
1201 fragBuilder->codeAppendf("%s = %s;", outputColor, | |
1202 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col
orTemp")).c_str()); | |
1203 | |
1204 break; | |
1205 } | |
1206 #endif | |
1207 | |
1208 case kTwo_ColorType: { | |
1209 const char* t = gradientTValue; | |
1210 const char* colors = uniformHandler->getUniformCStr(fColorsUni); | |
1211 | |
1212 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp(%
s, 0.0, 1.0));", | |
1213 colors, colors, t); | |
1214 | |
1215 // We could skip this step if both colors are known to be opaque. Tw
o | |
1216 // considerations: | |
1217 // The gradient SkShader reporting opaque is more restrictive than n
ecessary in the two | |
1218 // pt case. Make sure the key reflects this optimization (and note t
hat it can use the | |
1219 // same shader as thekBeforeIterp case). This same optimization appl
ies to the 3 color | |
1220 // case below. | |
1221 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType())
{ | |
1222 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;"); | |
1223 } | |
1224 | |
1225 fragBuilder->codeAppendf("%s = %s;", outputColor, | |
1226 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col
orTemp")).c_str()); | |
1227 | |
1228 break; | |
1229 } | |
1230 | |
1231 case kThree_ColorType: { | |
1232 const char* t = gradientTValue; | |
1233 const char* colors = uniformHandler->getUniformCStr(fColorsUni); | |
1234 | |
1235 fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t); | |
1236 fragBuilder->codeAppendf("vec4 colorTemp = clamp(oneMinus2t, 0.0, 1.
0) * %s[0];", | |
1237 colors); | |
1238 if (!glslCaps->canUseMinAndAbsTogether()) { | |
1239 // The Tegra3 compiler will sometimes never return if we have | |
1240 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate
expression. | |
1241 fragBuilder->codeAppendf("float minAbs = abs(oneMinus2t);"); | |
1242 fragBuilder->codeAppendf("minAbs = minAbs > 1.0 ? 1.0 : minAbs;"
); | |
1243 fragBuilder->codeAppendf("colorTemp += (1.0 - minAbs) * %s[1];",
colors); | |
1244 } else { | |
1245 fragBuilder->codeAppendf("colorTemp += (1.0 - min(abs(oneMinus2t
), 1.0)) * %s[1];", | |
1246 colors); | |
1247 } | |
1248 fragBuilder->codeAppendf("colorTemp += clamp(-oneMinus2t, 0.0, 1.0)
* %s[2];", colors); | |
1249 | |
1250 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType())
{ | |
1251 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;"); | |
1252 } | |
1253 | |
1254 fragBuilder->codeAppendf("%s = %s;", outputColor, | |
1255 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col
orTemp")).c_str()); | |
1256 | |
1257 break; | |
1258 } | |
1259 | |
1260 case kTexture_ColorType: { | |
1261 const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni); | |
1262 | |
1263 fragBuilder->codeAppendf("vec2 coord = vec2(%s, %s);", gradientTValu
e, fsyuni); | |
1264 fragBuilder->codeAppendf("%s = ", outputColor); | |
1265 fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[
0], "coord"); | |
1266 fragBuilder->codeAppend(";"); | |
1267 | |
1268 break; | |
1269 } | |
1270 } | 1083 } |
1271 } | 1084 } |
1272 | 1085 |
1273 ///////////////////////////////////////////////////////////////////// | 1086 ///////////////////////////////////////////////////////////////////// |
1274 | 1087 |
1275 GrGradientEffect::GrGradientEffect(GrContext* ctx, | 1088 GrGradientEffect::GrGradientEffect(GrContext* ctx, |
1276 const SkGradientShaderBase& shader, | 1089 const SkGradientShaderBase& shader, |
1277 const SkMatrix& matrix, | 1090 const SkMatrix& matrix, |
1278 SkShader::TileMode tileMode) { | 1091 SkShader::TileMode tileMode) { |
1279 | 1092 |
1280 fIsOpaque = shader.isOpaque(); | 1093 fIsOpaque = shader.isOpaque(); |
1281 | 1094 |
1282 fColorType = this->determineColorType(shader); | 1095 fColorType = shader.getGpuColorType(&fColors[0]); |
1283 | 1096 |
1284 if (kTexture_ColorType != fColorType) { | 1097 // The two and three color specializations do not currently support tiling. |
1285 if (shader.fOrigColors) { | 1098 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType || |
1286 fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount)
; | 1099 SkGradientShaderBase::kThree_GpuColorType == fColorType) { |
| 1100 fRow = -1; |
| 1101 |
| 1102 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFl
ags()) { |
| 1103 fPremulType = kBeforeInterp_PremulType; |
| 1104 } else { |
| 1105 fPremulType = kAfterInterp_PremulType; |
1287 } | 1106 } |
| 1107 fCoordTransform.reset(kCoordSet, matrix); |
| 1108 } else { |
| 1109 // doesn't matter how this is set, just be consistent because it is part
of the effect key. |
| 1110 fPremulType = kBeforeInterp_PremulType; |
| 1111 SkBitmap bitmap; |
| 1112 shader.getGradientTableBitmap(&bitmap); |
1288 | 1113 |
1289 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | 1114 GrTextureStripAtlas::Desc desc; |
1290 if (shader.fOrigPos) { | 1115 desc.fWidth = bitmap.width(); |
1291 fPositions = SkTDArray<SkScalar>(shader.fOrigPos, shader.fColorCount
); | 1116 desc.fHeight = 32; |
| 1117 desc.fRowHeight = bitmap.height(); |
| 1118 desc.fContext = ctx; |
| 1119 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *ctx->caps()); |
| 1120 fAtlas = GrTextureStripAtlas::GetAtlas(desc); |
| 1121 SkASSERT(fAtlas); |
| 1122 |
| 1123 // We always filter the gradient table. Each table is one row of a textu
re, always y-clamp. |
| 1124 GrTextureParams params; |
| 1125 params.setFilterMode(GrTextureParams::kBilerp_FilterMode); |
| 1126 params.setTileModeX(tileMode); |
| 1127 |
| 1128 fRow = fAtlas->lockRow(bitmap); |
| 1129 if (-1 != fRow) { |
| 1130 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNorm
alizedTexelHeight(); |
| 1131 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), param
s.filterMode()); |
| 1132 fTextureAccess.reset(fAtlas->getTexture(), params); |
| 1133 } else { |
| 1134 SkAutoTUnref<GrTexture> texture( |
| 1135 GrRefCachedBitmapTexture(ctx, bitmap, params, SkSourceGammaTreat
ment::kRespect)); |
| 1136 if (!texture) { |
| 1137 return; |
| 1138 } |
| 1139 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode(
)); |
| 1140 fTextureAccess.reset(texture, params); |
| 1141 fYCoord = SK_ScalarHalf; |
1292 } | 1142 } |
1293 | 1143 this->addTextureAccess(&fTextureAccess); |
1294 fTileMode = tileMode; | |
1295 #endif | |
1296 } | 1144 } |
1297 | |
1298 switch (fColorType) { | |
1299 // The two and three color specializations do not currently support tili
ng. | |
1300 case kTwo_ColorType: | |
1301 case kThree_ColorType: | |
1302 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS | |
1303 case kHardStopLeftEdged_ColorType: | |
1304 case kHardStopRightEdged_ColorType: | |
1305 case kHardStopCentered_ColorType: | |
1306 #endif | |
1307 fRow = -1; | |
1308 | |
1309 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGr
adFlags()) { | |
1310 fPremulType = kBeforeInterp_PremulType; | |
1311 } else { | |
1312 fPremulType = kAfterInterp_PremulType; | |
1313 } | |
1314 | |
1315 fCoordTransform.reset(kCoordSet, matrix); | |
1316 | |
1317 break; | |
1318 case kTexture_ColorType: | |
1319 // doesn't matter how this is set, just be consistent because it is
part of the | |
1320 // effect key. | |
1321 fPremulType = kBeforeInterp_PremulType; | |
1322 | |
1323 SkBitmap bitmap; | |
1324 shader.getGradientTableBitmap(&bitmap); | |
1325 | |
1326 GrTextureStripAtlas::Desc desc; | |
1327 desc.fWidth = bitmap.width(); | |
1328 desc.fHeight = 32; | |
1329 desc.fRowHeight = bitmap.height(); | |
1330 desc.fContext = ctx; | |
1331 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *ctx->caps()
); | |
1332 fAtlas = GrTextureStripAtlas::GetAtlas(desc); | |
1333 SkASSERT(fAtlas); | |
1334 | |
1335 // We always filter the gradient table. Each table is one row of a t
exture, always | |
1336 // y-clamp. | |
1337 GrTextureParams params; | |
1338 params.setFilterMode(GrTextureParams::kBilerp_FilterMode); | |
1339 params.setTileModeX(tileMode); | |
1340 | |
1341 fRow = fAtlas->lockRow(bitmap); | |
1342 if (-1 != fRow) { | |
1343 fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNorm
alizedTexelHeight(); | |
1344 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), p
arams.filterMode()); | |
1345 fTextureAccess.reset(fAtlas->getTexture(), params); | |
1346 } else { | |
1347 SkAutoTUnref<GrTexture> texture( | |
1348 GrRefCachedBitmapTexture(ctx, bitmap, params, | |
1349 SkSourceGammaTreatment::kRespect)); | |
1350 if (!texture) { | |
1351 return; | |
1352 } | |
1353 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterM
ode()); | |
1354 fTextureAccess.reset(texture, params); | |
1355 fYCoord = SK_ScalarHalf; | |
1356 } | |
1357 | |
1358 this->addTextureAccess(&fTextureAccess); | |
1359 | |
1360 break; | |
1361 } | |
1362 | |
1363 this->addCoordTransform(&fCoordTransform); | 1145 this->addCoordTransform(&fCoordTransform); |
1364 } | 1146 } |
1365 | 1147 |
1366 GrGradientEffect::~GrGradientEffect() { | 1148 GrGradientEffect::~GrGradientEffect() { |
1367 if (this->useAtlas()) { | 1149 if (this->useAtlas()) { |
1368 fAtlas->unlockRow(fRow); | 1150 fAtlas->unlockRow(fRow); |
1369 } | 1151 } |
1370 } | 1152 } |
1371 | 1153 |
1372 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const { | 1154 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const { |
1373 const GrGradientEffect& ge = processor.cast<GrGradientEffect>(); | 1155 const GrGradientEffect& s = processor.cast<GrGradientEffect>(); |
1374 | 1156 |
1375 if (this->fColorType == ge.getColorType()) { | 1157 if (this->fColorType == s.getColorType()){ |
1376 if (kTexture_ColorType == fColorType) { | 1158 |
1377 if (fYCoord != ge.getYCoord()) { | 1159 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) { |
| 1160 if (this->getPremulType() != s.getPremulType() || |
| 1161 *this->getColors(0) != *s.getColors(0) || |
| 1162 *this->getColors(1) != *s.getColors(1)) { |
| 1163 return false; |
| 1164 } |
| 1165 } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) { |
| 1166 if (this->getPremulType() != s.getPremulType() || |
| 1167 *this->getColors(0) != *s.getColors(0) || |
| 1168 *this->getColors(1) != *s.getColors(1) || |
| 1169 *this->getColors(2) != *s.getColors(2)) { |
1378 return false; | 1170 return false; |
1379 } | 1171 } |
1380 } else { | 1172 } else { |
1381 if (this->getPremulType() != ge.getPremulType() || | 1173 if (fYCoord != s.getYCoord()) { |
1382 this->fColors.count() != ge.fColors.count()) { | |
1383 return false; | 1174 return false; |
1384 } | 1175 } |
1385 | |
1386 for (int i = 0; i < this->fColors.count(); i++) { | |
1387 if (*this->getColors(i) != *ge.getColors(i)) { | |
1388 return false; | |
1389 } | |
1390 } | |
1391 } | 1176 } |
1392 | 1177 |
1393 SkASSERT(this->useAtlas() == ge.useAtlas()); | 1178 SkASSERT(this->useAtlas() == s.useAtlas()); |
1394 return true; | 1179 return true; |
1395 } | 1180 } |
1396 | 1181 |
1397 return false; | 1182 return false; |
1398 } | 1183 } |
1399 | 1184 |
1400 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ | 1185 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ |
1401 if (fIsOpaque) { | 1186 if (fIsOpaque) { |
1402 inout->mulByUnknownOpaqueFourComponents(); | 1187 inout->mulByUnknownOpaqueFourComponents(); |
1403 } else { | 1188 } else { |
(...skipping 19 matching lines...) Expand all Loading... |
1423 (*stops)[i] = stop; | 1208 (*stops)[i] = stop; |
1424 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1209 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1425 } | 1210 } |
1426 } | 1211 } |
1427 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1212 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1428 | 1213 |
1429 return outColors; | 1214 return outColors; |
1430 } | 1215 } |
1431 | 1216 |
1432 #endif | 1217 #endif |
OLD | NEW |