| Index: src/core/SkImagePriv.h
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| diff --git a/src/core/SkImagePriv.h b/src/core/SkImagePriv.h
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| index 3077f343677d034994846cdb897812258bc0364c..0377762def66f3a8ce2fba54c1b6e010a801b1fc 100644
|
| --- a/src/core/SkImagePriv.h
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| +++ b/src/core/SkImagePriv.h
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| @@ -77,4 +77,29 @@ extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture);
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|
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| GrTexture* GrDeepCopyTexture(GrTexture* src, SkBudgeted);
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|
|
| +/**
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| + * Will attempt to upload and lock the contents of the image as a texture, so that subsequent
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| + * draws to a gpu-target will come from that texture (and not by looking at the original image
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| + * src). In particular this is intended to use the texture even if the image's original content
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| + * changes subsequent to this call (i.e. the src is mutable!).
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| + *
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| + * This must be balanced by an equal number of calls to SkImage_unpinAsTexture() -- calls can be
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| + * nested.
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| + *
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| + * Once in this "pinned" state, the image has all of the same thread restrictions that exist
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| + * for a natively created gpu image (e.g. SkImage::MakeFromTexture)
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| + * - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
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| + */
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| +void SkImage_pinAsTexture(const SkImage*, GrContext*);
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| +
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| +/**
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| + * The balancing call to SkImage_pinAsTexture. When a balanced number of calls have been made, then
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| + * the "pinned" texture is free to be purged, etc. This also means that a subsequent "pin" call
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| + * will look at the original content again, and if its uniqueID/generationID has changed, then
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| + * a newer texture will be uploaded/pinned.
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| + *
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| + * The context passed to unpin must match the one passed to pin.
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| + */
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| +void SkImage_unpinAsTexture(const SkImage*, GrContext*);
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| +
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| #endif
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|
|