Index: ash/wm/lock_state_controller.cc |
diff --git a/ash/wm/lock_state_controller.cc b/ash/wm/lock_state_controller.cc |
index 54198ba35ac837d7fdb3c317a27998b2c23219b1..a72ba5ad0c4fd2633b5054f77e66759c603494cf 100644 |
--- a/ash/wm/lock_state_controller.cc |
+++ b/ash/wm/lock_state_controller.cc |
@@ -41,7 +41,7 @@ const int kMaxShutdownSoundDurationMs = 1500; |
aura::Window* GetBackground() { |
aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
return Shell::GetContainer(root_window, |
- internal::kShellWindowId_DesktopBackgroundContainer); |
+ kShellWindowId_DesktopBackgroundContainer); |
} |
bool IsBackgroundHidden() { |
@@ -161,7 +161,7 @@ LockStateController::TestApi::~TestApi() { |
} |
LockStateController::LockStateController() |
- : animator_(new internal::SessionStateAnimator()), |
+ : animator_(new SessionStateAnimator()), |
login_status_(user::LOGGED_IN_NONE), |
system_is_locked_(false), |
shutting_down_(false), |
@@ -251,8 +251,8 @@ void LockStateController::CancelShutdownAnimation() { |
} |
animator_->StartGlobalAnimation( |
- internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS, |
- internal::SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN); |
+ SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS, |
+ SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN); |
pre_shutdown_timer_.Stop(); |
} |
@@ -275,8 +275,8 @@ void LockStateController::RequestShutdown() { |
shell->cursor_manager()->LockCursor(); |
animator_->StartGlobalAnimation( |
- internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, |
- internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
+ SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, |
+ SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
StartRealShutdownTimer(true); |
} |
@@ -311,10 +311,9 @@ void LockStateController::OnAppTerminating() { |
Shell* shell = ash::Shell::GetInstance(); |
shell->cursor_manager()->HideCursor(); |
shell->cursor_manager()->LockCursor(); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
+ animator_->StartAnimation(SessionStateAnimator::kAllContainersMask, |
+ SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
+ SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
} |
} |
@@ -357,8 +356,7 @@ void LockStateController::StartPreShutdownAnimationTimer() { |
pre_shutdown_timer_.Stop(); |
pre_shutdown_timer_.Start( |
FROM_HERE, |
- animator_-> |
- GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN), |
+ animator_->GetDuration(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN), |
this, |
&LockStateController::OnPreShutdownAnimationTimeout); |
} |
@@ -377,8 +375,8 @@ void LockStateController::StartRealShutdownTimer(bool with_animation_time) { |
base::TimeDelta duration = |
base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); |
if (with_animation_time) { |
- duration += animator_->GetDuration( |
- internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
+ duration += |
+ animator_->GetDuration(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
} |
#if defined(OS_CHROMEOS) |
@@ -418,8 +416,8 @@ void LockStateController::StartCancellableShutdownAnimation() { |
shell->cursor_manager()->HideCursor(); |
animator_->StartGlobalAnimation( |
- internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, |
- internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
+ SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, |
+ SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
StartPreShutdownAnimationTimer(); |
} |
@@ -439,23 +437,21 @@ void LockStateController::StartImmediatePreLockAnimation( |
observer->Pause(); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_LIFT, |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
+ SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_LIFT, |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
observer); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_FADE_OUT, |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
+ SessionStateAnimator::LAUNCHER, |
+ SessionStateAnimator::ANIMATION_FADE_OUT, |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
observer); |
// Hide the screen locker containers so we can raise them later. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
+ animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
+ SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
AnimateBackgroundAppearanceIfNecessary( |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
- observer); |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, observer); |
observer->Unpause(); |
@@ -478,23 +474,21 @@ void LockStateController::StartCancellablePreLockAnimation() { |
observer->Pause(); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_LIFT, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, |
+ SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_LIFT, |
+ SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, |
observer); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_FADE_OUT, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, |
+ SessionStateAnimator::LAUNCHER, |
+ SessionStateAnimator::ANIMATION_FADE_OUT, |
+ SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, |
observer); |
// Hide the screen locker containers so we can raise them later. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
+ animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
+ SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
AnimateBackgroundAppearanceIfNecessary( |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, |
- observer); |
+ SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, observer); |
DispatchCancelMode(); |
FOR_EACH_OBSERVER(LockStateObserver, observers_, |
@@ -513,18 +507,17 @@ void LockStateController::CancelPreLockAnimation() { |
observer->Pause(); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_UNDO_LIFT, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
+ SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_UNDO_LIFT, |
+ SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
observer); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_FADE_IN, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
+ SessionStateAnimator::LAUNCHER, |
+ SessionStateAnimator::ANIMATION_FADE_IN, |
+ SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
observer); |
AnimateBackgroundHidingIfNecessary( |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
- observer); |
+ SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, observer); |
observer->Unpause(); |
} |
@@ -540,9 +533,9 @@ void LockStateController::StartPostLockAnimation() { |
observer->Pause(); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
+ SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
observer); |
observer->Unpause(); |
} |
@@ -551,9 +544,9 @@ void LockStateController::StartUnlockAnimationBeforeUIDestroyed( |
base::Closure& callback) { |
VLOG(1) << "StartUnlockAnimationBeforeUIDestroyed"; |
animator_->StartAnimationWithCallback( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_LIFT, |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
+ SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_LIFT, |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
callback); |
} |
@@ -569,18 +562,17 @@ void LockStateController::StartUnlockAnimationAfterUIDestroyed() { |
observer->Pause(); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_DROP, |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
+ SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
+ SessionStateAnimator::ANIMATION_DROP, |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
observer); |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_FADE_IN, |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
+ SessionStateAnimator::LAUNCHER, |
+ SessionStateAnimator::ANIMATION_FADE_IN, |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
observer); |
AnimateBackgroundHidingIfNecessary( |
- internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
- observer); |
+ SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, observer); |
observer->Unpause(); |
} |
@@ -647,10 +639,9 @@ void LockStateController::StoreUnlockedProperties() { |
} |
if (unlocked_properties_->background_is_hidden) { |
// Hide background so that it can be animated later. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
+ animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, |
+ SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
+ SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
ShowBackground(); |
} |
} |
@@ -661,35 +652,34 @@ void LockStateController::RestoreUnlockedProperties() { |
if (unlocked_properties_->background_is_hidden) { |
HideBackground(); |
// Restore background visibility. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
- internal::SessionStateAnimator::ANIMATION_FADE_IN, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
+ animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, |
+ SessionStateAnimator::ANIMATION_FADE_IN, |
+ SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
} |
unlocked_properties_.reset(); |
} |
void LockStateController::AnimateBackgroundAppearanceIfNecessary( |
- internal::SessionStateAnimator::AnimationSpeed speed, |
+ SessionStateAnimator::AnimationSpeed speed, |
ui::LayerAnimationObserver* observer) { |
if (unlocked_properties_.get() && |
unlocked_properties_->background_is_hidden) { |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
- internal::SessionStateAnimator::ANIMATION_FADE_IN, |
+ SessionStateAnimator::DESKTOP_BACKGROUND, |
+ SessionStateAnimator::ANIMATION_FADE_IN, |
speed, |
observer); |
} |
} |
void LockStateController::AnimateBackgroundHidingIfNecessary( |
- internal::SessionStateAnimator::AnimationSpeed speed, |
+ SessionStateAnimator::AnimationSpeed speed, |
ui::LayerAnimationObserver* observer) { |
if (unlocked_properties_.get() && |
unlocked_properties_->background_is_hidden) { |
animator_->StartAnimationWithObserver( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
- internal::SessionStateAnimator::ANIMATION_FADE_OUT, |
+ SessionStateAnimator::DESKTOP_BACKGROUND, |
+ SessionStateAnimator::ANIMATION_FADE_OUT, |
speed, |
observer); |
} |