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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ |
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ | 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
10 #include "ash/wm/lock_state_observer.h" | 10 #include "ash/wm/lock_state_observer.h" |
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258 void PreLockAnimationFinished(bool request_lock); | 258 void PreLockAnimationFinished(bool request_lock); |
259 void PostLockAnimationFinished(); | 259 void PostLockAnimationFinished(); |
260 void UnlockAnimationAfterUIDestroyedFinished(); | 260 void UnlockAnimationAfterUIDestroyedFinished(); |
261 | 261 |
262 // Stores properties of UI that have to be temporarily modified while locking. | 262 // Stores properties of UI that have to be temporarily modified while locking. |
263 void StoreUnlockedProperties(); | 263 void StoreUnlockedProperties(); |
264 void RestoreUnlockedProperties(); | 264 void RestoreUnlockedProperties(); |
265 | 265 |
266 // Fades in background layer with |speed| if it was hidden in unlocked state. | 266 // Fades in background layer with |speed| if it was hidden in unlocked state. |
267 void AnimateBackgroundAppearanceIfNecessary( | 267 void AnimateBackgroundAppearanceIfNecessary( |
268 ash::internal::SessionStateAnimator::AnimationSpeed speed, | 268 ash::SessionStateAnimator::AnimationSpeed speed, |
269 ui::LayerAnimationObserver* observer); | 269 ui::LayerAnimationObserver* observer); |
270 | 270 |
271 // Fades out background layer with |speed| if it was hidden in unlocked state. | 271 // Fades out background layer with |speed| if it was hidden in unlocked state. |
272 void AnimateBackgroundHidingIfNecessary( | 272 void AnimateBackgroundHidingIfNecessary( |
273 ash::internal::SessionStateAnimator::AnimationSpeed speed, | 273 ash::SessionStateAnimator::AnimationSpeed speed, |
274 ui::LayerAnimationObserver* observer); | 274 ui::LayerAnimationObserver* observer); |
275 | 275 |
276 scoped_ptr<internal::SessionStateAnimator> animator_; | 276 scoped_ptr<SessionStateAnimator> animator_; |
277 | 277 |
278 scoped_ptr<LockStateControllerDelegate> delegate_; | 278 scoped_ptr<LockStateControllerDelegate> delegate_; |
279 | 279 |
280 ObserverList<LockStateObserver> observers_; | 280 ObserverList<LockStateObserver> observers_; |
281 | 281 |
282 // The current login status, or original login status from before we locked. | 282 // The current login status, or original login status from before we locked. |
283 user::LoginStatus login_status_; | 283 user::LoginStatus login_status_; |
284 | 284 |
285 // Current lock status. | 285 // Current lock status. |
286 bool system_is_locked_; | 286 bool system_is_locked_; |
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321 base::Closure lock_screen_displayed_callback_; | 321 base::Closure lock_screen_displayed_callback_; |
322 | 322 |
323 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; | 323 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; |
324 | 324 |
325 DISALLOW_COPY_AND_ASSIGN(LockStateController); | 325 DISALLOW_COPY_AND_ASSIGN(LockStateController); |
326 }; | 326 }; |
327 | 327 |
328 } // namespace ash | 328 } // namespace ash |
329 | 329 |
330 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ | 330 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ |
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