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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "ash/ash_switches.h" | 8 #include "ash/ash_switches.h" |
9 #include "ash/display/display_manager.h" | 9 #include "ash/display/display_manager.h" |
10 #include "ash/shelf/shelf.h" | 10 #include "ash/shelf/shelf.h" |
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41 | 41 |
42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
43 gfx::Rect work_area = display.work_area(); | 43 gfx::Rect work_area = display.work_area(); |
44 EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 44 EXPECT_EQ("0,0 1000x853", work_area.ToString()); |
45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); | 45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); |
46 | 46 |
47 UpdateDisplay("2000x1800*2.0f"); | 47 UpdateDisplay("2000x1800*2.0f"); |
48 gfx::Screen* screen = Shell::GetScreen(); | 48 gfx::Screen* screen = Shell::GetScreen(); |
49 | 49 |
50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); | 50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); |
51 const internal::DisplayInfo display_info_2x = | 51 const DisplayInfo display_info_2x = |
52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
53 | 53 |
54 // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 54 // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
55 EXPECT_EQ("1,1 2000x1800", | 55 EXPECT_EQ("1,1 2000x1800", |
56 display_info_2x.bounds_in_native().ToString()); | 56 display_info_2x.bounds_in_native().ToString()); |
57 | 57 |
58 // Aura and views coordinates are in DIP, so they their bounds do not change. | 58 // Aura and views coordinates are in DIP, so they their bounds do not change. |
59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
60 work_area = display_2x.work_area(); | 60 work_area = display_2x.work_area(); |
61 EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 61 EXPECT_EQ("0,0 1000x853", work_area.ToString()); |
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80 | 80 |
81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
82 gfx::Rect work_area = display.work_area(); | 82 gfx::Rect work_area = display.work_area(); |
83 EXPECT_EQ("0,0 1000x852", work_area.ToString()); | 83 EXPECT_EQ("0,0 1000x852", work_area.ToString()); |
84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); | 84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); |
85 | 85 |
86 UpdateDisplay("2000x1800*2.0f"); | 86 UpdateDisplay("2000x1800*2.0f"); |
87 gfx::Screen* screen = Shell::GetScreen(); | 87 gfx::Screen* screen = Shell::GetScreen(); |
88 | 88 |
89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); | 89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); |
90 const internal::DisplayInfo display_info_2x = | 90 const DisplayInfo display_info_2x = |
91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
92 | 92 |
93 // The |bounds_in_native()| should report bounds in pixel coordinate. | 93 // The |bounds_in_native()| should report bounds in pixel coordinate. |
94 EXPECT_EQ("1,1 2000x1800", | 94 EXPECT_EQ("1,1 2000x1800", |
95 display_info_2x.bounds_in_native().ToString()); | 95 display_info_2x.bounds_in_native().ToString()); |
96 | 96 |
97 // Aura and views coordinates are in DIP, so they their bounds do not change. | 97 // Aura and views coordinates are in DIP, so they their bounds do not change. |
98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
99 work_area = display_2x.work_area(); | 99 work_area = display_2x.work_area(); |
100 EXPECT_EQ("0,0 1000x852", work_area.ToString()); | 100 EXPECT_EQ("0,0 1000x852", work_area.ToString()); |
101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); | 101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); |
102 | 102 |
103 // Sanity check if the workarea's inset hight is same as | 103 // Sanity check if the workarea's inset hight is same as |
104 // the shelf's height. | 104 // the shelf's height. |
105 Shelf* shelf = Shelf::ForPrimaryDisplay(); | 105 Shelf* shelf = Shelf::ForPrimaryDisplay(); |
106 EXPECT_EQ( | 106 EXPECT_EQ( |
107 display_2x.bounds().InsetsFrom(work_area).height(), | 107 display_2x.bounds().InsetsFrom(work_area).height(), |
108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); | 108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); |
109 } | 109 } |
110 | 110 |
111 } // namespace ash | 111 } // namespace ash |
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