| Index: src/gpu/vk/GrVkCaps.cpp
|
| diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
|
| index 9027f6881557467384dd261df228250553a464ee..cf9f4f025e0a2a8d4b53a25a3a5f9ba711256803 100644
|
| --- a/src/gpu/vk/GrVkCaps.cpp
|
| +++ b/src/gpu/vk/GrVkCaps.cpp
|
| @@ -137,16 +137,7 @@
|
| glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
|
| glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
|
| } else {
|
| - if (kRGBA_4444_GrPixelConfig == config) {
|
| - // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
|
| - // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
|
| - // or writing to outputs. Since we're not actually changing the data at all, the
|
| - // only extra work is the swizzle in the shader for all operations.
|
| - glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
|
| - glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
|
| - } else {
|
| - glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
|
| - }
|
| + glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
|
| }
|
| }
|
|
|
|
|