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Side by Side Diff: ash/dip_unittest.cc

Issue 224113005: Eliminate ash::internal namespace (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "ash/ash_switches.h" 8 #include "ash/ash_switches.h"
9 #include "ash/display/display_manager.h" 9 #include "ash/display/display_manager.h"
10 #include "ash/shelf/shelf.h" 10 #include "ash/shelf/shelf.h"
(...skipping 30 matching lines...) Expand all
41 41
42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); 42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
43 gfx::Rect work_area = display.work_area(); 43 gfx::Rect work_area = display.work_area();
44 EXPECT_EQ("0,0 1000x853", work_area.ToString()); 44 EXPECT_EQ("0,0 1000x853", work_area.ToString());
45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); 45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString());
46 46
47 UpdateDisplay("2000x1800*2.0f"); 47 UpdateDisplay("2000x1800*2.0f");
48 gfx::Screen* screen = Shell::GetScreen(); 48 gfx::Screen* screen = Shell::GetScreen();
49 49
50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); 50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
51 const internal::DisplayInfo display_info_2x = 51 const DisplayInfo display_info_2x =
52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); 52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
53 53
54 // The |bounds_in_pixel()| should report bounds in pixel coordinate. 54 // The |bounds_in_pixel()| should report bounds in pixel coordinate.
55 EXPECT_EQ("1,1 2000x1800", 55 EXPECT_EQ("1,1 2000x1800",
56 display_info_2x.bounds_in_native().ToString()); 56 display_info_2x.bounds_in_native().ToString());
57 57
58 // Aura and views coordinates are in DIP, so they their bounds do not change. 58 // Aura and views coordinates are in DIP, so they their bounds do not change.
59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); 59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
60 work_area = display_2x.work_area(); 60 work_area = display_2x.work_area();
61 EXPECT_EQ("0,0 1000x853", work_area.ToString()); 61 EXPECT_EQ("0,0 1000x853", work_area.ToString());
(...skipping 18 matching lines...) Expand all
80 80
81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); 81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
82 gfx::Rect work_area = display.work_area(); 82 gfx::Rect work_area = display.work_area();
83 EXPECT_EQ("0,0 1000x852", work_area.ToString()); 83 EXPECT_EQ("0,0 1000x852", work_area.ToString());
84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); 84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString());
85 85
86 UpdateDisplay("2000x1800*2.0f"); 86 UpdateDisplay("2000x1800*2.0f");
87 gfx::Screen* screen = Shell::GetScreen(); 87 gfx::Screen* screen = Shell::GetScreen();
88 88
89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); 89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
90 const internal::DisplayInfo display_info_2x = 90 const DisplayInfo display_info_2x =
91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); 91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
92 92
93 // The |bounds_in_native()| should report bounds in pixel coordinate. 93 // The |bounds_in_native()| should report bounds in pixel coordinate.
94 EXPECT_EQ("1,1 2000x1800", 94 EXPECT_EQ("1,1 2000x1800",
95 display_info_2x.bounds_in_native().ToString()); 95 display_info_2x.bounds_in_native().ToString());
96 96
97 // Aura and views coordinates are in DIP, so they their bounds do not change. 97 // Aura and views coordinates are in DIP, so they their bounds do not change.
98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); 98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
99 work_area = display_2x.work_area(); 99 work_area = display_2x.work_area();
100 EXPECT_EQ("0,0 1000x852", work_area.ToString()); 100 EXPECT_EQ("0,0 1000x852", work_area.ToString());
101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); 101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
102 102
103 // Sanity check if the workarea's inset hight is same as 103 // Sanity check if the workarea's inset hight is same as
104 // the shelf's height. 104 // the shelf's height.
105 Shelf* shelf = Shelf::ForPrimaryDisplay(); 105 Shelf* shelf = Shelf::ForPrimaryDisplay();
106 EXPECT_EQ( 106 EXPECT_EQ(
107 display_2x.bounds().InsetsFrom(work_area).height(), 107 display_2x.bounds().InsetsFrom(work_area).height(),
108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); 108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
109 } 109 }
110 110
111 } // namespace ash 111 } // namespace ash
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