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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/ipc/service/image_transport_surface_overlay_mac.h" | 5 #include "gpu/ipc/service/image_transport_surface_overlay_mac.h" |
| 6 | 6 |
| 7 #include <CoreGraphics/CoreGraphics.h> | 7 #include <CoreGraphics/CoreGraphics.h> |
| 8 #include <IOSurface/IOSurface.h> | 8 #include <IOSurface/IOSurface.h> |
| 9 #include <OpenGL/CGLRenderers.h> | 9 #include <OpenGL/CGLRenderers.h> |
| 10 #include <OpenGL/CGLTypes.h> | 10 #include <OpenGL/CGLTypes.h> |
| 11 #include <OpenGL/gl.h> | 11 #include <OpenGL/gl.h> |
| 12 #include <stddef.h> | 12 #include <stddef.h> |
| 13 | 13 |
| 14 #include <algorithm> | 14 #include <algorithm> |
| 15 | 15 |
| 16 // This type consistently causes problem on Mac, and needs to be dealt with | 16 // This type consistently causes problem on Mac, and needs to be dealt with |
| 17 // in a systemic way. | 17 // in a systemic way. |
| 18 // http://crbug.com/517208 | 18 // http://crbug.com/517208 |
| 19 #ifndef GL_OES_EGL_image | 19 #ifndef GL_OES_EGL_image |
| 20 typedef void* GLeglImageOES; | 20 typedef void* GLeglImageOES; |
| 21 #endif | 21 #endif |
| 22 | 22 |
| 23 #include "base/bind.h" | 23 #include "base/bind.h" |
| 24 #include "base/bind_helpers.h" | 24 #include "base/bind_helpers.h" |
| 25 #include "base/metrics/histogram_macros.h" |
| 25 #include "base/threading/thread_task_runner_handle.h" | 26 #include "base/threading/thread_task_runner_handle.h" |
| 26 #include "base/trace_event/trace_event.h" | 27 #include "base/trace_event/trace_event.h" |
| 27 #include "gpu/ipc/common/gpu_messages.h" | 28 #include "gpu/ipc/common/gpu_messages.h" |
| 28 #include "gpu/ipc/service/gpu_channel_manager.h" | 29 #include "gpu/ipc/service/gpu_channel_manager.h" |
| 29 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" | 30 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" |
| 30 #include "ui/accelerated_widget_mac/ca_layer_tree_coordinator.h" | 31 #include "ui/accelerated_widget_mac/ca_layer_tree_coordinator.h" |
| 31 #include "ui/accelerated_widget_mac/io_surface_context.h" | 32 #include "ui/accelerated_widget_mac/io_surface_context.h" |
| 32 #include "ui/base/cocoa/animation_utils.h" | 33 #include "ui/base/cocoa/animation_utils.h" |
| 33 #include "ui/base/cocoa/remote_layer_api.h" | 34 #include "ui/base/cocoa/remote_layer_api.h" |
| 34 #include "ui/gfx/geometry/rect_conversions.h" | 35 #include "ui/gfx/geometry/rect_conversions.h" |
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| 175 } | 176 } |
| 176 ca_layer_in_use_queries_.clear(); | 177 ca_layer_in_use_queries_.clear(); |
| 177 | 178 |
| 178 stub_->SendSwapBuffersCompleted(params); | 179 stub_->SendSwapBuffersCompleted(params); |
| 179 } | 180 } |
| 180 | 181 |
| 181 gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal( | 182 gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal( |
| 182 const gfx::Rect& pixel_damage_rect) { | 183 const gfx::Rect& pixel_damage_rect) { |
| 183 TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal"); | 184 TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal"); |
| 184 | 185 |
| 186 base::TimeTicks before_flush_time; |
| 187 base::TimeTicks after_flush_before_commit_time; |
| 188 |
| 185 // If supported, use GLFence to ensure that we haven't gotten more than one | 189 // If supported, use GLFence to ensure that we haven't gotten more than one |
| 186 // frame ahead of GL. | 190 // frame ahead of GL. |
| 187 if (gl::GLFence::IsSupported()) { | 191 if (gl::GLFence::IsSupported()) { |
| 188 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; | 192 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 189 CheckGLErrors("Before fence/flush"); | 193 CheckGLErrors("Before fence/flush"); |
| 190 | 194 |
| 191 // If we have gotten more than one frame ahead of GL, wait for the previous | 195 // If we have gotten more than one frame ahead of GL, wait for the previous |
| 192 // frame to complete. | 196 // frame to complete. |
| 193 if (previous_frame_fence_) { | 197 if (previous_frame_fence_) { |
| 194 TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait"); | 198 TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait"); |
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| 208 while (!previous_frame_fence_->HasCompleted() && timeout_msec > 0) { | 212 while (!previous_frame_fence_->HasCompleted() && timeout_msec > 0) { |
| 209 --timeout_msec; | 213 --timeout_msec; |
| 210 base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(1)); | 214 base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(1)); |
| 211 } | 215 } |
| 212 if (!previous_frame_fence_->HasCompleted()) { | 216 if (!previous_frame_fence_->HasCompleted()) { |
| 213 // We timed out waiting for the above fence, just issue a glFinish. | 217 // We timed out waiting for the above fence, just issue a glFinish. |
| 214 glFinish(); | 218 glFinish(); |
| 215 } | 219 } |
| 216 } | 220 } |
| 217 | 221 |
| 222 before_flush_time = base::TimeTicks::Now(); |
| 223 |
| 218 // Create a fence for the current frame's work and save the context. | 224 // Create a fence for the current frame's work and save the context. |
| 219 previous_frame_fence_.reset(gl::GLFence::Create()); | 225 previous_frame_fence_.reset(gl::GLFence::Create()); |
| 220 fence_context_obj_.reset(CGLGetCurrentContext(), | 226 fence_context_obj_.reset(CGLGetCurrentContext(), |
| 221 base::scoped_policy::RETAIN); | 227 base::scoped_policy::RETAIN); |
| 222 | 228 |
| 223 // A glFlush is necessary to ensure correct content appears. | 229 // A glFlush is necessary to ensure correct content appears. |
| 224 glFlush(); | 230 glFlush(); |
| 231 CheckGLErrors("After fence/flush"); |
| 225 | 232 |
| 226 CheckGLErrors("After fence/flush"); | 233 after_flush_before_commit_time = base::TimeTicks::Now(); |
| 234 UMA_HISTOGRAM_TIMES("GPU.IOSurface.GLFlushTime", |
| 235 after_flush_before_commit_time - before_flush_time); |
| 227 } else { | 236 } else { |
| 228 // GLFence isn't supported - issue a glFinish on each frame to ensure | 237 // GLFence isn't supported - issue a glFinish on each frame to ensure |
| 229 // there is backpressure from GL. | 238 // there is backpressure from GL. |
| 230 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; | 239 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 231 TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFinish"); | 240 TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFinish"); |
| 232 CheckGLErrors("Before finish"); | 241 CheckGLErrors("Before finish"); |
| 233 glFinish(); | 242 glFinish(); |
| 234 CheckGLErrors("After finish"); | 243 CheckGLErrors("After finish"); |
| 244 after_flush_before_commit_time = base::TimeTicks::Now(); |
| 235 } | 245 } |
| 236 | 246 |
| 237 base::TimeTicks finish_time = base::TimeTicks::Now(); | |
| 238 | |
| 239 bool fullscreen_low_power_layer_valid = false; | 247 bool fullscreen_low_power_layer_valid = false; |
| 240 ca_layer_tree_coordinator_->CommitPendingTreesToCA( | 248 ca_layer_tree_coordinator_->CommitPendingTreesToCA( |
| 241 pixel_damage_rect, &fullscreen_low_power_layer_valid); | 249 pixel_damage_rect, &fullscreen_low_power_layer_valid); |
| 242 // TODO(ccameron): Plumb the fullscreen low power layer through to the | 250 |
| 243 // appropriate window. | 251 base::TimeTicks after_transaction_time = base::TimeTicks::Now(); |
| 252 UMA_HISTOGRAM_TIMES("GPU.IOSurface.CATransactionTime", |
| 253 after_transaction_time - after_flush_before_commit_time); |
| 244 | 254 |
| 245 // Update the latency info to reflect the swap time. | 255 // Update the latency info to reflect the swap time. |
| 246 for (auto& latency_info : latency_info_) { | 256 for (auto& latency_info : latency_info_) { |
| 247 latency_info.AddLatencyNumberWithTimestamp( | 257 latency_info.AddLatencyNumberWithTimestamp( |
| 248 ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 0, finish_time, 1); | 258 ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 0, |
| 259 after_flush_before_commit_time, 1); |
| 249 latency_info.AddLatencyNumberWithTimestamp( | 260 latency_info.AddLatencyNumberWithTimestamp( |
| 250 ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0, 0, | 261 ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0, 0, |
| 251 finish_time, 1); | 262 after_flush_before_commit_time, 1); |
| 252 } | 263 } |
| 253 | 264 |
| 254 // Send acknowledgement to the browser. | 265 // Send acknowledgement to the browser. |
| 255 CAContextID ca_context_id = 0; | 266 CAContextID ca_context_id = 0; |
| 256 CAContextID fullscreen_low_power_ca_context_id = 0; | 267 CAContextID fullscreen_low_power_ca_context_id = 0; |
| 257 gfx::ScopedRefCountedIOSurfaceMachPort io_surface_mach_port; | 268 gfx::ScopedRefCountedIOSurfaceMachPort io_surface_mach_port; |
| 258 if (use_remote_layer_api_) { | 269 if (use_remote_layer_api_) { |
| 259 ca_context_id = [ca_context_ contextId]; | 270 ca_context_id = [ca_context_ contextId]; |
| 260 fullscreen_low_power_ca_context_id = | 271 fullscreen_low_power_ca_context_id = |
| 261 [fullscreen_low_power_ca_context_ contextId]; | 272 [fullscreen_low_power_ca_context_ contextId]; |
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| 379 gl_renderer_id_ = context_renderer_id & kCGLRendererIDMatchingMask; | 390 gl_renderer_id_ = context_renderer_id & kCGLRendererIDMatchingMask; |
| 380 | 391 |
| 381 // Post a task holding a reference to the new GL context. The reason for | 392 // Post a task holding a reference to the new GL context. The reason for |
| 382 // this is to avoid creating-then-destroying the context for every image | 393 // this is to avoid creating-then-destroying the context for every image |
| 383 // transport surface that is observing the GPU switch. | 394 // transport surface that is observing the GPU switch. |
| 384 base::ThreadTaskRunnerHandle::Get()->PostTask( | 395 base::ThreadTaskRunnerHandle::Get()->PostTask( |
| 385 FROM_HERE, base::Bind(&IOSurfaceContextNoOp, context_on_new_gpu)); | 396 FROM_HERE, base::Bind(&IOSurfaceContextNoOp, context_on_new_gpu)); |
| 386 } | 397 } |
| 387 | 398 |
| 388 } // namespace gpu | 399 } // namespace gpu |
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