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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ | 5 #ifndef ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ |
| 6 #define ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ | 6 #define ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "third_party/skia/include/core/SkColor.h" | 13 #include "third_party/skia/include/core/SkColor.h" |
| 14 #include "ui/aura/window_observer.h" | 14 #include "ui/aura/window_observer.h" |
| 15 | 15 |
| 16 namespace ui { | 16 namespace ui { |
| 17 class Layer; | 17 class Layer; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace ash { | 20 namespace ash { |
| 21 namespace internal { | |
| 22 | 21 |
| 23 // SystemBackgroundController manages a ui::Layer that's stacked at the bottom | 22 // SystemBackgroundController manages a ui::Layer that's stacked at the bottom |
| 24 // of an aura::RootWindow's children. It exists solely to obscure portions of | 23 // of an aura::RootWindow's children. It exists solely to obscure portions of |
| 25 // the root layer that aren't covered by any other layers (e.g. before the | 24 // the root layer that aren't covered by any other layers (e.g. before the |
| 26 // desktop background image is loaded at startup, or when we scale down all of | 25 // desktop background image is loaded at startup, or when we scale down all of |
| 27 // the other layers as part of a power-button or window-management animation). | 26 // the other layers as part of a power-button or window-management animation). |
| 28 // It should never be transformed or restacked. | 27 // It should never be transformed or restacked. |
| 29 class SystemBackgroundController : public aura::WindowObserver { | 28 class SystemBackgroundController : public aura::WindowObserver { |
| 30 public: | 29 public: |
| 31 SystemBackgroundController(aura::Window* root_window, SkColor color); | 30 SystemBackgroundController(aura::Window* root_window, SkColor color); |
| 32 virtual ~SystemBackgroundController(); | 31 virtual ~SystemBackgroundController(); |
| 33 | 32 |
| 34 void SetColor(SkColor color); | 33 void SetColor(SkColor color); |
| 35 | 34 |
| 36 // aura::WindowObserver overrides: | 35 // aura::WindowObserver overrides: |
| 37 virtual void OnWindowBoundsChanged(aura::Window* root, | 36 virtual void OnWindowBoundsChanged(aura::Window* root, |
| 38 const gfx::Rect& old_bounds, | 37 const gfx::Rect& old_bounds, |
| 39 const gfx::Rect& new_bounds) OVERRIDE; | 38 const gfx::Rect& new_bounds) OVERRIDE; |
| 40 | 39 |
| 41 private: | 40 private: |
| 42 class HostContentLayerDelegate; | 41 class HostContentLayerDelegate; |
| 43 | 42 |
| 44 aura::Window* root_window_; // not owned | 43 aura::Window* root_window_; // not owned |
| 45 | 44 |
| 46 scoped_ptr<ui::Layer> layer_; | 45 scoped_ptr<ui::Layer> layer_; |
| 47 | 46 |
| 48 DISALLOW_COPY_AND_ASSIGN(SystemBackgroundController); | 47 DISALLOW_COPY_AND_ASSIGN(SystemBackgroundController); |
| 49 }; | 48 }; |
| 50 | 49 |
| 51 } // namespace internal | |
| 52 } // namespace ash | 50 } // namespace ash |
| 53 | 51 |
| 54 #endif // ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ | 52 #endif // ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_ |
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