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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "ash/ash_switches.h" | 8 #include "ash/ash_switches.h" |
| 9 #include "ash/display/display_manager.h" | 9 #include "ash/display/display_manager.h" |
| 10 #include "ash/shelf/shelf.h" | 10 #include "ash/shelf/shelf.h" |
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| 41 | 41 |
| 42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
| 43 gfx::Rect work_area = display.work_area(); | 43 gfx::Rect work_area = display.work_area(); |
| 44 EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 44 EXPECT_EQ("0,0 1000x853", work_area.ToString()); |
| 45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); | 45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); |
| 46 | 46 |
| 47 UpdateDisplay("2000x1800*2.0f"); | 47 UpdateDisplay("2000x1800*2.0f"); |
| 48 gfx::Screen* screen = Shell::GetScreen(); | 48 gfx::Screen* screen = Shell::GetScreen(); |
| 49 | 49 |
| 50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); | 50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); |
| 51 const internal::DisplayInfo display_info_2x = | 51 const DisplayInfo display_info_2x = |
| 52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
| 53 | 53 |
| 54 // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 54 // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
| 55 EXPECT_EQ("1,1 2000x1800", | 55 EXPECT_EQ("1,1 2000x1800", |
| 56 display_info_2x.bounds_in_native().ToString()); | 56 display_info_2x.bounds_in_native().ToString()); |
| 57 | 57 |
| 58 // Aura and views coordinates are in DIP, so they their bounds do not change. | 58 // Aura and views coordinates are in DIP, so they their bounds do not change. |
| 59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
| 60 work_area = display_2x.work_area(); | 60 work_area = display_2x.work_area(); |
| 61 EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 61 EXPECT_EQ("0,0 1000x853", work_area.ToString()); |
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| 80 | 80 |
| 81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
| 82 gfx::Rect work_area = display.work_area(); | 82 gfx::Rect work_area = display.work_area(); |
| 83 EXPECT_EQ("0,0 1000x852", work_area.ToString()); | 83 EXPECT_EQ("0,0 1000x852", work_area.ToString()); |
| 84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); | 84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); |
| 85 | 85 |
| 86 UpdateDisplay("2000x1800*2.0f"); | 86 UpdateDisplay("2000x1800*2.0f"); |
| 87 gfx::Screen* screen = Shell::GetScreen(); | 87 gfx::Screen* screen = Shell::GetScreen(); |
| 88 | 88 |
| 89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); | 89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); |
| 90 const internal::DisplayInfo display_info_2x = | 90 const DisplayInfo display_info_2x = |
| 91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
| 92 | 92 |
| 93 // The |bounds_in_native()| should report bounds in pixel coordinate. | 93 // The |bounds_in_native()| should report bounds in pixel coordinate. |
| 94 EXPECT_EQ("1,1 2000x1800", | 94 EXPECT_EQ("1,1 2000x1800", |
| 95 display_info_2x.bounds_in_native().ToString()); | 95 display_info_2x.bounds_in_native().ToString()); |
| 96 | 96 |
| 97 // Aura and views coordinates are in DIP, so they their bounds do not change. | 97 // Aura and views coordinates are in DIP, so they their bounds do not change. |
| 98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
| 99 work_area = display_2x.work_area(); | 99 work_area = display_2x.work_area(); |
| 100 EXPECT_EQ("0,0 1000x852", work_area.ToString()); | 100 EXPECT_EQ("0,0 1000x852", work_area.ToString()); |
| 101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); | 101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); |
| 102 | 102 |
| 103 // Sanity check if the workarea's inset hight is same as | 103 // Sanity check if the workarea's inset hight is same as |
| 104 // the shelf's height. | 104 // the shelf's height. |
| 105 Shelf* shelf = Shelf::ForPrimaryDisplay(); | 105 Shelf* shelf = Shelf::ForPrimaryDisplay(); |
| 106 EXPECT_EQ( | 106 EXPECT_EQ( |
| 107 display_2x.bounds().InsetsFrom(work_area).height(), | 107 display_2x.bounds().InsetsFrom(work_area).height(), |
| 108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); | 108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); |
| 109 } | 109 } |
| 110 | 110 |
| 111 } // namespace ash | 111 } // namespace ash |
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