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Unified Diff: ash/common/system/chromeos/palette/tools/laser_pointer_points.cc

Issue 2239743004: Palette tool laser prototype. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@patch
Patch Set: Fixed patch set 2 errors and removed patch dependency. Created 4 years, 4 months ago
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Index: ash/common/system/chromeos/palette/tools/laser_pointer_points.cc
diff --git a/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc b/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc
new file mode 100644
index 0000000000000000000000000000000000000000..00d865b570e7fd18f33687d900329e453d1b0834
--- /dev/null
+++ b/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc
@@ -0,0 +1,151 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/common/system/chromeos/palette/tools/laser_pointer_points.h"
+
+#include <limits.h>
+
+#include "ui/gfx/geometry/cubic_bezier.h"
+
+namespace ash {
+namespace {
+
+float DistanceBetweenMousePoints(const LaserPointerPoints::LaserPoint& point1,
jdufault 2016/08/16 19:33:56 Make this take gfx::Point instances
sammiequon 2016/08/16 23:18:54 Removed.
+ const LaserPointerPoints::LaserPoint& point2) {
+ return (point1.location - point2.location).Length();
+}
+
+} // namespace
+
+LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) {
+ life_duration_ = life_duration;
jdufault 2016/08/16 19:33:56 Initialize in ctor list, ie, : life_duration_(life
sammiequon 2016/08/16 23:18:54 Done.
+}
+
+LaserPointerPoints::~LaserPointerPoints() {}
+
+void LaserPointerPoints::AddPoint(const gfx::Point& point) {
+ // Creates and adds the new point. Updates the collection and bounding box
+ // accordingly.
+ base::Time pointTime = base::Time::Now();
+ LaserPoint newPoint;
+ newPoint.location = point;
+ newPoint.creation_time = pointTime;
+
+ if (points_.empty())
+ bounds_.SetRect(point.x(), point.y(), 0, 0);
+ else {
+ std::vector<LaserPoint> generatedPoints;
+ // GenerateCurvePoints(newPoint, generatedPoints);
jdufault 2016/08/16 19:33:56 Please remove GenerateCurvePoints as well as this
sammiequon 2016/08/16 23:18:54 Done.
+ for (size_t j = 0; j < generatedPoints.size(); j++) {
+ points_.push_back(generatedPoints[j]);
+ }
+ CalculateBounds(newPoint.location);
+ }
+ points_.push_back(newPoint);
+ ClearOldPoints();
+}
+
+void LaserPointerPoints::Clear() {
+ points_.clear();
+}
+
+gfx::Rect LaserPointerPoints::GetBoundingBox() const {
+ return bounds_;
+}
+
+LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const {
+ if (!points_.empty())
+ return points_.front();
+ return LaserPoint();
+}
+
+LaserPointerPoints::LaserPoint LaserPointerPoints::GetMostRecent() const {
+ if (!points_.empty())
+ return points_.back();
+ return LaserPoint();
+}
+
+bool LaserPointerPoints::IsEmpty() const {
+ return points_.empty();
+}
+
+int LaserPointerPoints::GetNumberOfPoints() const {
+ return points_.size();
+}
+
+std::deque<LaserPointerPoints::LaserPoint>::const_iterator
+LaserPointerPoints::PointsStart() const {
+ return points_.cbegin();
+}
+
+std::deque<LaserPointerPoints::LaserPoint>::const_iterator
+LaserPointerPoints::PointsEnd() const {
+ return points_.cend();
+}
+
+void LaserPointerPoints::CalculateBounds(const gfx::Point& point) {
+ // This will do nothing if the point is within the current bounds.
+ gfx::Point minPoint(bounds_.origin());
+ gfx::Point maxPoint(bounds_.bottom_right());
+ minPoint = gfx::Point(std::min(minPoint.x(), point.x()),
jdufault 2016/08/16 19:33:56 min_point
sammiequon 2016/08/16 23:18:54 Done.
+ std::min(minPoint.y(), point.y()));
+ maxPoint = gfx::Point(std::max(maxPoint.x(), point.x()),
jdufault 2016/08/16 19:33:56 max_point
sammiequon 2016/08/16 23:18:54 Done.
+ std::max(maxPoint.y(), point.y()));
+ bounds_ = gfx::BoundingRect(minPoint, maxPoint);
+}
+
+void LaserPointerPoints::ClearOldPoints() {
+ if (!points_.empty()) {
+ LaserPoint newest = points_.back();
+ gfx::Point minPoint = bounds_.origin();
jdufault 2016/08/16 19:33:56 min_point
sammiequon 2016/08/16 23:18:54 Done.
+ gfx::Point maxPoint = bounds_.bottom_right();
jdufault 2016/08/16 19:33:56 max_point
sammiequon 2016/08/16 23:18:54 Done.
+ for (auto it = points_.begin(); it != points_.end(); it++) {
+ if (newest.creation_time - it->creation_time > life_duration_) {
+ minPoint.set_x(std::min(minPoint.x(), it->location.x()));
jdufault 2016/08/16 19:33:56 Should this be std::max?
sammiequon 2016/08/16 23:18:54 Removed.
+ minPoint.set_y(std::min(minPoint.y(), it->location.y()));
+ maxPoint.set_x(std::max(maxPoint.x(), it->location.x()));
jdufault 2016/08/16 19:33:55 Should this be std::min?
sammiequon 2016/08/16 23:18:54 Removed.
+ maxPoint.set_y(std::max(maxPoint.y(), it->location.y()));
+ points_.erase(it);
jdufault 2016/08/16 19:33:56 erase invalidates the it iterator, which means tha
sammiequon 2016/08/16 23:18:54 Would this way work? I chose this way so we can st
+ } else {
+ // Since the points are sorted by time we can end the loop early once
+ // the condition fails.
+ break;
+ }
+ }
+ bounds_ = gfx::BoundingRect(minPoint, maxPoint);
jdufault 2016/08/16 19:33:56 How large is the points_ array? If it's not massiv
sammiequon 2016/08/16 23:18:54 Around 40. Re-added Recalculate bounds.
+ }
+}
+
+void LaserPointerPoints::GenerateCurvePoints(
+ const LaserPoint& new_point,
+ std::vector<LaserPoint>& generated_points) {
+ if (points_.empty())
+ return;
+
+ LaserPoint last_point = points_.back();
+ gfx::CubicBezier bezier = gfx::CubicBezier(0.25, 0.0, 0.75, 1.0);
+ double distance = double{DistanceBetweenMousePoints(new_point, last_point)};
+
+ // Generate some equidistant points using the bezier.
+ for (float j = 1; j <= distance - 1; j += 3) {
+ double normalized = 1 - ((distance - j) / distance);
+ base::Time generated_time =
+ last_point.creation_time +
+ base::TimeDelta::FromMillisecondsD(
+ normalized *
+ (new_point.creation_time - last_point.creation_time)
+ .InMillisecondsF());
+ LaserPoint generated_point;
+ float current_x =
+ last_point.location.x() +
+ normalized * (new_point.location.x() - last_point.location.x());
+ float current_y = last_point.location.y() +
+ float{bezier.Solve(normalized)} *
+ (new_point.location.y() - last_point.location.y());
+ generated_point.creation_time = generated_time;
+ generated_point.location = gfx::Point(current_x, current_y);
+ generated_points.push_back(generated_point);
+ }
+}
+} // namespace ash

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